Alright, listen up. I know that many of you have played the Enhanced Demo of my game and liked it a lot. I have worked on the game during a summer and I am proud to say, it was about 50% finished. If I´m lucky I can finish it till Christmas. :)
As I have worked on it a lot and I really mean A LOT (tons of new scripted stuff), it became nearly impossible for me to test the game alone. I want to release the Final Demo, but the game needs more testing. So everybody who wants to test it, just post here. I need to alpha test it myself and then I will upload a special version for the beta testers. The more of you want to test it, the better. Also you should know, that the Final Demo doesn´t go further than the Enhanced Demo in the storyline. The end of the demo is still when Jason leaves Vendetta.
BUT! Of course all beta tester have the privilege to play further (if they want) to the Tower of Memories and find out how the story continues. ;) If anybody wants to play the Enhanced Demo, before making a decision, here is a link to my forums, since the topic at this forum got deleted (and I´m too lazy to repost it. := ).
http://www.chaosproject.co.nr/index.php?showtopic=53
Alright, I´m really interested who wants to test it. :)
Taking into consideration your abilities, your sense of humor, and the fact that your just a pretty cool kind of a guy, I'd say this would be a lot of fun to test. Count me in!
ive got this game and its cool :o i can get a free christmas present :D
Ok. So 2 are already in. :)
I can´t wait to post the Final Demo and show the RM game... *points to sig* =D
what is the RM game? sorry if you have answered that hundreds of times in the past ^^;
RM game = RPG Maker game
I could bet, nobody has changed so many stuff in the scripts as I did.
The file is about 110kB at the beginning. I moded heavily about 50%, deleted about 40% and add so much, that the file is now 230kB. Well... Do I need to say more? You can take a look at my script editor here.
Legend
- small modifying, mostly only a few methods
-> complete new short add-ons up to about 200 lines of code, rarely more
(*) heavy or complete mods or even completely new scripts
(**) scripts either extremely complex OR codes with far over 1500 lines of code
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg65.imageshack.us%2Fimg65%2F4030%2Fakk0.png&hash=4dda708da4bc1236df28c3b8400c3798b419a12a)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg65.imageshack.us%2Fimg65%2F9651%2Fbcr7.png&hash=d7cef97c17c7e6d82063e80cbda36cb61a49b1a9)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg65.imageshack.us%2Fimg65%2F9730%2Fcaq4.png&hash=1998a138c96c5fe3c28d411fdfc5f9acde879e38)
The stuff I didn´t touch mostly doesn´t even have more than 100 lines, lol!
what are all those pics of? O.o i mean like what type of scripts
I´ll explain the extras shortly
(*) Window_Message
- I added a mod to be able to walk during some specific message (I added a \s[X] command)
(*) Window_BattleResult
- the mod I posted including some more stuff of me
(*) offhand/2-handed A
- part 1 of a mod for a char who can carry 2 weapons or a 2-handed weapon
GERMAN TRANSLATION
- a subscript system, that translates the entire system of the game to german, it works together with my multi language support
SKILL RESORT
- it´s still empty, when I finish the game, I will make it resort the skill IDs, so i.e. all fire spells are together and so on
Scene_Title
- one of the standards, but I added the language switcher, And again! mode, Warrior mode and Exerion mode controller, so it´s like 3 times more code than the basic Scene_Title
FPS modulator
-that´s this here:
#==============================================================================
# Scene_Map
#==============================================================================
class Scene_Map
alias update_fps_later update
def update
if $DEBUG
if Input.press?(Input::A)
if Input.press?(Input::R)
if Input.trigger?(Input::C)
Graphics.frame_rate = 120
return
end
elsif Input.press?(Input::L)
if Input.trigger?(Input::C)
Graphics.frame_rate = 40
return
end
end
end
end
update_fps_later
end
end
Holding SHIFT and Q/W you can by pressing ENTER speed up the game 3 times or set it back to normal. Only available in DEBUG mode for me ;)
-> Scene_Map add-on
- about 200 lines of code for a little window sowing before you get atatcked by an enemy sometimes with the chance to evade it plus a faster update method for the animated autotiles
(*) Scene_File/Save/Load
- a different save/load screen layout and funcionality
all Scene_Battles scripts
- better don´t ask...
(*) Scene_Shop
- different shop layout
- Scene_Gameover
- shows a random of 3 game over screeny
(*) Scene_Debug
- An enhanced debugger, I also use my Party Switcher with it for faster debugging
(*) Scene_Credits
- self-explainable
(*) Scene_Intro
- 50 lines of code before the real game starts, nothing special
(*) Scene_StormTronics
- animated Intro "movie" made with pictures and not with with an avi player or something.
-> Vitalia effects
- totally modified Game_Battler\skill_effect method for many skills
(*) Scene_GameOver2
- load, Title or Exit are the choices after a game over
(*) Caterpillar
- that´s from Fukuyama
(**) CP - NW™ Windows+
(**) CP - NW™ Menu
- it´s a v4.2b Deluxe mod of the StormTronics CMS I posted today, also I seperated it into two parts to work easier with them and mod them
(*) offhand/2-handed B
- part 2 of a mod for a char who can carry 2 weapons or a 2-handed weapon (I need it in 2 part because of the overriding methods)
(*) LvlUp Notifier
- posted it today, altough this one´s "slightly" different ;)
(*) Soul Rage System
- I´m still using the a 2.7b version of my own script, but out of good reason
-> Death Roulette
- 100 lines of code for a skill that kills a random target (character or enemy), pretty simple, nothing special
-> Meta mod
- about 450 lines of code of a especially modified and separate Soul Limit, called Meta Limit or only Meta
(*) Regen+CenterBattler
- rather self-explainable, isn´t it?
(*) Skill_Command_Change
- one is "empty" you could say, but I need some "trash code" for some testing purposes
Panorama autoscroll
- not mine, but I didn´t use it till now, so I won´t give any credit untill I use it (if I don´t, I´ll delete it)
KGC_BattleCamera
- nice script :) too bad, it´s not mine
-> Language?
- when playing the game for the first time it will ask you for the language setting
-> Fullscreen?
- everytime you start the game, you will be asked if you want to swith to full screen
-> Install fonts automatically
- Wachunga´s was glitching and bugging, so I made my own, that works
-> Absorb HP/MP
- to be honest there is even more in this script (i.e. a counterattack add-on)
Anti-lag
- Near Fantastica´s :)
-> Blizzard Gradient
- my gradient bar
(*) ARS
- AAS modification to support the Recognize skill
-> Transform mod
- hehehe... that´ll stay my little secret for now ;)
(*) DDNS
- my Day and Night System, I posted it
(*) AAS
- Advanced Analyze System, I posted it today again
-> DDNS enemies
- some enemies are active/stronger during night, others during day (you might even encounter sleeping enemies...)
-> Enemy fix
. the legal version has a bug in the database with the enemy HP (glitches if you want more than 99999 HP for them), so I made a litte database fix for it
-> Endout Mod
- his add-on won´t raise STR from now on but really ATK
-> Weapons/Armors
- HP/SP Plus, I posted it today
-> Scene_Update
- savegame updater
-> Minigame Mods
- in several maps there are a few interesting minigame I made with events and scripting
-> City Names
- I posted it once, but it´s gone now (I might repost it in the next few days if somebody else doesn´t)
-> Scene_Explain
- about 900 lines of code that´ll also stay my little secret ;)
-> Monster fights
- semi-ABS typed Monster fight arena (place a bet on monsters and/or train your own one)
-> EXP modifier
- allows partially dynamic EXP distribution during a fight
-> Relect add-on
- also posted
-> Fishing
- a minigame with 500 lines of code
(*) DREAM for Save Files
- also posted
(**) DREAM v2.0
- I have the DREAM in my script to speed it up, you others will have to satisfy with the .dll =P
Main
- to be honest, even that is half edited...
cool i guess xD
Alright, the rest is posted. Well, that´s kind of what I have. Actually it´s about half of it... :=
Didn't I join as a beta tester way back when you started recruiting?
You know what that means, don't you ;)
Bliz, You just made me feel like an under acheiver. But, in a good way.
That's insane...How is anyone ever gonna top THAT?
