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RMRK RPG Maker Creation => Resources => Topic started by: Bliimboy on February 03, 2006, 10:21:48 AM

Title: Trap door request. please help
Post by: Bliimboy on February 03, 2006, 10:21:48 AM
All i really need is a trapdoor character thing. I dont need it to big, just about 2x2 tiles. If someone could help ill mention you in the credits of my game. :)
Title: Trap door request. please help
Post by: Jesse 015 on February 03, 2006, 10:40:56 AM
there are trap door pics in graphics, here, make a parrelle prosses the make 4 event pages, the first one a hero touch, (or action button), then the 2nd page the 2nd trap door pic(the 1 under the first one), and do the rest for the next 2, then the last one do a teleport.
Title: Trap door request. please help
Post by: helipluis on February 03, 2006, 04:24:45 PM
Quote from: Jesse 015there are trap door pics in graphics, here, make a parrelle prosses the make 4 event pages, the first one a hero touch, (or action button), then the 2nd page the 2nd trap door pic(the 1 under the first one), and do the rest for the next 2, then the last one do a teleport.

You don't have to do the pages you know..
It could also be done by "move event", then change graphic (do that 4 times, with waiting some frames)
It's a lot quicker then doing it with pages.
Title: Trap door request. please help
Post by: serpent on February 03, 2006, 09:32:29 PM
I think that it already comes with the program.
Title: Trap door request. please help
Post by: Bliimboy on February 03, 2006, 11:55:55 PM
Quotethere are trap door pics in graphics, here, make a parrelle prosses the make 4 event pages, the first one a hero touch, (or action button), then the 2nd page the 2nd trap door pic(the 1 under the first one), and do the rest for the next 2, then the last one do a teleport.

I think that sound way to complicated for me cos im just a n00b. All i need is something like the the big door with the arched top just without ath arch and be able to fit into 2x2 squars so that its inline with the rest of my map. If that makes any sence.