The RPG Maker Resource Kit

Other Game Creation => Program Troubleshooting => Topic started by: XPhater on October 16, 2006, 06:51:04 AM

Title: Animations too light on map screen [Resolved]
Post by: XPhater on October 16, 2006, 06:51:04 AM
I'm using the legal English version of RMXP.  I've noticed that when you play an animation on an enemy during a battle, that the animation looks just as it is supposed to.  But if you play that same animation on a player battle picture, XP apparently has a "feature" that makes that animation lighter.  It also does this on map screens, when you use events to play animations on sprites or other events.

This is frustrating me because I am trying to make a blood splurt animation.  It is red if used on a battle monster, but when I use it on an event, the red blood turns a sort of light pink colour.  I have tried turning the blood so dark that it became black, and I have tried saturating it to the point of it hurting my eyes to look at it.  Nothing changes ingame, though.  It is always the same shade of pink.

http://www.geocities.com/purpguy/blood1.gif

You can see in this image the shade of red that normally appears when this animation is played in a battle.

http://www.geocities.com/purpguy/blood2.gif

See that pink cloud of gas around the girl with blue hair?  Yup, it's that same animation.  Believe it or not.

All animations lighten when played on a map screen, even the RTP animations.  Is there any way to disable this effect?  There might be something in the script editor that controls this but I've been looking for a few hours now and can't find anything.  It doesn't help either that I know absolutely nothing about scripts.

Thanks in advance for any replies.
Title: Re: Animations too light on map screen
Post by: Arrow on October 16, 2006, 04:57:03 PM
Go to the animation in question, and click the mass modify button. Change the blending from positive to normal.
Title: Re: Animations too light on map screen
Post by: XPhater on October 16, 2006, 05:06:08 PM
On this version it was the Cell Batch button, with the Blending checkbox, with options for Add, Normal, and Sub.

Thanks for the help man.  It's much appreciated.
Title: Re: Animations too light on map screen
Post by: Arrow on October 16, 2006, 08:19:41 PM
Not a problem, any time. I forgot you were using legal. ;D