Mmm... fantastic script work, as i would expect from Blizzard!
This game looks interesting - i'd like to Betatest it for you too!
I am rather busy now days since first year of university just started; but considering this is one of the most worthwhile RM projects out there, and I'm sure there's a lot to learn from it. I will play it; might not have enough time to be a real beta but will be sure to input anything offset that I notice.
Don´t worry, everybody who wants to test, just post here. That means if somebody has changed his/her mind, just don´t post that you want to test, lol!
EDIT: That goes for people who said already earlier that they want to test it like Zeriab.
Wait... I noticed it's Nemesis' Wrath >_<
Well... I would like to test it anyways.
I will test it the first weekend I'm not drunk
I'll help, currently can't come up with more plot for my game so I'm getting angry at it
O_O
You are still my lurver. *cough*
<PM's Blizzard>
Awesome progress BTW.
Well, count me in.
I'll like to beta test, that is if my stupid sis stops unpluggin my wireless internet >:(
Anyway, I think I saw Jason off something but I don't really remember...hmm..lemme switch my head on...
Anyway, the plot is awsome! (I love short ones which doesn't require much reading and you find out most of the story while playing the game instead of having it all typed up making you do 6 hours of reading...yup, short, sharp and simple is the way I like it!).
Well good luck, hope its finished by X'Mas ;D
~Winged
Ok, I have PMed everybody of you the beta version. The Final Demo doesn´t go any further in the story than the Enhanced Demo. Of course you as beta testers have the privilege of playing further than the story goes in the Final Demo and play even until the Tower of Memories. This is where half of the game is finished. But since everything after the Katana Desert wasn´t thoroughtly tested, I advise you not to save anywhere else than at the Bunny NPC. And don´t save in rooms where puzzles/minigames are. There is an over 90% chance that it will bug your savegame.
A few notes:
- Start the game with the Game.exe file, after the first saving you can continue the game in the DEBUG mode.
- I suggest you don´t open the debugger with F9, since I also need real game test data. Of course you can do it in an emergency. I added my Easy Party Switcher into the debugger for easier debugging. DO NOT USE IT. There are no party member adding/removing bugs, so you don´t need to use it.
- You have a hidden save option in the menu if you press SHIFT, but don´t use it if not highly necessary, because it could VERY EASILY cause a bug and corrupt the savegame.
- You are free to turn on Switch No. 19 (Extra Battle BGM).
- All in all it is the best if you play the entire game in the Game.exe mode, but I can´t stop you from not doing so.
- CP - NW™ will always create a backup of your previous savegame before it saves new data in case of a game crash. The savefiles are in the "Saves" folder and called "Chaos1.cps" etc. The backups are called "Chaos1.cps.bkup". Only delete the corrupted savegame and remove the .bkup extension to use the backup file.
- During a battle: If you notice wrong damage-colors, skill glitching, stats glitching, enemy glitching, write down to a file, what you have noticed.
- Use screenshots to capture error messages, glitches, bugs and grammar mistakes.
- At the end zip/rar everything together into one file, upload your report somewhere ( www.savefile.com , www.megaupload.com ) and PM the the download link.
- Also write down all the levels of your characters and approximate your party status when entering one of the maps on the list further below for the first time. i.e. Jason/14, Endout/13, Lilith/14 I have about 4000 gold, between 10 and 20 of each item so far available to buy, the best possible equipment till now. (Of course, you can write whatever you want.)
- You are free to take any resources you like, but don´t forget to credit the makers if I credited them or if I didn´t but you know the creators of the resource yourself.
- Of course, you can take a look at my event systems and how my game works.
- If you´re a scripter and want to use some of the scripts, just take them and don´t forget to give appropriate credit (most stuff is mine, but NOT ALL).
- If still haven´t added the makers of the panorama scroller, because I haven´t used it yet.
- I will add all of you as beta testers into the credits, shortly before I release the Final Demo. I will add only the ones of you who have sent me a report.
- Look out for grammar mistakes, these are most common...
- The most important things to test are the different minigames. Try everything to disrupt the normal flow of a minigame. You can make yourself some cash in the debug mode for that.
- I appreciate any additional comments you have to add to the game and the testing.
- You can play the game through as many times as you want. The more you play it, the higher is the chance of finding more bugs.
- Ignore the German language option. Only 95% of the so far game system was translated. All the dialogues are in English even if you choose German. A later version of the Final Demo might have the a full translation.
- If you play further than the Final Demo goes, you should know that many maps haven´t been tested thoroughly and that Luvia isn´t 100% finished. There are only the most important NPCs and no real population. I recommend only saving at the Bunny NPC beyond the Final Demo part of the game. If you really need to save, just don´t do it in maps where the Teleport option in the menu is disabled. There is over 90% chance that your savegame will be bugged and you have to use the savegame backup.
- Rivy´s spriteset is still wrong and Nemesis´ spriteset is also wrong, but I´ll make at least Rivy´s spriteset before the release, because I need him for the intro.
- The dialogue windows in many cutscenes still have to be reorganized (position) so don´t worry about that. I´ll do that while you are testing it.
- My workspace game folder is usually 120MB. I was able to shrink it to 70MB by removing still unused resources and shrink it further to nearly 60MB by zip/rar compressing the data. So be warned, you are downloading 60MB
Critical maps:
- after leaving Reeva for the first time
- when entering the Forest of Illusions
- when entering Echo cave
- when entering Giada castle
- how moch time was left on the timer, when you escaped from Giada castle and how many fights have you fled (both groups together)?
- when entering the Great Marsh
- When enetering Lorence castle
- before the Boss in Lorence castle
- did you beat Faberell (the strong monster in Lorence castle) and if yes, how long did it take, how many tries did you need and what levels were your characters? If no, how much damage did you make (just an approximation in %, Faberell aborts the fight after he has lost 100000 HP and that´s what you have to do to "defeat" him: do more than 100000 damage to him)
- after finshing Kratos Mine
- when entering the Ghost ship
- before staying at the inn after defeating Nocturno
- and last, but not least: write down your playtime
Critical maps beyond the Final Demo:
(since I don´t really need the test data, but it would help, I only need data from a few maps.)
- when entering Katana Desert
- when entering Silent Forest
- when entering Ice Temple
- when entering Tower of Memories
And one last note:Don´t play the game in the
And again!,
Warrior or
Exerion mode. Of course you can do it for fun, but the playtest data from these modes is useless, altough you can still hunt bugs in them.
Looks pretty long, I'm going to test after school tomorrow.....I really need some sleep =/
~Winged
There are at least 5 hours of gameplay in the demo. I don´t count the part beyond that.
I stayed up 'til 5 this morning, I'll attack this tommorrow night. Thanks for the link tho!
i can test i gues if you want, its nice..
Blizzard... i just downloaded the demo, but this bug is, somehow, serious enough to be posted right here, since it prevents the game to run. A crash message appears, and then, the game window closes.
When i click on the game.exe, this crash message appears on my system:
Quote
Script '-> Install fonts automatically' line 264: Errno:: EINVAL occurred.
Invalid argument - C:\WINNT\Fonts\Tahoma.ttf
Now: it just a bug from this 'simplified' version - where you deleted the fonts to decrease file size - or somthing else?
I didn't try further after this crash message.
Ok, something is wrong with the font installer. I guess earlier Windoze versions have the fonts installed somewhere else (not in WINNT/Fonts). Just install the fonts manually and remove the Font installer script and it will work.
Another crash screen right after i click on Game.exe, Blizzard.
The game locks down and close after this crash window:
------------------------------------------------
Script '-> Fullscreen?' line 99: NoMethodError occurred.
undefined method `close'for nil:NilClass
------------------------------------------------
...your game reacts differently depending on the system? Any one developing a game here should expect this same behavior on different windows versions with their games, or it's just your game, crashing because of your scripts? Or is the RTP version or something?
yes i am also experiencing difficulites which stop me from playing the game,i think you have programmed it well so that it only works on certain types of XP.Hopefully you will be able to sort this problem out.
Blizzard's programming must be to advanced for our comps :P
lol for him and another skilled guy
the music had some problems when I watched the fight at the beginning
I got to the point that I had control of my character and it made me move to the right and I couldn't get off of the right wall.
