Can someone give me a script that allows you to name your character with anything you want? So like you would type in: Austin. then your character would be Austin....PLEASE I NEED IT! My game will have a "make a character" thingy at the beginning were you choose a name gender and class.
Name you Maker. (XP, 2003, and so on.)
rpg maker xp. the free version you can download off here
Hmmm...Well, as far as I know you don't need a script, you need a message code. (I.E, in 2003 you would type in /H[1] every tiime the hero's name was mentioned, and there is an event for naming the hero.)Maybe Zeriab would know?
zeriab??? and ty for the help, although i dont really understand what you mean lol :P
Zeriab is a genius member who rocks at scripting in RMXP. I do not doubt that he would be well-read on the subject of message code as well.
Actually Arrowone. I don't think you've understood the question. He wants the player to be able to name the Hero whatever name they please. And in Rpg Maker XP, only a script can do that. The one built into Rpg Maker XP is messed up, that's why.
ya that is what im talking about :D. i need it so bad!!! cant start my game without it!!!!
Oh, an error is involved? All right, I will stand down then.
Listen, on page three in the event commands, there is an event named: "Enter Hero name". Use that, and give your hero a blank name in the database. Nice to help :)
Rpg Maker XP...
I saw one on rmxp, I could ask the scripter for permission to post it here for you if you want to...
~Winged
EDIT:
http://www.hbgames.org/forums/showthread.php?t=8014&highlight=hero+input
\n[###] to display hero name in XP. There is an event command for naming characters.
I kinda missed this topic.
The script at hbgames.org looks fine. (link)
Just use that.
If you haven't already registered there you need to do so.
Using '\n[Actor_ID]' in a message gives the name of the actor.
Note that you shouldn't take that too literally and actually write 'Actor_ID'. You should write the number the actor have in the database.
@Gilga: The event command for naming chars is static. By that I mean you must write the name in the editor to start with.
@Elerlissa: There is the Name Input or something like that which is buggy. They don't seem to have fixed it in v1.02a. I can't remember what was wrong with it though...
- Zeriab
why dont you just type \Name[Actor_ID] because then the name goes in its own little box
Quote from: Joey_Noob on September 12, 2006, 04:48:51 PM
why dont you just type \Name[Actor_ID] because then the name goes in its own little box
Because that would require a CMS (CUSTOM MESSAGE SYSTEMS)
If you have one with such a feature then doing that instead might be a good idea.
Quote from: Zeriab on September 12, 2006, 08:09:00 PM
Quote from: Joey_Noob on September 12, 2006, 04:48:51 PM
why dont you just type \Name[Actor_ID] because then the name goes in its own little box
Because that would require a CMS (CUSTOM MESSAGE SYSTEMS)
If you have one with such a feature then doing that instead might be a good idea.
i juse /[n]1 player 1
/[n]2 player 2 enz