What I AM able to do: ::)
Click here to download the conceptual intro scene (~7MB) (http://savefile.com/files/155654)
Mirror (http://www.megaupload.com/?d=3ESAMDJ4)
The game has been canceled, you can read on page 4/5 why. Thanks for your interest.
This looks awesome! I would help, but I'm not good at sticking to a given project. If you ever need an emergency spriter though (everyone else is busy, sick, w.e.) then I'm your man!
Currently we need tileset makers badly. Also we'll need spriters, but the tileset makers are priority now, so some actual maps can be done.
The topic truely does look good.
A model of how to make a good project topic.
Well done Blizzard.
By spriting, I mean any kind of a graphic.
Tilesets also?!
@Zeriab: Thanks. :) Maybe it should be stickied as both: A good template and a community game. :) *can't report his own post* :( *too lazy to PM a mod* >_>
Quote from: Blizzard on October 17, 2006, 08:18:04 AM
Tilesets also?!
@Zeriab: Thanks. :) Maybe it should be stickied as both: A good template and a community game. :) *can't report his own post* :( *too lazy to PM a mod* >_>
^_^
This is truly the kind of project that's deserving of a community effort, and I'm proud to be a part of it.
Eh... are all those people still actually mappers, or have you just been too lazy to change that? Heh. ^-^
Come on peoples, this is a very worthy project to be a part of.
The problem is that we STILL don't know who actually is in and who is out. If by the end of the week nobody else of the former team comes back, I'll remove them from the credits for good.
maybe the first stickied game topic
and yeah bliz i can be the plotter if you want
IF THAT MEANS making a sudden climatic plot..
and now if you want a kiddish voice, means like some almost teen guy, i can voice
I think there will be no VA. I didn't want it from the beginning (I still remember FFX, ew...), but some were suggesting it and so I said "Let's try it and if it's crap, we'll leave it." It wasn't crap, but nobody was continuing on, so...
As I remember you're still registered at my place. Just log in, I'll move you to the team. Your 2 weeks trial starts.... now.
Bliz, i checked out that 7mb demo, its pretty good, hope to see the full game soon :)
Quote from: Blizzard on October 15, 2006, 02:56:46 PM
We need capable team members and everybody who wants to join the team needs to show what he can do. Only words will not suffice, show us some of your work. After that he has 2 weeks to prove himself useful to the team. If the new team member doesn't contribute anything to the team within 2 weeks he is not anymore a member of the team.
Nuff said
The three countries of this planet - Scarlethon, Kundrua and Wallah – were once at piece with each other, until the year 1674 when Scarlethon and Wallah clashed.
I think you mean Peace
Anyway, nuff for the spelling.
I would like to apply as a Character Artist if your still looking for someone. Below are examples of my style of art (don't mind the first one how in the background there is a book, I was stupid when I scanned it in). I do NOT do CG or lineart (I can try linearting with black ball point or felt tip if you want me to), only drawings (I could colour, but I'm not the best colourer round here).
Examples:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi88.photobucket.com%2Falbums%2Fk198%2FTattooKiss%2FIMG_0001.jpg&hash=84b2762cff5cee3f4f7cea515b873f0074ce153d)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi88.photobucket.com%2Falbums%2Fk198%2FTattooKiss%2FRay2.jpg&hash=bf58484ad75e17ce456d45aa717ab26ffe97e77f)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi88.photobucket.com%2Falbums%2Fk198%2FTattooKiss%2FRay3.jpg&hash=9631da64ed124c231059677f48b32cf9134688f6)
I would think that you sending me a list of things to draw with a rough skeatch of the basic outline of the character would be the best way for me to work, but I'm kinda busy cause school juust started and I'm busy thinking of idea's for my own game to.
EDIT: The last two was for english so just ignore the powers and stuff.
~Winged
I would love to help, but my skills limit me really. I could help with the storyline, though, if u need any help there, or perhaps storylining a few side/less important quests or putting some creative things in there that would help the story flow better. it's hard to prove myself creatively, but you can check out my site that has a few things I've written if you want to use that sorta as a stepping stone to see my creativity. Please let me know.
@Winged:
he - the new team member, I think it's right that way. (A team member can be a she of course. ::))
And yeah, it should be peace, not piece...