I think we should install the fonts ourselves, for my PC, fonts are installed in C:/WINDOWS/FONTS and for other versions its diffrent.
The way to fix this problem you guyz are having is to open up the game and remove the auto font install script, then copy fonts from the fontfile provided during game download and paste them to where your computer has its fonts installed.
Anyway, its 7 am and I'm not exactly fully testing yet, in about 8 hours I will be though.
~Winged
Quote from: Winged on September 25, 2006, 09:38:57 PM
I think he should install the fonts ourselves, for my PC, fonts are installed in C:/WINDOWS/FONTS and for other versions its diffrent.
The way to fix this problem you guyz are having is to open up the game and remove the auto font install script, then copy fonts from the fontfile provided during game download and paste them to where your computer has its fonts installed.
Anyway, its 7 am and I'm not exactly fully testing yet, in about 8 hours I will be though.
~Winged
the fonts are included (atleast they were in mine) just remove the installer script
I didn't have some, so I thought it was safe to just copy and paste all
Anyway, tested a bit and then Jason has his dream and the people get into a fight, theres a BGM missing: Children of Bodom - Living dead beat (Rivy's Theme) was not found.
Anyway, gotta get ready for school, cyas
~Winged
I´ve been changing something and forgot to test it. Just open that script and change the two lines 98 and 99
end
file.close
to
file.close
end
Report any other problems.
it wont let me open up the game to do so :(
Quote from: Winged
...remove the auto font install script...
Actually you don´t need to if you install the fonts yourself and have Windoze XP.
Quote from: Winged
Anyway, tested a bit and then Jason has his dream and the people get into a fight, theres a BGM missing: Children of Bodom - Living dead beat (Rivy's Theme) was not found.
RMXP must be messing with you. Check the Audio folder if the file is there. If not, here you go:
http://savefile.com/files/107716
Quote from: AlbelNox on September 26, 2006, 01:27:56 PM
it wont let me open up the game to do so :(
It say "Incompatible versions", right? Make a new project ith RMXP and replace the Game.rxproj of my game with the one from the new project..
ok ill try that but sorry i gotta do tommorow gotta finish my coursework...school keeps giving me basically coursework or homework everyday. At this rate i wont be able to beta-test :'( :'(
Blizzard, your game doesn't run from the provided Game.exe, only when it's opened by RMXP - and even so, it crashes on the beggining scenes, complaining from the lack of a media sound that DO exists (children of boon - living dead beats.ogg). The music file is in .OGG format, maybe there's something related to that.
Also: your script fix is a correction for exacly WICH script?!? Because i know it is NOT for the font script (there's no 'file.close' instruction ANYWHERE in the script). You forgot to tell us which script uses this fix.
Alright I reviewed this game, and if your going to release this your going to have to give credits to the "exact" names of the producers of Ragnarok Online, Magic The Gathering, and any other companies of whom you ripped sprites from or else you will be in copyright infringement, even if you don't make a profit.
Second thing I would suggest fixing a few things, for example from a screenshot I saw of the battle I would dearly suggest that you change your last character Lillith to fit the other graphics, or else it will just look relatively messy, and if I were you I would go on deviantart and ask Wen-M, a friend of mine, to make you a character for her, but he may turn you down because he's busy with Anima Online.
Now to the third thing, I made a tutorial for all you people of how to make blocker events, so characters can't ontop of places like seen in the beta test.
Finally, I must give you cuddos for making a very nice format other than some of the ripped things, such as the window format was really nice. I also liked the part where it showed the character location, money, and stats. Also I haven't really gone through a demo of your game, but I'm going to speak in a suggestive style as I recommend that you find one of the several character-cut scene conversation scripts, and put it to use. I'm only saying this because it would put a nice additional twist to your game, and would encourage many people to play it. Now do not take this as an attack or anything, but I'm just going to shed some light on matters to help you out in the later processes if you decide to produce revenue via the production of this game, which is fully applicable as stated through the commercial use articles of XP and basic credit copyright laws.
in reeva I think you meant Mayor not Major
one being the person in government of a town
the other being the military rank
this could use some fixing up
found the same thing in the house of the guy who says you should read books (also in lisk)
Yea, I just opened up the game and changed the battle theme to something else so it saves me time from downloading it....even if I didn't change the audio it said this on the page "HTTP Server is not alive. Please try again later!"
Anyway, the only bug so far is when I try to save over a file, some error pops up.
Also, the FF-8 Style Limit Break is awsome, though you need to have around 9% of the soul rage charged up.....
I'll inform you if anymore bugs come up but for now....THERES TOO MANY F-ING MONSTERS...NOT ENOUGH POTIONS!!!
~Winged
Quote from: Naphe on September 27, 2006, 12:34:57 AM
Alright I reviewed this game, and if your going to release this your going to have to give credits to the "exact" names of the producers of Ragnarok Online, Magic The Gathering, and any other companies of whom you ripped sprites from or else you will be in copyright infringement, even if you don't make a profit.
It's called fair use asshole. Yes, wether or not Blizzard's game falls under fair use or not is highly debatable, but if you want to go there then you're just being a fucking cock. Seriously, it's not like he is hurting anything or benefiting from it in anyways. If you're just trying to let him know, then it's all cool, but if you're calling him out that is simply malicious.
@Ericmor: Whcih script you say?
Quote from: Ericmor on September 25, 2006, 06:38:06 PM
------------------------------------------------
Script '-> Fullscreen?' line 99: NoMethodError occurred.
undefined method `close'for nil:NilClass
------------------------------------------------
;)
Also I think the Game.exe will not work because you have PK or Dyna version of RMXP. =/
And about the music: The only thing you can do is to get CD-DA extractor and convert ALL the .ogg files into .mp3. That should work. I can upload you the convertera and PM you a link if you want.
@thingy: Thanks. I always mix up these two words. >.< As I said, grammar mistakes are the biggest bugs, lol! And thanks for the mapping glitch.
@Winged: Savefile must be down again. I´ll try to upload it on megaupload.com later. What does the error message say if you try to overwrite a savefile?
@Naphe: Altough I have to thank you telling me whom I still need to credit (can you PM me the exact names or tell me more?), I still think Gilga is right. I´m not trying to sell my game and I never will. Not with this engine, these graphics and this music. Note that the game is still only a demo and far from finished. And also the Enhanced Demo you´ve played differs a lot from the Final Demo and the beta these nice guys on the forums here are testing right now. I know about the unbalanced graphic and a lot of other stuff you haven´t even noticed yet, but I´m not trying to make a masterpiece here. Since I´m not gonna sell it, it´s not worth of too much effort. I´m working on it nearly a year and it´s about 50% finished, so you should keep in mind I do put effort into it, but I could do it better. Also what exactly do you mean by these blocker events problem and that cut-scene script?
Ouch! The script name was on that CRASH SCREEN... :'( Damn...
We'll have to find a way to play this game without the interference of RTP versions.
If this happens in your game, then it's a possibility on everyone else's titles.
About the music crash:
Well, even if i assign the music to standard battle - and them, the battle test screen plays it normally - while playing the normal game it still crashes... i wonder if that will change after transforming all .ogg into .MP3?
I'll try to find this CD-DA extractor myself, dont worry Blizzard! ;D Or maybe i get a similar application, then change all .Ogg into .mp3 and see what changes. I'll do it today yet. ;D
By the way... LOVED the zoom battle camera! Pity, it's seems incompatible with my animated battle system... ;D
@Blizzard saw some minor grammar mistakes that I didn't mention
luckily most people lack the knowledge of how to use the english language so you could mix up there, their, and they're and even some high school students wouldn't notice
YAY, I can finally test it out! WOOOOT! Can't wait...
Quote from: Blizzard on September 27, 2006, 12:27:16 PM
@Winged: Savefile must be down again. I´ll try to upload it on megaupload.com later. What does the error message say if you try to overwrite a savefile?
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg169.imageshack.us%2Fimg169%2F1903%2Fglitchzv6.th.png&hash=6c2a87be127450af4d8a39294cdcab4e3b2e76bc) (http://img169.imageshack.us/my.php?image=glitchzv6.png)
Also, I think you should set a switch so the player HAS to pick up the equipment when they just got out of the class room.
