Before using this script,
give credit to El Felixio for this script. However, theres a bug how they over lap each other so try and fix that up somehow.
Quote from: el felixioOk! Let's begin.
At the bottom Game_Actor in the script editor are these things:
Get Battle Screen X-Coordinate and Get Battle Screen Y-Coordinate
Copy the Get Battle Screen X-Coordinate section, and paste it over the Get Battle Screen Y-Coordinate section.
Now comes the important part.
Where is says: return self.index * 160 + 80, replace the 160 + 80 with 40 + 500 and where it has these numbers in the Get Battle Screen Y-Coordinate section, replace them with 40 + 180
This system looks best with the character facing left graphic.
(No screen shots yet)
And one more thing: This is nothing like RPG Advocate's version, his has a huge pointless part under Get Battle Screen Y-Coordinate, which just changes the layers. Petros is a complete dumb ass:P
Heres a more easire way to understand this...
Quote from: el felixioAt the bottom of Game_Actor, replace from part with def screen_x, to the end of def screen_y with this:
def screen_x
if self.index != nil
return self.index * 40+500
else
return 0
end
end
def screen_y
if self.index != nil
return self.index * 40+180
else
return 0
end
end
You probab don't understand this either...I'm not good with words.
Screen:
Any questions can be asked through me and I will asked El Felixio personally for you. Or, you can ask him yourself by joining the forum where I found this (hbgames.org).
Thankyou and have a nice day ;D
~Winged
not bad, it might come useful to some
non aminated sounds boring. but battlers look good.
If you search for the island crusaders topic, there are a few more of anyone is interested ;D
~Winged
It says who posted on the left.. It's just theres more chance if you write that extra bit that youll break a key on your keyboard.
umm..could you repeat that in english for me? ;D
~Winged
Its a waste of time to put your name under your post. I was really fond of my reply/\ :'(
oohh, sorry, didn't mean to do anything harmful. Its a habit I have developed during my experiances from other forums. I can always replace my keyboard, adding "~Winged" and ensure that its the real me posting ;D
~Winged (laughs)
Loooooooooooooooooool.
~ Arrow.
Honestly I didn't even notice her typing that after every post.
~GilgameshRO
I think I brought a lil "in" thing to this forum....or not. Well since nobody thinks its good enough to use, someone mind locking this or something cause its just gonna take up space if people post about the "~" thingy.
~Winged
I like it, and am deeply considering using it.
~ Tsuno Out
~ lag much?
Well spamming in this alot would attract a mod or admin's attention....
~[0_0]~ and now the ~wAvE~, another use for the "~" sign ^_^
~Winged
~[0_0]~
I declare this to be pure awesome.
ElEcTrOtoAd (My favourite tv show) (Its from Futurama) (Its that guy's sig)
seems like not much people are paying attention, I say, more spam!
~Winged
Quote from: veltonvelton on October 05, 2006, 04:53:49 PM
ElEcTrOtoAd (My favourite tv show) (Its from Futurama) (Its that guy's sig)
for the last time, its the hypnotoad
Sorry i said that before you told me. anyway i like electrotoad (lol)
Im not sure this works. I tried and it just bunched the actors up.
Yea, like noted above. Its good for a one party member rpg (wtf? since when was there a 1 party member rpg?!) or a one party member game.
~Winged
Thanks a bunch! For a newbie, this helps a lot!
How do I get my heros to have their battle animations instead of that frontal view?
Well, personally, I don't consider this a script, more like a modification. If you wanted a solution, try http://www.hbgames.org/forums/showthread.php?t=5853
and edit it enough to make the battlers non-animated by following the script modification "manual" like to make the battlers only one row which is the standing one and fade them out when they die, all that crap.
Don't worry, you'll understand it enough after playing around it by yourself, like what I did ;D
Good luck
~Winged
I found one just like this at Phylomortis, but it supported any size party.
~Irgna
alright, I guess you all shouldn't use this then....
~Winged
As much ads I am Curious to Ask, is this Compatible with Blizzard's Soul Rage + Soul limit?
"Cause Minkoff's Side view Battle Tends to Bug me too much with errors and I don't dare to post the screenshots at RPGX.Org since they would put a link to download trial version...(Ugh)
I wanna know...since I need a Side View battle, even if they don't move, I got tired of making Battlers >='(
If the DBS (default battle system) is compatable, the SVBS at Phylomortis will support it.
really sweet thanks Winged
I kinda Figure out, it works great.
Compatibable With Soul-Rage and Soul-Limit.
kKinda like it.
Should be used for hose who simply are Too Lazy or doesn't know how to Sprite a Battle animation should use this, instructions are quite clear.
Maybe it's because the script isn't from hbgames.org... xD
:tpg: I Agree...
Thou it doesn't work with the "Center-Battler"
Just lol!
okay i did what you said, but this is what came out of it:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv630%2FVash2290%2Funtitled-3.jpg&hash=9f43c02ab700c54d51c5a459fc3d1d1409ba4107)
how do i get the battlers to not be stacked?
help?
You gotta Resize the Character sprites in Paint =X
Since it's the size of the Battler which is affecting it.
Yeah, it's designed for smaller battlers.
Quote
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:V I'm reviving this, because everytime I search for it, I have to go throu my posts since the search keeps telling me it doesn't exist!
I Demand this either be sticky or putten in database, It's really one of a heck helpful script. >:0