Problem is, your drawing style isn't fitting with the one we will use.
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fwww.uarss.com%2F%7Eanmckell%2Falex2-cp2.png&hash=22169edc47579a0e434c49f3e645e3c4cfab3305)
@dark:
We already have enough people suggesting and working on the storyline. When I update the topic soon I will include that.
holy cow thats good....I could do some fanart or chibi drawings for some random purposes.
~Winged
Yeah, Anaryu's stuff is awesome. :)
Cool..
Blizzard you did Alex picture ?!?!?
It is really professional and awesome..
awww no more storyliner T_T I really wanted to help.
well if u have have a spot open that requires creativity and not so much art and that sort o' stuff, make sure to tell me.
Quote from: Odin on October 18, 2006, 08:05:08 PM
Cool..
Blizzard you did Alex picture ?!?!?
It is really professional and awesome..
No, as I said, Anaryu made it. :) I have to get in touch with him again...
Glad to see you're actually starting to pick this up again. I should drop by the forums.
I cant judge a game by opinion, just by success. If you reached what you aimed for, then you have succeeded. Otherwise, no two different games can be better (In my opinion)
What kind of tilesets are needed? I can attempt them. Don't expect anything wondrous though lol. It's been a while since I've done any sort of spriting, so ... yeah.
That would be cool if you could. We need a futuristic-preapocalyptic city, a sewer and a small-village tileset for now.
Okay, I'll work on the sewer one first. (easiest lol)
I've done 5 tiles to see if it's the style you want. One is a cracked ceramic tile, one is a hole one, one is tile that's been broken so badly you can see the motar that was under it. One is a window-like tile (transparent - view water bellow). And the weird one is just a stain.
It's not much but it's to see if it's what you were going for.
That's good work Tsuno! SHADING though. Needs it. BAD.
It's only the first step right now lol, simple shading, finishing touches go on when it's done.
Right, gotcha. Good work then! ;D
Yeah, it looks fine. Just put some shading later on and it will be good. :)
EDIT:
@A1: You don't need to reply to any spam posts of velton³ in the RM sections. I will immediately delete them.
Hey...
I gotta join...
I can arrange music, and mapping.
AND event-based system. Any system based by event.
I'll send you my example of the event-based system via email, just wait...
I'll take a look at it as soon as I can.
hi . well we are a team ( x-blaze )
now the point is that we useing only flash in our team
and not alot time ago we found rpg maker xp
so we learn alot thing in this program but the point is that we are not so good in scripts
so we can create games and all this but we cannot add movie in the game like you did
and we dont know how to create skins well we only download theme >:(
so we wanted to ask you for a help :D
how to add a movie in to the game ?? ??? ??? ???
if you can plz ! help us
and we hope you will help us other time if we will need (but only in scripts)
Lol, it's not a movie! xD It's this script:
#==============================================================================
# Scene_StormTronics
#==============================================================================
class Scene_StormTronics
def delay(sec)
for i in 0...(sec*10)
sleep 0.01
Graphics.update
end
end
def correct(index, mode)
case index
when 0 then result = 450
when 1 then result = 360
when 2 then result = 270
when 3 then result = 180
when 4 then result = 90
when 5 then result = 0
when 6 then result = -80
