The RPG Maker Resource Kit

Other Game Creation => Program Troubleshooting => Topic started by: Xionixx on October 07, 2006, 10:21:24 AM

Title: Password.
Post by: Xionixx on October 07, 2006, 10:21:24 AM
How do you set it to where they have to input a specific word in the game. I could only find number input.

Example.
CharA walks up to CharB. CharB asks for the password to enter a map. CharA has to type in a certain word to be let in.

How would I go about doing this?
Title: Re: Password.
Post by: Blizzard on October 07, 2006, 11:43:37 AM
Use \n[X] where X is the ID of a character in the database.
Title: Re: Password.
Post by: GilgameshRO on October 07, 2006, 04:08:59 PM
I don't think thats what he was looking for...
Title: Re: Password.
Post by: King Anesis on October 08, 2006, 02:32:57 AM
If you use Key Input Processing, you could make it that the person needs to push arrow keys in certain directions. You could have pictures showing the directions, but that's a very complicated technique for the newcomer.

If the Enter Hero Name function works, you could have the player be asked to name a random character with no sprite whatsoever, and no current name. Then you could have Conditional Branch check if Hero's Name is the same as the password, and have a series of stuff happen if it's right. This series of events works in both RMXP and Rm2k3, granted the Enter Hero Name works.

Need more detailed?
Title: Re: Password.
Post by: Naphe on October 08, 2006, 02:46:26 AM
Use the input number and have each number represent a phrase.
Title: Re: Password.
Post by: Xionixx on October 08, 2006, 05:15:11 AM
Quote from: deadly_diablo on October 08, 2006, 02:32:57 AM
If you use Key Input Processing, you could make it that the person needs to push arrow keys in certain directions. You could have pictures showing the directions, but that's a very complicated technique for the newcomer.

If the Enter Hero Name function works, you could have the player be asked to name a random character with no sprite whatsoever, and no current name. Then you could have Conditional Branch check if Hero's Name is the same as the password, and have a series of stuff happen if it's right. This series of events works in both RMXP and Rm2k3, granted the Enter Hero Name works.

Need more detailed?

I like this one.
Title: Re: Password.
Post by: Naphe on October 09, 2006, 12:18:01 AM
I made a tutorial on how to PROPERLY do this.