How do you set it to where they have to input a specific word in the game. I could only find number input.
Example.
CharA walks up to CharB. CharB asks for the password to enter a map. CharA has to type in a certain word to be let in.
How would I go about doing this?
Use \n[X] where X is the ID of a character in the database.
I don't think thats what he was looking for...
If you use Key Input Processing, you could make it that the person needs to push arrow keys in certain directions. You could have pictures showing the directions, but that's a very complicated technique for the newcomer.
If the Enter Hero Name function works, you could have the player be asked to name a random character with no sprite whatsoever, and no current name. Then you could have Conditional Branch check if Hero's Name is the same as the password, and have a series of stuff happen if it's right. This series of events works in both RMXP and Rm2k3, granted the Enter Hero Name works.
Need more detailed?
Use the input number and have each number represent a phrase.
Quote from: deadly_diablo on October 08, 2006, 02:32:57 AM
If you use Key Input Processing, you could make it that the person needs to push arrow keys in certain directions. You could have pictures showing the directions, but that's a very complicated technique for the newcomer.
If the Enter Hero Name function works, you could have the player be asked to name a random character with no sprite whatsoever, and no current name. Then you could have Conditional Branch check if Hero's Name is the same as the password, and have a series of stuff happen if it's right. This series of events works in both RMXP and Rm2k3, granted the Enter Hero Name works.
Need more detailed?
I like this one.
I made a tutorial on how to PROPERLY do this.