when 7 then result = -160
when 8 then result = -240
when 9 then result = -320
when 10 then result = -400
when 11 then result = -480
when 12 then result = 480
when 13 then result = 400
when 14 then result = 320
when 15 then result = 240
when 16 then result = 180
when 17 then result = 120
when 18 then result = 60
when 19 then result = 0
when 20 then result = -90
when 21 then result = -180
when 22 then result = -270
when 23 then result = -360
when 24 then result = -450
when 25 then result = -540
end
result /= 10 if mode
return result
end
def main
#unless $DEBUG
hold = 1.5
delay(hold)
Graphics.freeze
Audio.bgm_play("Audio/BGM/Bobby Richeson - CP - TTM Theme", 85, 100)
intro1 = Sprite.new
intro1.bitmap = RPG::Cache.picture("StormTronicsTTM")
intro2 = Sprite.new
intro2.bitmap = RPG::Cache.picture("StormTronicsTTMglow")
intro1.z = 1000
intro2.z = 0
Graphics.transition(80, "Graphics/Transitions/StormTronicsTTM")
Graphics.freeze
intro2.bitmap.dispose
intro2.bitmap = nil
Graphics.transition(20)
Graphics.freeze
delay(20)
intro1.bitmap.dispose
intro1.bitmap = nil
Graphics.transition(20)
Graphics.freeze
delay(8)
intro1 = Sprite.new
intro1.bitmap = RPG::Cache.picture("in_assoc")
Graphics.transition(10)
delay(10)
Graphics.freeze
intro1.bitmap.dispose
intro1.bitmap = nil
Graphics.transition(10)
Graphics.freeze
delay(8)
intro1 = Sprite.new
intro1.bitmap = RPG::Cache.picture("rmrk_team_a")
Graphics.transition(20, "Graphics/Transitions/rmrk_team_a")
Graphics.freeze
delay(hold)
intro2 = Sprite.new
intro2.bitmap = RPG::Cache.picture("rmrk_team_b")
intro3 = Sprite.new
intro3.bitmap = RPG::Cache.picture("Black")
intro1.z = 2000
intro2.z = 0
intro3.z = 1000
intro3.x = 100
Graphics.transition(10)
intro4 = Sprite.new
intro4.bitmap = RPG::Cache.picture("Glow")
intro4.z = 5000
intro4.x = 20
intro3.x += 20
@flag = 0
loop do
if @flag == 0
@flag = 1
elsif @flag == 1
@flag = 2
intro4.y -= 480
elsif @flag == 2
@flag = 3
elsif @flag == 3
intro4.y += 480
@flag = 0
end
intro3.x += 10
intro4.x += 10
Graphics.update
intro4.opacity -= 51 if intro4.x > 410
if intro4.x > 460
break
end
end
intro4.bitmap.dispose
intro4.bitmap = nil
delay(20)
Graphics.freeze
intro1.bitmap.dispose
intro1.bitmap = nil
intro2.bitmap.dispose
intro2.bitmap = nil
intro3.bitmap.dispose
intro3.bitmap = nil
Graphics.transition(20)
Graphics.freeze
delay(8)
intro1 = Sprite.new
intro1.bitmap = RPG::Cache.picture("presents")
Graphics.transition(10)
delay(10)
Graphics.freeze
intro1.bitmap.dispose
intro1.bitmap = nil
Graphics.transition(10)
Graphics.freeze
delay(8)
intro = []
flags = []
flags.push(true)
for i in 0...26
intro.push(Sprite.new)
flags.push(false)
end
intro[0].bitmap = RPG::Cache.picture("Intro/C1")
intro[1].bitmap = RPG::Cache.picture("Intro/H1")
intro[2].bitmap = RPG::Cache.picture("Intro/A")
intro[3].bitmap = RPG::Cache.picture("Intro/O1")
intro[4].bitmap = RPG::Cache.picture("Intro/S1")
intro[5].bitmap = RPG::Cache.picture("Intro/P")
intro[6].bitmap = RPG::Cache.picture("Intro/R1")
intro[7].bitmap = RPG::Cache.picture("Intro/O2")
intro[8].bitmap = RPG::Cache.picture("Intro/J")
intro[9].bitmap = RPG::Cache.picture("Intro/E1")
intro[10].bitmap = RPG::Cache.picture("Intro/C2")
intro[11].bitmap = RPG::Cache.picture("Intro/T1")
intro[12].bitmap = RPG::Cache.picture("Intro/T2")
intro[13].bitmap = RPG::Cache.picture("Intro/H2")
intro[14].bitmap = RPG::Cache.picture("Intro/E2")
intro[15].bitmap = RPG::Cache.picture("Intro/T3")
intro[16].bitmap = RPG::Cache.picture("Intro/H3")
intro[17].bitmap = RPG::Cache.picture("Intro/R2")
intro[18].bitmap = RPG::Cache.picture("Intro/E3")
intro[19].bitmap = RPG::Cache.picture("Intro/E4")