Ohh and what the hell are you supposed to do after reading the thing off the grave stone ;D? its pissing the hell outta me....
~Winged
Quote from: Winged on September 28, 2006, 08:42:52 AM
Ohh and what the hell are you supposed to do after reading the thing off the grave stone ;D? its pissing the hell outta me....
~Winged
there's a maze, the maze and the grave are related
look at what letters are used in the writing on the grave
dd rud llurdd... I think...
I'm past that part :P
hope that doesn't spoil it to much
....
*cough*
Stop giving him DIRECTIONS *cough*
Quote from: Tsunokiette on September 29, 2006, 01:39:46 AM
....
*cough*
Stop giving him DIRECTIONS *cough*
lol :lol :zoid:
Quote from: Tsunokiette on September 29, 2006, 01:39:46 AM
....
*cough*
Stop giving him DIRECTIONS *cough*
Her correction :lol . I know about the maze (I think the dairy said something about a maze at the south) but I have no clue where it is.....the only thing I have found is that grave yard and you can't go inside the hidden place.
~Winged
Quote from: Winged on September 28, 2006, 08:42:52 AM
Quote from: Blizzard on September 27, 2006, 12:27:16 PM
@Winged: Savefile must be down again. I´ll try to upload it on megaupload.com later. What does the error message say if you try to overwrite a savefile?
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg169.imageshack.us%2Fimg169%2F1903%2Fglitchzv6.th.png&hash=6c2a87be127450af4d8a39294cdcab4e3b2e76bc) (http://img169.imageshack.us/my.php?image=glitchzv6.png)
Also, I think you should set a switch so the player HAS to pick up the equipment when they just got out of the class room.
Ohh and what the hell are you supposed to do after reading the thing off the grave stone ;D? its pissing the hell outta me....
~Winged
*smacks his forehead* There was more than only the font installer in that script. You´re missing this code. Just put it into a new script.
#
# = fileutils.rb
#
# Copyright (c) 2000-2005 Minero Aoki <aamine@loveruby.net>
#
# This program is free software.
# You can distribute/modify this program under the same terms of ruby.
#
# == module FileUtils
#
module FileUtils
def self.private_module_function(name) #:nodoc:
module_function name
private_class_method name
end
OPT_TABLE = {} #:nodoc: internal use only
def copy(src, dest, options = {})
fu_check_options options, :preserve, :noop, :verbose
fu_output_message "cp#{options[:preserve] ? ' -p' : ''} #{[src,dest].flatten.join ' '}" if options[:verbose]
return if options[:noop]
fu_each_src_dest(src, dest) do |s, d|
copy_file s, d, options[:preserve]
end
end
module_function :copy
OPT_TABLE['copy'] = %w( noop verbose preserve )
def fu_check_options(options, *optdecl) #:nodoc:
h = options.dup
optdecl.each do |name|
h.delete name
end
raise ArgumentError, "no such option: #{h.keys.join(' ')}" unless h.empty?
end
private_module_function :fu_check_options
def fu_each_src_dest(src, dest) #:nodoc:
fu_each_src_dest0(src, dest) do |s, d|
raise ArgumentError, "same file: #{s} and #{d}" if fu_same?(s, d)
yield s, d
end
end
private_module_function :fu_each_src_dest
def fu_each_src_dest0(src, dest) #:nodoc:
if src.is_a?(Array)
src.each do |s|
s = s.to_str
yield s, File.join(dest, File.basename(s))
end
else
src = src.to_str
if File.directory?(dest)
yield src, File.join(dest, File.basename(src))
else
yield src, dest.to_str
end
end
end
private_module_function :fu_each_src_dest0
def fu_same?(a, b) #:nodoc:
if fu_have_st_ino?
st1 = File.stat(a)
st2 = File.stat(b)
st1.dev == st2.dev and st1.ino == st2.ino
else
File.expand_path(a) == File.expand_path(b)
end
rescue Errno::ENOENT
return false
end
private_module_function :fu_same?
def fu_have_st_ino? #:nodoc:
not fu_windows?
end
private_module_function :fu_have_st_ino?
def copy_file(src, dest, preserve = false, dereference = true)
ent = Entry_.new(src, nil, dereference)
ent.copy_file dest
ent.copy_metadata dest if preserve
end
module_function :copy_file
module StreamUtils_
private
def fu_windows?
/mswin|mingw|bccwin|wince|emx/ =~ RUBY_PLATFORM
end
def fu_copy_stream0(src, dest, blksize) #:nodoc:
# FIXME: readpartial?
while s = src.read(blksize)
dest.write s
end
end
def fu_blksize(st)
s = st.blksize
return nil unless s
return nil if s == 0
s
end
def fu_default_blksize
1024
end
end
include StreamUtils_
extend StreamUtils_
class Entry_ #:nodoc: internal use only
include StreamUtils_
def initialize(a, b = nil, deref = false)
@prefix = @rel = @path = nil
if b
@prefix = a
@rel = b
else
@path = a
end
@deref = deref
@stat = nil
@lstat = nil
end
def copy_file(dest)
st = stat()
File.open(path(), 'rb') {|r|
File.open(dest, 'wb', st.mode) {|w|
fu_copy_stream0 r, w, (fu_blksize(st) || fu_default_blksize())
}
}
end
def copy_metadata(path)
st = lstat()
File.utime st.atime, st.mtime, path
begin
File.chown st.uid, st.gid, path
rescue Errno::EPERM
# clear setuid/setgid
File.chmod st.mode & 01777, path
else
File.chmod st.mode, path
end
end
def stat
return @stat if @stat
if lstat() and lstat().symlink?
@stat = File.stat(path())
else
@stat = lstat()
end
@stat
end
def lstat
if dereference?
@lstat ||= File.stat(path())
else
@lstat ||= File.lstat(path())
end
end
def dereference?
@deref
end
def path
if @path
@path.to_str
else
join(@prefix, @rel)
end
end
end
endThe entrance to the maze is in the lower left corner of the Cursed Lake (same map where that gravestone is located). Also at that lake will be the entrance to an optional level later.
And about the equipment: If they don´t, it´s their own fault. ::)
still doesn't work :-\
~Winged
Is it the same error message? If not, post the new message. I hope you didn´t put the script from above UNDER Main.
*BUMP*
I have found a slight problem, but it doesn´t affect the Final Demo, only beyond of it. You need this transition file to be able to use the "Gold Crash", "Item Crash" and "Jackpot" Soul Rage abilities:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg153.imageshack.us%2Fimg153%2F545%2Fteleportan0.png&hash=33a84510636b8da538f8aa1cfe821ce52c44d5e0)
Also I have added some new stuff in the scripts and I think you should "install" it.
Just extract the file in the Data folder of the game and confirm the overwriting. Savegame update will be applied as soon as you load your savegame.
New in beta 1.1:
1. SR mode choice in status screen (press LEFT/RIGHT) - so far only 2 modes, more maybe to come
2. Override the font installer by just making a new .txt file in the Saves folder and naming it "Fontoverride"
3. You can see the game version in the Options menu (I might enable this only for debug and put it instead into the Game Statistics window of the Information submenu)
4. Debuggers have a REAL clock in the menu while in the .exe mode the playtime is being displayed
5. Fixed font installer if no language was selected before
6. Savegame updater testing for the first time on real data outside the development enviroment - you should back up your savegame
7. Language option in the title screen is now like it is supposed to be
(beyond Final Demo:)
8. Vamp´s "Hands" equipment part is now also called "Add-on" like it should be
And here it is:
Clicky (http://savefile.com/files/120342)
Oh yeah, I forgot to tell you:
If you want to unlock any of the special modes, just open the debugger, add the weapon "Exerion" into your inventory, save the game on another save slot and go to the title screen.
Sweet. Is the download link the same, or has it changed?
Umph!The music bug is REALLY persistent... the game crashes, and that's it - nothing i try makes it run! :-\ Changed everthing to .MP3 (toke longer than expected) - but no avail.
Something in my system, i'm sure. But i'll find out.
