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Print Page - Turning Off ATB Combat In RPG Maker 2003

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Other Game Creation => Program Troubleshooting => Topic started by: Malson on April 10, 2006, 04:58:25 AM

Title: Turning Off ATB Combat In RPG Maker 2003
Post by: Malson on April 10, 2006, 04:58:25 AM
Is this possible? If so, how would I go about doing it?
Title: Re: Turning Off ATB Combat In RPG Maker 2003
Post by: haloOfTheSun on April 10, 2006, 05:12:47 AM
What type of battle system are you wanting exactly? Turn based like in 2000 and XP only side-view?

In any case, I'm almost 100% sure that you cannot do this.

If that is what you're wanting, you can do it with scripts in XP, and you can simulate it with battle animations in 2000.
Title: Re: Turning Off ATB Combat In RPG Maker 2003
Post by: Malson on April 10, 2006, 05:37:17 AM
Okay, I'll try out XP then. Thanks.
Title: Re: Turning Off ATB Combat In RPG Maker 2003
Post by: Taylor on April 10, 2006, 11:06:00 PM
Try giving every character and monster 1 Speed. I'm not sure if that'd work,  :| but you could try. The ATB is defined by speed difference between each character and monster.
If it works, then use Non-Transparent Alternative and a blank System2 file. To mimic RM2k.