intro[20].bitmap = RPG::Cache.picture("Intro/M")
intro[21].bitmap = RPG::Cache.picture("Intro/O3")
intro[22].bitmap = RPG::Cache.picture("Intro/O4")
intro[23].bitmap = RPG::Cache.picture("Intro/N")
intro[24].bitmap = RPG::Cache.picture("Intro/S2")
intro[25].bitmap = RPG::Cache.picture("Intro/TM")
for sprite in intro
sprite.x = -3000
sprite.y = -3000
sprite.zoom_x = 3.0
sprite.zoom_y = 3.0
end
Graphics.transition(10)
intro[0].x = -640 + correct(0, false)
intro[0].y = -480
i = 0
j = 0
loop do
Graphics.update
if flags[i]
intro[i].zoom_x -= 0.2
intro[i].zoom_y -= 0.2
intro[i].x += 64 - correct(i, true)
intro[i].y += 48
if j > 0 and j < intro.size
intro[j].zoom_x -= 0.2
intro[j].zoom_y -= 0.2
intro[j].x += 64 - correct(j, true)
intro[j].y += 48
end
if intro[i].x == -320 + correct(i, false)/2
j += 1
intro[j].x = -640 + correct(j, false)
intro[j].y = -480
end
if intro[i].x == 0
i += 1
j += 1
flags[i] = true
intro[j].x = -640 + correct(j, false) unless j >= intro.size
intro[j].y = -480 unless j >= intro.size
end
end
break if flags[intro.size]
end
delay(15)
Graphics.freeze
for sprite in intro.reverse
sprite.dispose
sprite = nil
end
Graphics.transition(10)
Graphics.freeze
delay(hold)
#else
# Audio.bgm_fade(800)
#end
$scene = Scene_Title.new
end
end
The code is quite simple as it is nearly linear. I used moving/zooming images for that. ;) Here is the uncompile project:
http://savefile.com/files/204797
The rest, just like Naphe said here (http://rmrk.net/index.php?topic=4482.msg107956;topicseen#new).
I'd love to join as a mapper! I'll get started on some sample type work to prove I'm good enough ;). I'll edit this post when I'm done.
Quote from: Sthrattoff on October 28, 2006, 05:00:41 AM
Hey...
I gotta join...
I can arrange music,
We don't need a music arranger, but we could use an extra composer. I can't do it all myself. OK, I could, but I don't have the time anymore. Can you write your own music?
QuoteWe don't need a music arranger, but we could use an extra composer. I can't do it all myself. OK, I could, but I don't have the time anymore. Can you write your own music?
Halo...
I've send my music to Blizzard along with my Victory Points System.
Ask him for my music...
No, you haven't sent me any music as far as I know. (https://rmrk.net/proxy.php?request=http%3A%2F%2F209.85.12.227%2Fhtml%2Femoticons%2Fblink.gif&hash=706e05eec7dcc9046fb476b665dc42d690198b9a)
Quote from: Blizzard on October 29, 2006, 12:21:44 PM
Lol, it's not a movie! xD It's this script:
#==============================================================================
# Scene_StormTronics
#==============================================================================
class Scene_StormTronics
def delay(sec)
for i in 0...(sec*10)
sleep 0.01
Graphics.update
end
end
def correct(index, mode)
case index
when 0 then result = 450
when 1 then result = 360
when 2 then result = 270
when 3 then result = 180
when 4 then result = 90
when 5 then result = 0
when 6 then result = -80
when 7 then result = -160
when 8 then result = -240
when 9 then result = -320
when 10 then result = -400
when 11 then result = -480
when 12 then result = 480
when 13 then result = 400
when 14 then result = 320
when 15 then result = 240
when 16 then result = 180
when 17 then result = 120
when 18 then result = 60
when 19 then result = 0
when 20 then result = -90
when 21 then result = -180
when 22 then result = -270
when 23 then result = -360
when 24 then result = -450
when 25 then result = -540
end
result /= 10 if mode
return result
end
def main
#unless $DEBUG
hold = 1.5
delay(hold)
Graphics.freeze