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi84.photobucket.com%2Falbums%2Fk18%2FEricmor%2FClipboarderror_1.jpg&hash=8a319a99a8d6f1412ad58ae6afb7bed449c9cbd4)
BTW: Blizzard, the Childrens of Bodom themes are yours? They're damn cool for battles :D
Wish i had some themes like those in my game :P
Omg. Blizz I haven't talked to you in like 3 months now dude. Am I still in the team :P.
I am actually taking a course on graphic designing :P
Anyway, if I can I would like to beta test seeing how I was a beta tester if I remember correctly!
Everybody is making this sound so exciting! I guess it's a bit late to join in on the fun, eh?
yea, it the same message.
Also bliz, have you been changing names of anything? cause sometimes the audio would not be in the name of w/e the event said it was but when I took a look it was there but the letters were a bit diffrent (eg: cat and Cat)
The maze was pretty weird and hard at first cause I didn't know what to do but yea...thanks grave stone ;D
Also, my PC doesn't display the damage so is the steel sword SR better or the boardsword or w/e SR better *hint* *hint* *nudge* nudge*
~Winged
I will upload another upgrade of the Scripts.rxdata later. I made the updating system better and fixed a glitch here and there. These glitches are the worst, they seem to have a random pattern, so it´s hard to track them down. The things that are making me trouble at most are the Absorb HP/MP and the Reflection System. It happens quite often that I get some damage display glitch if I use such a skill. =/
@Ericmor: I only cut out the parts with the voice. Children of Bodom is a metal band. SO far there is none of my self-made music in the game. These are quite some random bugs and it could be a problem with the resources´ names. But fixing it will require to upload a new beta version, since I need to fix it in the events. There is still one thing you could try. Open the Scripts editor and open the "CMS Windows+" script. Find the class Game_System and the method "def bgm_play" It will look like this:
def bgm_play(bgm)
@playing_bgm = bgm
vol = correction(@bgm_volume)
if bgm != nil and bgm.name != ""
Audio.bgm_play("Audio/BGM/" + bgm.name , bgm.volume * vol / 100, bgm.pitch)
else
Audio.bgm_stop
end
Graphics.frame_reset
end
Put a # before that one line so it looks like:
#Audio.bgm_play("Audio/BGM/" + bgm.name , bgm.volume * vol / 100, bgm.pitch)
You won´t have any music, but after the game has started and you have saved it, try to enable the music again.
@Winged: Fury is stronger (SR of Broad Sword), but Blade (SR of Steel Blade) targets all enemies. Altough in Adel Tower you will encounter fewer, but stronger enemies, so it makes sense to use the Broad Sword.
@Pixie & JohnPetrucciPwns: It´s never too late to join. ;) I will PM you the link to the demo. BTW John, this isn´t The Three Moons, but Nemesis Wrath. But you can still beta test it if you want.
EDIT:
There is a little problem I noticed. Again it´s beyond the Final Demo. I doubt any of you have reached so far the Ice Temple, so it shouldn´t be a big problem. After you´re done with the Silent Forest and enter the area of the Great Lake (Bunny is also in that map) you should turn off Switch Number 149. I forgot to remove something there and you will skip a minigame if you don´t.
EDIT: Here you go. You don´t need the older file a few posts above if you use this one right away.
Clicky (http://savefile.com/files/122582)
I don't know if everyone has the exact same demo, but I also got that error for Living dead beat. All I did was went into the material base, made sure that song was actually in there (which it was), then I went into the event (EV007) and editted it (basically I just went to @> Change Battle BGM, edit...and the song was already highlighted, so I pressed okay, applied it, then tried the demo again and it worked just fine). I didn't change the song or anything, and now the original song plays when I get to that point in the game. I'm guessing it was just a name error.
I hope that made sense.
And, I hope you don't mind if I be a total spelling/grammar nazi with this. :P
Quote from: Pixie on October 01, 2006, 10:30:49 PM
And, I hope you don't mind if I be a total spelling/grammar nazi with this. :P
I hope you will be one! =D That´s one of the things my game lacks most of: grammar (I think)
I guess RMXP always messes up something when you compress it. Ok, if anyone gets the same problem with the BGM, just do it like Pixie said: Open the editor, Open the Prologue maps (inside the Outer World maps) and just change in Prologue 6 the BGM in that one event. YOu only need to confirm it. I think it´s a problem because of the ´ instead of a ' . I´ll upload today another update of the Scripts.rxdata.
*bump*
Ok, here is the newest file.
http://savefile.com/files/126064
Okay: as soon i placed the new scripts data, the font bug returned - the game crashed and exited, but this time two scripts had to be deleted for the game to run (the two font installer scripts).
While in the game: if you try to save on top of an existing save game, the game crashes and the following crash message appears:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi84.photobucket.com%2Falbums%2Fk18%2FEricmor%2FClipboarderror_2.jpg&hash=36e9192e7bdb70113e23efb07d3dd90b92682c3e)
If i save to an empty, new file, it works perfectly.
-----------------
EDIT: oh, reselecting the audio inside the event worked and fixed the game ;D
Loved what I played so far, I got it to work now. ;D
Okay Blizzard, new crash: thisone happens when i selected the special 'kick' attack of the kid during the first boss fight:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi84.photobucket.com%2Falbums%2Fk18%2FEricmor%2FClipboarderror_3.jpg&hash=ef2bed13919d03e3035ca1ad5e7b15d56be11650)
After this message, the game exited completely. I'll do further testings today.
Haha. Blizzard, you're going to hate me for this (when you see the report-y-ness). :( Although my high school English teacher would be very pleased if she knew I was paying this much attention to spelling and grammar.
@ Ericmor: That was in the first boss fight?! Weird, weird, weird. Now I have to try that part again because I never got that error at all. Also, I notice it says `icnlude?' lol! Sorry. Spelling mistakes make me giggle.
Edit: And, to fix the Dream Save problem, umn...sorry. Blonde moment. Didn't Blizzard post a script to fix that? I'm confusing myself now. But it works fine for me now.
@ arrowone: Yeah, I wanted to open it with PK to check out that script, but I forgot it's not compatable or w/e (although I think Blizzard posted something for this? I forget now). Haha. And I don't want to close the game now 'cause I haven't saved in a while. -_-;
tHAT'S PROLLY THE ERROR...
I know this is off topic...but I'm bored and I'm taking a break!
Where is Blizzard's sexy girl avatar...thing?! That's the only reason I started posting here! >:( No more testing until he changes it.
Make a new project, copy the "game" file.
Paste it over Blizzard's.
O-Kay, fixed the script mispelling, and the boss fight went out OK. But right after that, when you appear outside the woods after escaping, the game crashes right during the starting logo and dialogue that occurs on this time. Crash window:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi84.photobucket.com%2Falbums%2Fk18%2FEricmor%2FClipboarderror_4.jpg&hash=22ba982945e09ab5351032fe679edfb7eef65fdc)
Let's see if i can fix it like the music bug.
Quote from: Ericmor on October 03, 2006, 01:39:22 AM
O-Kay, fixed the script mispelling, and the boss fight went out OK. But right after that, when you appear outside the woods after escaping, the game crashes right during the starting logo and dialogue that occurs on this time. Crash window:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi84.photobucket.com%2Falbums%2Fk18%2FEricmor%2FClipboarderror_4.jpg&hash=22ba982945e09ab5351032fe679edfb7eef65fdc)
Let's see if i can fix it like the music bug.
On the maps, go to Towns, then Reeva - ?? (its actually only three question marks, but it makes that damned smiley). I think it's ev017...you just need to go in and find the line for that image, edit. You don't need to change anything, cause the right file is already highlighted. It was just named differently. Blah blah. I feel like I'm not making sense, but it works.
(Ev017 in Towns - Reeva - ??. Picture Graphic is actually called Nemesis' Wrath T) - Aha! That was just my little note to myself..how I fixed it. Haha. But yes. There it is. The name was just changed.
Quote from: Ericmor on October 03, 2006, 12:14:40 AM
Okay Blizzard, new crash: thisone happens when i selected the special 'kick' attack of the kid during the first boss fight:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi84.photobucket.com%2Falbums%2Fk18%2FEricmor%2FClipboarderror_3.jpg&hash=ef2bed13919d03e3035ca1ad5e7b15d56be11650)
After this message, the game exited completely. I'll do further testings today.
