The RPG Maker Resource Kit

RMRK RPG Maker Creation => RPG Maker General => General Scripting => Topic started by: thingy on September 23, 2006, 12:04:48 AM

Title: Hero name in item name?
Post by: thingy on September 23, 2006, 12:04:48 AM
how do I get the name of a hero in the name of an item when the name of the hero can be changed by the player?
Title: Re: Hero name in item name?
Post by: Mistrust on September 25, 2006, 08:14:57 PM
use this \n[001] the 001 is then number of the chara that you want to put in the items name
Title: Re: Hero name in item name?
Post by: Tsunokiette on September 26, 2006, 12:40:20 AM
This would require the use of a script. Simply replace Window_Item with the following script -

#==============================================================================
# ? Window_Item
#------------------------------------------------------------------------------
# ?????????????????????????????????????
#==============================================================================

class Window_Item < Window_Selectable
  #--------------------------------------------------------------------------
  # ? ?????????
  #--------------------------------------------------------------------------
  def initialize
    super(0, 64, 640, 416)
    @column_max = 2
    refresh
    self.index = 0
    # ????????????????????????????
    if $game_temp.in_battle
      self.y = 64
      self.height = 256
      self.back_opacity = 160
    end
  end
  #--------------------------------------------------------------------------
  # ? ???????
  #--------------------------------------------------------------------------
  def item
    return @data[self.index]
  end
  #--------------------------------------------------------------------------
  # ? ??????
  #--------------------------------------------------------------------------
  def refresh
    if self.contents != nil
      self.contents.dispose
      self.contents = nil
    end
    @data = []
    # ???????
    for i in 1...$data_items.size
      if $game_party.item_number(i) > 0
        @data.push($data_items[i])
      end
    end
    # ???????????????
    unless $game_temp.in_battle
      for i in 1...$data_weapons.size
        if $game_party.weapon_number(i) > 0
          @data.push($data_weapons[i])
        end
      end
      for i in 1...$data_armors.size
        if $game_party.armor_number(i) > 0
          @data.push($data_armors[i])
        end
      end
    end
    # ???? 0 ??????????????????????
    @item_max = @data.size
    if @item_max > 0
      self.contents = Bitmap.new(width - 32, row_max * 32)
      self.contents.font.name = $defaultfonttype  # "Items" window font
      self.contents.font.size = $defaultfontsize
      for i in 0...@item_max
        draw_item(i)
      end
    end
  end
  #--------------------------------------------------------------------------
  # ? ?????
  #     index : ????
  #--------------------------------------------------------------------------
  def draw_item(index)
    item = @data[index]
    case item
    when RPG::Item
      number = $game_party.item_number(item.id)
    when RPG::Weapon
      number = $game_party.weapon_number(item.id)
    when RPG::Armor
      number = $game_party.armor_number(item.id)
    end
    if item.is_a?(RPG::Item) and
       $game_party.item_can_use?(item.id)
      self.contents.font.color = normal_color
    else
      self.contents.font.color = disabled_color
    end
    x = 4 + index % 2 * (288 + 32)
    y = index / 2 * 32
    rect = Rect.new(x, y, self.width / @column_max - 32, 32)
    self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
    bitmap = RPG::Cache.icon(item.icon_name)
    opacity = self.contents.font.color == normal_color ? 255 : 128
    self.contents.blt(x, y + 4, bitmap, Rect.new(0, 0, 24, 24), opacity)
    if item.name == "Player Name"
      name = $game_party.actors[0].name
    else
      name = item.name
    end
    self.contents.draw_text(x + 28, y, 212, 32, name, 0)
    self.contents.draw_text(x + 240, y, 16, 32, ":", 1)
    self.contents.draw_text(x + 256, y, 24, 32, number.to_s, 2)
  end
  #--------------------------------------------------------------------------
  # ? ?????????
  #--------------------------------------------------------------------------
  def update_help
    @help_window.set_text(self.item == nil ? "" : self.item.description)
  end
end


And whenever you make an item's name - "Player Name", without the quotes, it will replace the item name with the name of the first character.

If you needed something where it says like -

"David's Sword"

I can write that script too, just see if this works first.