Audio.bgm_play("Audio/BGM/Bobby Richeson - CP - TTM Theme", 85, 100)
intro1 = Sprite.new
intro1.bitmap = RPG::Cache.picture("StormTronicsTTM")
intro2 = Sprite.new
intro2.bitmap = RPG::Cache.picture("StormTronicsTTMglow")
intro1.z = 1000
intro2.z = 0
Graphics.transition(80, "Graphics/Transitions/StormTronicsTTM")
Graphics.freeze
intro2.bitmap.dispose
intro2.bitmap = nil
Graphics.transition(20)
Graphics.freeze
delay(20)
intro1.bitmap.dispose
intro1.bitmap = nil
Graphics.transition(20)
Graphics.freeze
delay(8)
intro1 = Sprite.new
intro1.bitmap = RPG::Cache.picture("in_assoc")
Graphics.transition(10)
delay(10)
Graphics.freeze
intro1.bitmap.dispose
intro1.bitmap = nil
Graphics.transition(10)
Graphics.freeze
delay(8)
intro1 = Sprite.new
intro1.bitmap = RPG::Cache.picture("rmrk_team_a")
Graphics.transition(20, "Graphics/Transitions/rmrk_team_a")
Graphics.freeze
delay(hold)
intro2 = Sprite.new
intro2.bitmap = RPG::Cache.picture("rmrk_team_b")
intro3 = Sprite.new
intro3.bitmap = RPG::Cache.picture("Black")
intro1.z = 2000
intro2.z = 0
intro3.z = 1000
intro3.x = 100
Graphics.transition(10)
intro4 = Sprite.new
intro4.bitmap = RPG::Cache.picture("Glow")
intro4.z = 5000
intro4.x = 20
intro3.x += 20
@flag = 0
loop do
if @flag == 0
@flag = 1
elsif @flag == 1
@flag = 2
intro4.y -= 480
elsif @flag == 2
@flag = 3
elsif @flag == 3
intro4.y += 480
@flag = 0
end
intro3.x += 10
intro4.x += 10
Graphics.update
intro4.opacity -= 51 if intro4.x > 410
if intro4.x > 460
break
end
end
intro4.bitmap.dispose
intro4.bitmap = nil
delay(20)
Graphics.freeze
intro1.bitmap.dispose
intro1.bitmap = nil
intro2.bitmap.dispose
intro2.bitmap = nil
intro3.bitmap.dispose
intro3.bitmap = nil
Graphics.transition(20)
Graphics.freeze
delay(8)
intro1 = Sprite.new
intro1.bitmap = RPG::Cache.picture("presents")
Graphics.transition(10)
delay(10)
Graphics.freeze
intro1.bitmap.dispose
intro1.bitmap = nil
Graphics.transition(10)
Graphics.freeze
delay(8)
intro = []
flags = []
flags.push(true)
for i in 0...26
intro.push(Sprite.new)
flags.push(false)
end
intro[0].bitmap = RPG::Cache.picture("Intro/C1")
intro[1].bitmap = RPG::Cache.picture("Intro/H1")
intro[2].bitmap = RPG::Cache.picture("Intro/A")
intro[3].bitmap = RPG::Cache.picture("Intro/O1")
intro[4].bitmap = RPG::Cache.picture("Intro/S1")
intro[5].bitmap = RPG::Cache.picture("Intro/P")
intro[6].bitmap = RPG::Cache.picture("Intro/R1")
intro[7].bitmap = RPG::Cache.picture("Intro/O2")
intro[8].bitmap = RPG::Cache.picture("Intro/J")
intro[9].bitmap = RPG::Cache.picture("Intro/E1")
intro[10].bitmap = RPG::Cache.picture("Intro/C2")
intro[11].bitmap = RPG::Cache.picture("Intro/T1")
intro[12].bitmap = RPG::Cache.picture("Intro/T2")
intro[13].bitmap = RPG::Cache.picture("Intro/H2")
intro[14].bitmap = RPG::Cache.picture("Intro/E2")
intro[15].bitmap = RPG::Cache.picture("Intro/T3")
intro[16].bitmap = RPG::Cache.picture("Intro/H3")
intro[17].bitmap = RPG::Cache.picture("Intro/R2")
intro[18].bitmap = RPG::Cache.picture("Intro/E3")
intro[19].bitmap = RPG::Cache.picture("Intro/E4")
intro[20].bitmap = RPG::Cache.picture("Intro/M")
intro[21].bitmap = RPG::Cache.picture("Intro/O3")
intro[22].bitmap = RPG::Cache.picture("Intro/O4")
intro[23].bitmap = RPG::Cache.picture("Intro/N")
intro[24].bitmap = RPG::Cache.picture("Intro/S2")
intro[25].bitmap = RPG::Cache.picture("Intro/TM")
for sprite in intro
sprite.x = -3000
sprite.y = -3000
sprite.zoom_x = 3.0
sprite.zoom_y = 3.0
end
Graphics.transition(10)
intro[0].x = -640 + correct(0, false)
intro[0].y = -480
i = 0
j = 0
loop do
Graphics.update
if flags[i]
intro[i].zoom_x -= 0.2
intro[i].zoom_y -= 0.2