That's because it's supposed to be include? as opposed to icnlude?.... -_-
Jaehss, es troo...
Quote from: arrowone on October 03, 2006, 01:57:18 AM
Jaehss, es troo...
I think...everybody figured that out by now. :P
Well, I hope they did. Otherwise I'm going to be rude and point and laugh. >_>
I'll help!
Yay!
I think I've had way too much sugar today. I've never been this energetic/giggly/weird in a long time.
Heh. I got like that once, but people got sick of it REEEEAL fast.
You were only like that once? I used to be like that in school all the time. I must have been so annoying!
O-kay, the image name is REALLY mispelled on the event, and the game crashes. Was able to play on from there.
But the savefile overwrite crash continues - i have to manually delete the saves if i ever hope to save beyond 8 slots!
About the Game.EXE overwrite:
Mmm... overwriting the original GAME.EXE with an game.exe from my RMXP makes it work, but then the opening screens crashes because of that SAME image mispelling... and i didn't find the opening script that defines it.
If you open the script editor after getting the error, it should take you directly to where the error took place.
I should probably get around to actually testing this.
Quote from: Ericmor on October 03, 2006, 03:50:39 AM
O-kay, the image name is REALLY mispelled on the event, and the game crashes. Was able to play on from there.
But the savefile overwrite crash continues - i have to manually delete the saves if i ever hope to save beyond 8 slots!
About the Game.EXE overwrite:
Mmm... overwriting the original GAME.EXE with an game.exe from my RMXP makes it work, but then the opening screens crashes because of that SAME image mispelling... and i didn't find the opening script that defines it.
How come you seem to be having so many problems? I've had...a few but none of them took me more than 5 minutes to fix.
And you're still having problems with the save, and that one Nemesis title image?
You guyz mgith also wanna edit the "Gold Crash" common event, the transition isn't there (well for first version of the demo, if its been fixed I'll hid in my little corner here...).
~Winged
Quote from: Pixie on October 03, 2006, 07:18:58 AM
Quote from: Ericmor on October 03, 2006, 03:50:39 AM
O-kay, the image name is REALLY mispelled on the event, and the game crashes. Was able to play on from there.
But the savefile overwrite crash continues - i have to manually delete the saves if i ever hope to save beyond 8 slots!
About the Game.EXE overwrite:
Mmm... overwriting the original GAME.EXE with an game.exe from my RMXP makes it work, but then the opening screens crashes because of that SAME image mispelling... and i didn't find the opening script that defines it.
How come you seem to be having so many problems? I've had...a few but none of them took me more than 5 minutes to fix.
And you're still having problems with the save, and that one Nemesis title image?
...Make a new project on your RMXP. Take the game.exe, and overwrite Blizzard's .exe. Now, WITH RMXP EDITOR CLOSED, try to run the game.
If it works:
-During the first part of the game, try to save your game on top of another saved slot, instead of an empty one.
Quote from: Tsunokiette on October 03, 2006, 03:56:50 AM
If you open the script editor after getting the error, it should take you directly to where the error took place.
- NOT if you are NOT running from RMXP editor - the intro error happens only when you run the game.exe, with the EDITOR CLOSED. Actually, the game.exe has a full intro, differently from running the game from inside the editor. Try it, see what i mean.
Blizzard found a way to skip the intro if you are in test mode, so we don't see the intro inside the RMXP editor.
Stop the testing for now. I´ll upload a fixed beta version tomorrow. You won´t experience the resources errors anymore. It happens, because I used non-ASCII characters in the resource names.
@Ericmor: Can you tell me where the "Fonts" folder in you WINNT folder is?
BTW to skip something in the editor mode, just use the $DEBUG flag inside the scripts. It´s ALWAYS true if you start the game from within the editor.
Right, Blizzard: My windows Fonts directory is...
C:\WINNT\Fonts
...i think your game actually found the directory - the structure should be the same for all win2000 versions - so the crash, teorically, shouldn't happen... or so i think, since it happened anyway :P
Ok, I PMed everybody of you the new version of the game. I checked the resource names and now all of them only include ASCII character, so there should be no problems like before. The font installer will now try to install the font files only once. If it crashes, it will not try to install the fonts again, except you delete the Settings.bcx file in the Saves folder.
Four more things:
1. If you go beyond the Final Demo, you will get the next mode unlocked when you enter the Warp Portal in the Tower of Memories.
2. Test Absorb HP/MP abilities and the Relecting status effect as much as you can. They aren't buggin, but sometimes they glitch and those are hard to identify and to find, since they have a quite random pattern.
3. You can use your savegame from the other beta without problems. ;)
4. There are several "unfinished things" beyond the Final Demo like a wrong background in the Ice Temple, no seperate skill set for Siegfried (he uses Leximus' for now) etc.
I found an error in your mapping from the last beta, but I'll check in the new one and I'm gonna tell ya if any bugs from the previous beta pops up again...*YAWN* I need some sleep...also here is a question, are you ment to lose some HP and MP when you teleport?
~Winged
Yes. That´s what I meant with "But careful! Teleporting will exhaust your party." So it makes no sense to teleport to a previous town, stay at the inn (because it´s cheaper) and teleport back. =P
All characters lose 50% of their max MP and their left HP will be divided by 3, but they can´t die.
Thanks Blizzard. I'll get back to this testing again now. :P
Actually...it says the archive is either in an unknown format or damaged. So, hm.
Wonderfull work, Blizzard! This one is so well fixed that i'm actually playing directly from the game.exe, i didn't even opened RMXP!
One minor bug, thought: i only got two crashes when i first runned the game - one was the Font installer (as you mentioned, it crashes once and then runs normally), and the other was the lack of the standard MIDI BGMs from RTP - i copyed them to the audio/BGM folder, and everthing went out OK. It seem's there's a bug between RTP versions or something - better copy all data to the release folders.
----------------- COMENT:
Yes, is kinda dangerous- in my opinion - to depend of the RTP packs when releasing a game - people fell anoiyed to download a strange pack from a place to make a game run - so maybe is better to copy ALL files from RPMXP data to the game release folder.
Mmm... i remember trying to do that - i copyied everething inside a test game folder, copressed it, them deleted the RTP pack from windows - and the game complained of the lack of the RTP the same way. Maybe i didn't copyied everthing? Or any RPMXP game checks for the existence of a register key, or something, left by the RTP instalation?
I need to check on that.
I removed the RTP BGMs on purpose (because of the size). I thought I already fixed that. I guess there was the one or another BGM still in the game. =/
Ok, if anybody has problems, just copy the RTP BGMs into the BGM folder of the game.
@Ericmor: Did the font installer warn you that it may crash? I put some code in it that is supposed to warn the user if his %SystemRoot% folder is WINNT.
In the very first time i've runned the game, the message appeared warning me that the game found problems with the font installer, then Crashed!
After this first time, every time i run the game the message appears - but it doesn't crash, the game runs smoothly.
I see. I will fix that later. It will only show it the first time. Did you install the fonts manually BTW?
That's the funny part - they where there all the time! It complains about a Tahoma.ttf that's right there - thence my confusion. Maybe is another ASCII mispelling error or something?
Maybe the font is named differently on my machine? Mmm... also, since the very first crash, i felt that your code FOUND the right windows directory - "WINNT" is a name i came up with during windows install (after reinstalling 345 times the operational system after crashes, you do something like that), so hardly anyone else will be using it.
The crash text POINTED the right directory, without pointing the existence of an existing font, if i remember correctly. :'(
Since Tahoma, Arial and Times New Roman are standard fonts in Windows I think I should remove them from the installer anyway.
Silly me forgot to remove a skill from Jason's initialization after hunting the reason for a very mean bug. Here are 3 update files. Like always, just extract them into the Data folder.
1.4b Update (http://savefile.com/files/135262)
Quote from: GilgameshRO on September 27, 2006, 08:25:25 AM
Quote from: Naphe on September 27, 2006, 12:34:57 AM
Alright I reviewed this game, and if your going to release this your going to have to give credits to the "exact" names of the producers of Ragnarok Online, Magic The Gathering, and any other companies of whom you ripped sprites from or else you will be in copyright infringement, even if you don't make a profit.
