I have a little request... Don't know if it has been done yet, I've searched but didn't find any so...
I want a little Quest book for my game. I want it to be accessable through the standard in-game menu, you know, where you can save, equip your character etc. etc.
When you choose "Quest Book" from that menu you will see all the quests you have and if they are accomplished yet or not, read each quest and so on. I hope you get the picture.
This would be very usefull for my little project since it has almost over 60 quest so far... :-)
Wow 0.0 Lots of quests. I wish i could help. But i do know one thing, you got to know how to script.
Meh, why not, I'll take hold of this one, I've got *almost* all day.
Simply state exactly what you need. And do you want it in its own scene accesible from the main menu, or push a button while on the map or what?
Say what you need, and where you want it to be accesible from. As well, if you want it to be able to be opened from the main menu, you need to supply the Menu script you are using.
I want it to be accesible from the main menu. I don't have any menu scripts... :roll: I guess this is one hell of a script to make 8-) If you have any menu scripts to recommend, do so... :)
I have this little idea of how this should look... It's a little hard to explain, I'll post a pic later...
kk
It's rather simple, the reason I asked for a menu script is because if you are using a custom menu, then the way it would accesses the Quest Book would be different.
could I have that script also? Thanks!
Quote from: Tsunokiette on April 10, 2006, 09:45:11 PM
kk
It's rather simple, the reason I asked for a menu script is because if you are using a custom menu, then the way it would accesses the Quest Book would be different.
Ok then. Have you started coding it yet, don't mind that picture I was supposed to post, design it the way you like. :-)
Quote from: King Legacy on April 11, 2006, 11:18:45 AM
Quote from: Tsunokiette on April 10, 2006, 09:45:11 PM
kk
It's rather simple, the reason I asked for a menu script is because if you are using a custom menu, then the way it would accesses the Quest Book would be different.
Ok then. Have you started coding it yet, don't mind that picture I was supposed to post, design it the way you like. :-)
'kay, I'll get on it today.
Thanks, you're the best :-D
Right now I'm focusing on how the quests funtion, and the easiest way to have them be customized.
EDIT: Just to update you a bit, I've almost got how the quests function completed. This is just the programmer's view of the quest thing, so don't be intimidated, it'll be pretty user friendly. Most of this stuff is just for proccessing the quests. It's not complete.
BTW: I have everything laid out, and have planned out how this will work. Is it all right to make this script public when it's complete?
[code]#==============================================================================
# ** Game Quests
#------------------------------------------------------------------------------
# Tsunokiette
# 1.0
# 4.11.06
#******************************************************************************
# @quests[index][0] = quest name
#
# @quests[index][1] = quest description
#
# @quests[index][2][hint index][0] = quest hints
#
# @quests[index][2][hint index][1] = quest hint status (Not Given, Given)
#
# @quests[index][3][0]
Yes, you can make it public. This may be a very usefull script for many people, so off course they should have the oppurtunity to use it as well... :-D
I'll try it out right away! "brb"
Quote from: King Legacy on April 11, 2006, 04:06:42 PM
Yes, you can make it public. This may be a very usefull script for many people, so off course they should have the oppurtunity to use it as well... :-D
I'll try it out right away! "brb"
It's not completed, I was just updating you lol. -_-
I noticed.... :-D :-D :-D :-D