intro[i].x += 64 - correct(i, true)
intro[i].y += 48
if j > 0 and j < intro.size
intro[j].zoom_x -= 0.2
intro[j].zoom_y -= 0.2
intro[j].x += 64 - correct(j, true)
intro[j].y += 48
end
if intro[i].x == -320 + correct(i, false)/2
j += 1
intro[j].x = -640 + correct(j, false)
intro[j].y = -480
end
if intro[i].x == 0
i += 1
j += 1
flags[i] = true
intro[j].x = -640 + correct(j, false) unless j >= intro.size
intro[j].y = -480 unless j >= intro.size
end
end
break if flags[intro.size]
end
delay(15)
Graphics.freeze
for sprite in intro.reverse
sprite.dispose
sprite = nil
end
Graphics.transition(10)
Graphics.freeze
delay(hold)
#else
# Audio.bgm_fade(800)
#end
$scene = Scene_Title.new
end
end
The code is quite simple as it is nearly linear. I used moving/zooming images for that. ;) Here is the uncompile project:
http://savefile.com/files/204797
The rest, just like Naphe said here (http://rmrk.net/index.php?topic=4482.msg107956;topicseen#new).
This is for continouse clips not movie lol...
So if you need a proper .avi movie you need another script...
AS FAR AS BLIZZY BOY told me..
Blizz...
Remember the Victory Points demo I sent to you???
The BGM is the music which I mean.
Blizzard, could you update the list of people involved in the first post? I'm sure people like dwarra, who don't use RM anymore aren't involved.
Lol I totally forgot. >.< Sure, I'll update it right away.
I just watched the Intro to your game, Blizzard. I'm telling you it looks sweet!
You say it's 100% commercial. Does this mean it will cost money to buy and play? If so, will there be a free demo available?
so u got any demos avialable to test play yet?
i can do interior mapping, basic town mapping. if you want some screenshots their in my topic for my game:
http://rmrk.net/index.php?topic=4568.0
Hm, looks ok. As soon as we actually get some original tilesets, you can join the team. Since you have 2 weeks to actually accomplish something and you have to tilesets to map with, it's a litte bit pointless to let you join now, since you have no material to work with.
@Zypher: The demo will be free when it's out, sure.
Thanks, whenever you need me for a map, just message me and give a short outline how you would like it and i will send you a rough-draft of it and if you approve it i will then make it.
I can use this system right?
(sorry for gravediggin, well im not actually doing it, since its just 1 week on tEh dot)
It will be hard to use with with other images, but you can try. ::)
hey guys since im back, i want you to know that i am currently learning to use my new audio composer, Reason. i do know how to make music using proggies like Sony ACID, but its too "rockish" and it comes out as mp3. I need to know more music theory, and the works. if you need more help in audio, i can be your man. hey im pretty good with storylines too. sorry i can't help out on the graphic aspects of the game as i have immersed myself too deeply into the world of 3D Game Studio and its 3DSMax8 made props.
I tried to make music once... wasn't funny...
Quote from: loonygamer on November 14, 2006, 01:51:58 PM
hey guys since im back, i want you to know that i am currently learning to use my new audio composer, Reason. i do know how to make music using proggies like Sony ACID, but its too "rockish" and it comes out as mp3. I need to know more music theory, and the works. if you need more help in audio, i can be your man. hey im pretty good with storylines too. sorry i can't help out on the graphic aspects of the game as i have immersed myself too deeply into the world of 3D Game Studio and its 3DSMax8 made props.