It's called fair use asshole. Yes, wether or not Blizzard's game falls under fair use or not is highly debatable, but if you want to go there then you're just being a fucking cock. Seriously, it's not like he is hurting anything or benefiting from it in anyways. If you're just trying to let him know, then it's all cool, but if you're calling him out that is simply malicious.
I'm just pointing it out, and you shouldn't go about harrassing someone for a simple "opinion", you might not know what will happen.
Is that a threat?
Over the INTERNET?
Dear lord, I thought this place was...exempt, from such things.
@Naphe - He doesn't have to do that. Let me expain.
It is true that copywrite infringment comes up whether or not he makes a profit, HOWEVER, that only comes into play if he releases it commercialy. If he does it on the web and doesn't make it public (ie: commercialize it) and doesn't say he made those resources, he's not infringing anyone's copywrite. That's like saying a fan site can't use characters from the anime they are um "fanning" (for lack of a better word), unless they go through the impossible process of finding out who drew that frame in the anime.
Three cheers for logic! And even if he did, it is unlikely that he would ever get caught until the game became MASSIVELY popular. (Though I do not in any way condone trying to slip one past a corporation with millions of dollars at their disposal.)
Blizzard mind releasing a verison of the demo with all the new updates?
These updates are for the beta testers, so they can normally test it with critical bugs/glitches fixed. The Demo should be bug-free (it actually already is) and hopefully glitch-free (hopefully). Of course the Demo will have these updates, since they are there for fixing the bugs and glitches.
This beta testing here serves actually the purpose of having a bug/glitch-free "Final Demo", which I'm gonna release after they are done. ;)
@Naphe: Tsuno is right. I only HAVE TO credit every single person if I release the game commercially. And since I don't have to credit everybody. But I will try to credit as many people as I can, that's just the way I am. So I would be greatful if you can give me more information whose graphics I am actually using here in my game.
Blizzard mind releasing a verison of the beta with all the new updates?
Once more: The Final Demo is going to be released when its beta testing is over.
I assume the beat testing goes fine, since nobody is posting problems anymore. :)
Congratulations Blizzard, your topic has extended over MOT's topic.
Cant wait.
The raindow puzzle was confusing, I read the event on how to solve it and didn't get it cause I have an IQ under 50 so I.... lets just say, "took control" *cough* edited the game *cough*
ANYway, back on track, I have forgotten to take notes of characters so I might have to play from start to finish again when I finally finish the game, so far, I think an intro to the tower of memories is needed AND at the spikes, there was a glitch after using the switch, I'll post screen when I send the image on my sis's comp sometime. Also, I hacked into the game (again) to get a fishing rod (couldn't get one ion the town the fishing guy said I could find it, it was empty) and it was pretty fun. More details later when I finish the game
~Winged
You can buy a fishing rod in Luvia or find it in one of the castle towers (enter them from the side ;) ). The rainbow puzzle solution is in an event in the upper left corner of the map like you already noticed. (LOL! You can hack, but you can't follow directions! xD ) BTW, the order of the colors how you need to put the orbs goes like a rainbow does. Since I don't want to tell you, you can ask the girl in town who is just south of the shop.
Quote from: Blizzard on October 12, 2006, 12:01:03 PM
You can buy a fishing rod in Luvia
Ohh and also, WHERE ARE THE BLOODY PEOPLE?! Lol, sorry but its just theres hardly any people in the town (apart from the Inn, I think one person and also in the cafe place). As for the testing, I won't be going any further for the next few days cause...
1. Gotta finish project in a few hours
2. Going to Sydney, meaning I have to stay up till 5am to finish the bloody thing plus IO have school on Monday...damn holidays pass so fast!)
~Winged
Lol, as I already said in the instructions which you obviously didn't read, Luvia isn't finished yet as it won't be in the Final Demo anyway.
Click here to download Scripts.rxdata 1.5 with new bar styles =D (http://savefile.com/files/159068)
Blizzard:
I would love to help in the game i have seen your reputation and your game before on the net
count me in if theres room
There's always room for another beta tester. :) I will PM you the link to the beat download. Then just replace the Scripts.rxdata inside the Data folder with the I posted above.
I assume everything is going fine as nobody is posting any problems anymore. Anybody already finished the game once/several times?
I'll join when i'm done with the demo. Keep me in reserve til i beat the demo ok?
EDIT!!!! AM I infected? do I have a virise? why is nobody PMing me? I ask to test the game and you said in one of the post that you would pm it... (and fumannchu I send him a message and he never wrote beck. That is something diffrent but close. Nobody seems to talk back to me) :'(
I WANT TO TEST IT!
An why won't you look at the script thing about death toll?
I just want to ask if you could tell where you got your music from. Also can you let me use your music, I will cite my work.
Sure. Just don't forget to credit the original makers. The Techno music is from my own collection. (I listen to that stuff, so I just took a song or two, cut it and put it into the game.) The metal stuff is from my ex-roommate. Other than I, he is listening to Metal. So I've heard the songs and thought "Hey, that could be an awesome boss theme!" So he just gave me the songs, I cut them and put them into it. :)
Quote from: BanisherOfEden on October 21, 2006, 02:24:59 AM
EDIT!!!! AM I infected? do I have a virise? why is nobody PMing me? I ask to test the game and you said in one of the post that you would pm it... (and fumannchu I send him a message and he never wrote beck. That is something diffrent but close. Nobody seems to talk back to me) :'(
I WANT TO TEST IT!
An why won't you look at the script thing about death toll?
I'll PM you the link right away.
sorry I flipped out... :'(
Quote from: bulls84 on October 23, 2006, 03:49:34 AM
Oh yeah I forgot your are a twenty year-old with no life and post these RPG games you make and try to get money instead of chilin' with your friends(if you have any). Or maybe you need some fresh air for once to help you think.
I don't know how many times I have said this, and I'm pretty sure this won't be the last. There's a fine line between stating your opinion, and being a complete and total DICK.
Quote from: bulls84 on October 23, 2006, 03:49:34 AM
Please if you are making an RPG instead spend so much time scripting and not the story. You must of thought this game after playing "Red light, Gree Light" in Gym Class that is if you can keep with your peers. Oh yeah I forgot your are a twenty year-old with no life and post these RPG games you make and try to get money instead of chilin' with your friends(if you have any). Or maybe you need some fresh air for once to help you think. Seriously if you are going to spend countless hours working on an RPG game atleast think of a better storyline. It may have sounded harsh but it is the truth, and it is a good RPG Maker's job to inform another of one's faults. I know you have a big reputation and are a Moderator on these forums but still I hope you will take these words into cosidersideration.
Considering that I have worked for 8 months on the game so far and that I have done only half of the game pretty much proves that I actually have a life. I would have finished it ijn 6 months if I'd have none. =P I don't know how you define life, but going to college, making parties with my friends, changing gfs more often than my underwears and earning some cash with freeelance graphic design is a life in my eyes.BTW, the game is for free and will never be sold.
I became a mod 4 days ago. I never would have accepted the job, because of time shortage, but since Halo asked me... Don't put that into argument, it's out of context. Also my rep has nothing to do with this.
I am glad you stated out your opinion, but I give A1 right. You're being a dick there.
As for the story, it STARTS easily. You have not the closest idea what is waiting for Jason and Endout. After all it is just a demo. ::)
The only thing I could have read from your post so far is that you actually have no real argument to offend me except for the story thing, but I explained that already.
ill test it.
Quote from: bulls84 on October 23, 2006, 03:49:34 AM
Please if you are making an RPG instead spend so much time scripting and not the story. You must of thought this game after playing "Red light, Gree Light" in Gym Class that is if you can keep with your peers. Oh yeah I forgot your are a twenty year-old with no life and post these RPG games you make and try to get money instead of chilin' with your friends(if you have any). Or maybe you need some fresh air for once to help you think. Seriously if you are going to spend countless hours working on an RPG game atleast think of a better storyline. It may have sounded harsh but it is the truth, and it is a good RPG Maker's job to inform another of one's faults. I know you have a big reputation and are a Moderator on these forums but still I hope you will take these words into cosidersideration.
