Hello, everyone. And now for my first post.
I'm making a game on XP, and I don't like the battle system. I have seen a few sideview battle systems shown here and on a few other sites.
For my game, I'm hand-drawing all of the in-battle battlers. What I want to do is to make the characters move forward and then change images to show the attack process. Example.
Xionixx is standing in battle lineXionixx runs forwardXionixx attacks
Now, I would go and draw in all the poses it takes to perform the attack. What I don't know is how or which script to use in order to make this. Was this clear enough or do I need to clarify?
You could just use battle animations. For Each attack, make the user fade out, and the attack animation the moving sprites you drew. I did that in 2003 once.
So if I read correctly, make the attack animations replace the Attack Animations like slashes and such, right?
Yes, that's right.
or you can use a script like cybersam's or minkhoff's which require diffrent battler sheets. Search round on other forums (not advertising)
~Winged
Alright, the Minkhoff one works for me. One problem though, the monster sprites (or the subsitute i have for now) are too low on the screen. I tried to see if I could find the section to edit positioning but I guess I couldn't.
Here are the scripts I'm using.
RTAB Script
http://www.FileUL.com/view.php?file=7Ier601
(http://www.fileul.com/view.php?file=7Ier601)
RTAB Changes
http://www.FileUL.com/view.php?file=nkaMy9d (http://www.fileul.com/view.php?file=nkaMy9d)
Cogwheel Bars
http://www.FileUL.com/view.php?file=GZIKC6OC
(http://www.fileul.com/view.php?file=GZIKC6OC)
Animation System
http://www.FileUL.com/view.php?file=YlS2SRnG
(http://www.fileul.com/view.php?file=YlS2SRnG)
You can position the monsters troops manually, in the troop editor section of the system submenu.
On the last row of sprites, in the middle (if you're using 8 frames per animation, around frame 4), that's the position where the monsters appears during the game. A little messy, but it works.
Only the heroes positions can only be changed by script.