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RMRK RPG Maker Creation => RPG Maker General => General Scripting => Topic started by: Xionixx on September 30, 2006, 05:52:32 AM

Title: Animated Side View Battle.
Post by: Xionixx on September 30, 2006, 05:52:32 AM
Hello, everyone. And now for my first post.

I'm making a game on XP, and I don't like the battle system. I have seen a few sideview battle systems shown here and on a few other sites.

For my game, I'm hand-drawing all of the in-battle battlers. What I want to do is to make the characters move forward and then change images to show the attack process. Example.

Xionixx is standing in battle lineXionixx runs forwardXionixx attacks

Now, I would go and draw in all the poses it takes to perform the attack. What I don't know is how or which script to use in order to make this. Was this clear enough or do I need to clarify?
Title: Re: Animated Side View Battle.
Post by: Arrow on September 30, 2006, 03:12:17 PM
You could just use battle animations. For Each attack, make the user fade out, and the attack animation the moving sprites you drew. I did that in 2003 once.
Title: Re: Animated Side View Battle.
Post by: Xionixx on September 30, 2006, 09:00:20 PM
So if I read correctly, make the attack animations replace the Attack Animations like slashes and such, right?
Title: Re: Animated Side View Battle.
Post by: Arrow on September 30, 2006, 09:34:42 PM
Yes, that's right.
Title: Re: Animated Side View Battle.
Post by: Winged on October 01, 2006, 11:31:20 AM
or you can use a script like cybersam's or minkhoff's which require diffrent battler sheets. Search round on other forums (not advertising)

~Winged
Title: Re: Animated Side View Battle.
Post by: Xionixx on October 01, 2006, 12:32:45 PM
Alright, the Minkhoff one works for me. One problem though, the monster sprites (or the subsitute i have for now) are too low on the screen. I tried to see if I could find the section to edit positioning but I guess I couldn't.
Here are the scripts I'm using.

RTAB Script
http://www.FileUL.com/view.php?file=7Ier601
(http://www.fileul.com/view.php?file=7Ier601)

RTAB Changes
http://www.FileUL.com/view.php?file=nkaMy9d (http://www.fileul.com/view.php?file=nkaMy9d)

Cogwheel Bars
http://www.FileUL.com/view.php?file=GZIKC6OC
(http://www.fileul.com/view.php?file=GZIKC6OC)

Animation System
http://www.FileUL.com/view.php?file=YlS2SRnG
(http://www.fileul.com/view.php?file=YlS2SRnG)
Title: Re: Animated Side View Battle.
Post by: Ericmor on October 03, 2006, 01:40:05 PM
You can position the monsters troops manually, in the troop editor section of the system submenu.
On the last row of sprites, in the middle (if you're using 8 frames per animation, around frame 4), that's the position where the monsters appears during the game. A little messy, but it works.
Only the heroes positions can only be changed by script.