You're such a whore you make my ass hole quiver. Now go and chug rat poison you little shit.
did you even play the beta bull?
The game is fun so far... but it keeps kicking me out and saying I need aduio/bgm/59-slow02 or something.
Quote from: FuMannChu on October 23, 2006, 12:31:24 PM
Quote from: bulls84 on October 23, 2006, 03:49:34 AM
Oh yeah I forgot your are a twenty year-old with no life and post these RPG games you make and try to get money instead of chilin' with your friends(if you have any).
You're such a whore you make my ass hole quiver. Now go and chug rat poison you little shit.
I agree!
Blizzard is a great person (from what I've read) and what you said was uncalled for.... really uncalled for!
1) If I were blizz, I would rather be told the truth than have lies told. But the truth fro m me is, this game is awsome.
2)I gotta stop testing for a week or so, gotta get back on my feet after these holidays, hope you understand.
3) Um....-instert comment-
~Winged
Guys, look at this PM here:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg172.imageshack.us%2Fimg172%2F5559%2Fsnap93oe0.png&hash=f0d3f9672914a1fd85e5a677ad7628b2ab7268a2)
That solves the matter. :) It's not his fault.
@BanisherOfEden: Just put all the RTP BGMs into the Audio\BGM folder of the game. The RTP is loacted in C:\Program Files\Common Files\Enterbrain\RGSS\Standard by default.
Not bothered to check with the IP, but looks 50/50, dunno which side its on (truth or lie)
~Winged
I have played the game and the only question is why does the character go on top bof passible chips that you should under I mean is it a script that is causing it.
post a screen shot when you have a bug
Quote from: thingy on October 24, 2006, 11:51:20 PM
post a screen shot when you have a bug
What is that suppost to mean.
exactly what it says, when you find a bug post a screen shot so blizzard can fix it
Press the key that says:
Print Scr
Sys Rq
And then open up MS Paint. Click on the tool with a perforated rectangle for the icon in your left tool bar, and then right click the white space. Select paste. Save the picture, and then open a web browser. Go to imageshack.us. Click Browse, find and select your picture. Then, click host it!. When it is finished, copy the direct link on the page. (It is literally labeled, "direct link".) Then, paste it into a post, then highlight it. Click the picture of a photo up in the icon bar used for posts. Then, post.
or just use the additional options to attach the file (after you save it in MS Paint in an allowed file type) to a post and post the problem with the picture attached
Could do that, but some people are lame and can't find attachments. To prevent this, I use imageshack.
it defaults to my pictures and you have to be able to find them to upload
Guys, I will release a beta test deadline soon. Whoever is not finished with the beta test until then and hasn't sent me a report will not be mentioned in the credits.
OH SHIT I totally forgot! I'm real sorry Bliz, I've just been really busy lately, school is breathing down my neck, plus, I'm trying to look into the staff and find out more about them, cuz they seem corrupt, then I gotta do resources and help my little bro withhisgaemandIwannadoffcranktooANDZOMGHEDEXPLODSIONIMNENT!
*pop*
But seriously, sorry about that, will do my very best to try and finish as soon as possible.
Ok, I'm up to And Again mode and you forgot to include "Slow02"..atleast thats what mine said. Also, there are a few mapping glitches I found, I'll find them all and host as one pic, fine by you? Also, I kinda forgot about all the money and level recording but can I give a detailed report about bosses and items?
~Winged
Great game but a bit to hard. Well anyway, can you please give the code for the fighting squence. Like how to get the bars and zoom in on the enemy.
you probably have enough beta testers allready but what the heck.............
I'll Beta Test it too ;)
Deadline for beta test reports: 11. November 2006
@Winged: Ok, no problem. Fine with me. That Slow02 is an RTP, yes I forgot to include it, just get it from the folder where the standard RTP is installed. I hope you like the 4xEXP and 4xGold in the "And again!" mode. ;)
@Oneray: I have played it through at least 20 times till now. I noticed, it's only hard if you don't know what you are doing. If you dispose of the enemies fast enough, they mostly don't do much damage to you. But if you mess around, they will make you have to heal all the time instead of attacking and they will kick your ass. You can kill them easily, but if you don't, they will kill you, lol! It gives the impression that the difficulty balance is very vague and depends a lot on the player himself.
@Ryu: I don't know if you will have enough time for the test, but I will send you the beta anyway.
EDIT:
@winged: How did you like the ending of the first half of the game?
Remember Blizzy boy, megaupload hates me..
SAVE FILE!
There will be download from savefile, megaupload, a dial-up download from savefile and I might include one from hbgames.org, since I have an acc there. LOL! ABUSING hbgames.org! :=
Can you please give the code for the fighting sequence. Like how to get the bars and zoom in on the enemy. Also i like your presentation of the game and great music. No offense but the world tiles are quite, well, dull. Maybe you should change it but then again that tile set has quite a lot of stuff. Maybe by making it more colourful and brighter.
Making the world tiles brighter will result in even a bigger mess. I tried it already. The KGC 3D Pseudo Battle Camera should be posted here around somewhere. If not, get it from my forum:
http://www.chaosproject.co.nr
You can get the bars script from the StormTronics CMS, any Edition. Just look in the Scripts Database and you should be fine. :)
Quote from: Blizzard on November 06, 2006, 02:15:20 PM
@winged: How did you like the ending of the first half of the game?
It was alright, but I wished a boss came out before the portal... and the "last" boss was a bit more easier when he transformed, took me a while and died a bit.
~Winged
I can't change it, because of the story line. They have to surprise the characters.
After the transformation the boss has more and stronger attacks and more energy. In his first form he has 100.000HP, when he goes under 20.000HP (20%), he will transform and he will have 500.000HP max, so 20% of 500.000HP is 100.000HP. If you're lucky he might never use the Blade attack that is very dangerous (or even Outrage that is even stronger). If not, you can die instantly, at least a few of your chars will. I tested him on level 30, 31 and 32, where I noticed that on 32 it is a lot easier, because Lucius is faster than the boss and Lilith can use a heal spell targeting the entire party. I think Endout's Bright Blow is a life saver in this fight. Other than that, I was having Jason always in Flaming Status. ;D
EDIT:
I am a little bit concerned about this... Only two days left and still nobody has sent me a report so far. ???
I'm planning to play "And Again mode" a bit more for one day and then write up my "detailed" report and submit it on the last day..if my sister lets me on her computer (curretnly at school)
~Winged
Ok you can do that. After that you will get the "Warrior" mode with only half exp and gold. After beating this challenge you will get the "Exerion" mode. What that actually is, is a surprise but it's worth beating the Warrior mode. ;)
I didn't get up to warrior mode, I was writing the report the whole day but now I don't think I'll finish it by 12am, I'll try but please ignore bad spelling if I rushed the last part.
What I'm doing is telling the difficulty of each area with monsters or bosses and seeing if I had enough gold to buy everything I needed, is that good? I'm also including the pic of glitches, but I didn't get them all, sorry!
~Winged
No problem. I am only a little bit surprised, you and Chaos of Destruction were the only ones who sent me a report. !_!
I'll also include Ericmor, arrowone, AlbelNox, thingy and Zeriab into the credits, since they at least posted a few bugs here. :)
Only two?
Wow...
Was there others who told you they wouldn't make it in good time? (Like me)
do u need any more beta testers still? if so I'll gladly try it.
I will beta test it once more myself and then release it. If you can finish the beta before the release, I will consider it as done and add you to the credits. I will PM you the link.
Wow, I feel special ;D
hope the report was detailed enough, I did out of pure memory digging!
~Winged
I got stuck at the first village...
Lol, just go and talk to the mayor. ::)
Yeah... I talked to the mayor he sent me to the cave I killed the... and then... he said thanks... and now what?
He said, go to Lisk and find somebody to help you as he is an ass and doesn't want to help you. ::)
(Lisk is west through the cave.)
Ok... but I think I deleted it...
Deleted what? Lol.
The game! lol.
lol very smart XD why did you delete the game
You can re-download it. -_- You should still have the link in the PM I sent you.
i still got mine lol i always keep my PM's :P
I have to rape... I mean purge them frequently as my box gets full after about 2~3 weeks.