On RPG XP it takes forever to create a bunch teleport events on the borders of the map...Is there any way to make the whole border teleport to the next map...sorta like connecting the maps to one another. Sorry if this does not make sense, it's kind of hard to describe. :roll:
You could make it so that every time the hero's X var. is = to the bottem or top of the map (same for the left/right sides to just Y var. insted of X), then you teleport somewhere using branches.
U can make an event on teleportation and copy-paste it everywhere.
But the problem is that he starts from the 5th block, ends on the first.
Quote from: RPGPersonellYou could make it so that every time the hero's X var. is = to the bottem or top of the map (same for the left/right sides to just Y var. insted of X), then you teleport somewhere using branches.
correct, the event is a parallel process which looks a bit like
heroX= hero X tile
heroY= hero Y tile
if y=0 then
-teleport(upper map)
if y=19(let's assume it's a 20X20 map) then
-teleport bottom map
if X=0 then
-teleport left map
if X=19 then
-teleport right map
you might notice there are now 4 points in the map which give 2 true conditions
0,0 0,19 19,0 19,19
but in order to reach them you must first walk on a tile near them that will teleport you right
like 18,0 or 0,18 0,1 or 1,0 and so on