Haha, after... how many months?... I'm starting to get offers for the help with music. Finally. ::)
Well, I just talked to Merancapeman, actually, and he seems very eager to join the music staff (which was, until just recently, me LOL). And I, as well as Blizzard, already know what he's capable of.
What you need to do is send us (Blizzard AND me), and then if you'll fit in, you're more than welcome to join in on the music, and after that, I'll fill you in on what's been done, and the way we're doing things, etc.
As far as story, that's not my department, so I won't comment.
Just realise, almost nothing is getting done right now, so music may not be needed for some while.
Quote from: HaloOfTheSun on November 14, 2006, 11:38:18 PM
Quote from: loonygamer on November 14, 2006, 01:51:58 PM
hey guys since im back, i want you to know that i am currently learning to use my new audio composer, Reason. i do know how to make music using proggies like Sony ACID, but its too "rockish" and it comes out as mp3. I need to know more music theory, and the works. if you need more help in audio, i can be your man. hey im pretty good with storylines too. sorry i can't help out on the graphic aspects of the game as i have immersed myself too deeply into the world of 3D Game Studio and its 3DSMax8 made props.
Haha, after... how many months?... I'm starting to get offers for the help with music. Finally. ::)
Well, I just talked to Merancapeman, actually, and he seems very eager to join the music staff (which was, until just recently, me LOL). And I, as well as Blizzard, already know what he's capable of.
What you need to do is send us (Blizzard AND me), and then if you'll fit in, you're more than welcome to join in on the music, and after that, I'll fill you in on what's been done, and the way we're doing things, etc.
As far as story, that's not my department, so I won't comment.
Just realise, almost nothing is getting done right now, so music may not be needed for some while.
probably 9-12 months... i can't even find my CD's anymore. >_< anyways, I will try to get back on it since I also have Anvil Studio and Guitar Pro.
I suppose I could do music too, but right now I'm tied to Anesis. At least I think so. I haven't heard from anyone there for weeks. Plus I'm not good at writing on demand. But maybe I can do a song or two.
Like I said, we're not in any big hurry for music right now. In fact, at the moment, we almost have more music than we need. But you're welcome to help out too, Zypher.
We... need... tilesets... first...
If I could make them I surely would. ;_;
I could attempt making a few, but that takes time, time I don't have to spare. =/
I Totaly Love It I Would Help But Unfortunetly I Can Only Get To A Computer During A Weekend Or Vacacion How Also Im Not Very Good Except For Events Including Common Events Also I May Be Able To Upload Some Information From A Game From Rpg Maker 2003 If It Has Simmalar Events.
(damit not agian stupid caps.)
Alright...
The game has been canceled. I have done a terrible mistake by thinking under-aged kids would take it serious and take it to the end, but I was wrong. Even when I said it will be commercial and they could earn some money, the situation didn't change. I can't do everything by myself. Note that I mention here the kids and it is their fault, since there were a few mature members in the team who were actually doing something. I am glad these people were taking this actually seriously and put some effort into it and I apologize for taking these people's time for a project that was actually determined to fail from the beginning on. >_>
All in all: The game was canceled, because of many of the members were not doing anything, they lost interest and they were undetermined.
At least I have learned something out of it: NEVER DO BUSINESS WITH CHILDREN! =P
What you need to do is take the long-standing and mature members from here and make some kind of super-team out of them. I'd be willing to do THAT.
Don't give up on a good game, just fire everyone :P
Also, make people show you a game they've made, if they can show a game, then they can usually stick with a project :P
But seriously, just find the people who make good games, and PM them asking if they want to join, it usually works :)
If you change your mind, and stick with the game, I'd be happy to help with mapping.
That's a good idea: To ask them if they have already finished a game. :)
@Zypher: There already is something like this going on... If a team is going arise of the ashes of this game, a different game will be made with a different plot. The IF is the important factor here. =/
I didn't mean a finished game, just showing a game that took a while to make.
Ah, I see. It's a good idea anyway. If somebody has made half a game, he will most probably finish it, right?
As long as it shows a lot of work was put in, it should be enough I guess.
I'd say as long as the storyline is interesting, the eventing was good, and it was at least over an hour of gameplay, it should be enough to prove the person was serious about making a game.