ok here is a script that totaly bypass the title screan.. now i take no credit for it i did not creat it in any way i am only posting it here for people to use..
credit should go to Killswitch (he dos not say his realy name) ok here it is
- just replace the entire "MAIN" in the script editor with this
#==============================================================================
# â– Main
#------------------------------------------------------------------------------
#  å,,ã,¯ãƒ©ã,¹ã®å®šç¾©ãŒçµ,ã,ã£ãŸå¾Œã€ã"ã"ã‹ã,‰å®Ÿéš›ã®å‡¦ç†ãŒå§‹ã¼br />?ã,Šã¾ã™ã€,
#==============================================================================
begin
# This variable determines the default font type
$defaultfonttype = "Arial"
# This variable determines the default font size
$defaultfontsize = 24
# トランã,¸ã,·ãƒ§ãƒ³æº–å,™
Graphics.freeze
# ã,·ãƒ¼ãƒ³ã,ªãƒ–ã,¸ã,§ã,¯ãƒˆ (ã,¿ã,¤ãƒˆãƒ«ç"»é¢) ã,'作æˆ
#loading stuffs---------------------------
# デーã,¿ãƒ™ãƒ¼ã,¹ã,'ãƒãƒ¼ãƒ‰
$data_actors = load_data("Data/Actors.rxdata")
$data_classes = load_data("Data/Classes.rxdata")
$data_skills = load_data("Data/Skills.rxdata")
$data_items = load_data("Data/Items.rxdata")
$data_weapons = load_data("Data/Weapons.rxdata")
$data_armors = load_data("Data/Armors.rxdata")
$data_enemies = load_data("Data/Enemies.rxdata")
$data_troops = load_data("Data/Troops.rxdata")
$data_states = load_data("Data/States.rxdata")
$data_animations = load_data("Data/Animations.rxdata")
$data_tilesets = load_data("Data/Tilesets.rxdata")
$data_common_events = load_data("Data/CommonEvents.rxdata")
$data_system = load_data("Data/System.rxdata")
# ã,·ã,¹ãƒ†ãƒ ã,ªãƒ–ã,¸ã,§ã,¯ãƒˆã,'作æˆ
$game_system = Game_System.new
# ã,¿ã,¤ãƒˆãƒ«ã,°ãƒ©ãƒ•ã,£ãƒƒã,¯ã,'作æˆ
@sprite = Sprite.new
#end of loading stuffs-----------------------------------
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_screen = Game_Screen.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
# åˆæœŸãƒ'ーテã,£ã,'ã,»ãƒƒãƒˆã,¢ãƒƒãƒ—
$game_party.setup_starting_members
# åˆæœŸä½ç½®ã®ãƒžãƒƒãƒ—ã,'ã,»ãƒƒãƒˆã,¢ãƒƒãƒ—
$game_map.setup($data_system.start_map_id)
# プレã,¤ãƒ¤ãƒ¼ã,'åˆæœŸä½ç½®ã«ç§»å‹•
$game_player.moveto($data_system.start_x, $data_system.start_y)
# プレã,¤ãƒ¤ãƒ¼ã,'リフレッã,·ãƒ¥
$game_player.refresh
# マップã«è¨å®šã•ã,Œã¦ã,,ã,‹ BGM 㨠BGS ã®è‡ªå‹•切ã,Šæ›¿ãˆã,'実行
$game_map.autoplay
# マップã,'æ›´æ–° (並列ã,¤ãƒ™ãƒ³ãƒˆå®Ÿè¡Œ)
$game_map.update
#マップç"»é¢ã«åˆ‡ã,Šæ›¿ãˆ
$scene = Scene_Map.new
# $scene ãŒæœ‰åйãªé™ã,Š main メã,½ãƒƒãƒ‰ã,'å'¼ã³å‡ºã™
while $scene != nil
$scene.main
end
# フã,§ãƒ¼ãƒ‰ã,¢ã,¦ãƒˆ
Graphics.transition(20)
rescue Errno::ENOENT
# 例外 Errno::ENOENT ã,'補足
# フã,¡ã,¤ãƒ«ãŒã,ªãƒ¼ãƒ—ンã§ããªã‹ã£ãŸå ´åˆã€ãƒ¡ãƒƒã,»ãƒ¼ã,¸ã,'表示ã¼br />?ã¦çµ,了ã™ã,‹
filename = $!.message.sub("No such file or directory - ", "")
print("File #{filename} not found.")
end
#====================================================
does it replace the title screen with a cts, or does it just delete it, so you play the game imediately, cause the later wouldn't make too much since, (how would you load? lol)
i think it just delets the title alltogether but i havent tested it.. ill test it now
nm, I figured it out, theres a few extra lines, that you add making it quicker to test you game and then when your game is complete, you get rid of the lines of code
Quote from: Tsunokiettenm, I figured it out, theres a few extra lines, that you add making it quicker to test you game and then when your game is complete, you get rid of the lines of code
it dont delete it, it really is a bypass, try to go menu>exit>return to title ... hehe