The RPG Maker Resource Kit

Other Game Creation => Program Troubleshooting => Topic started by: serpent on January 08, 2006, 06:40:08 PM

Title: Tricky Time
Post by: serpent on January 08, 2006, 06:40:08 PM
ok for my Game theres this part that you need to bring the Apples to this guy until Time ends.If you dont bring him the apples in less then 3 minutes then you lose.

sooo  how do i make Time so that when it ends you get GAME OVER!
Title: Tricky Time
Post by: Saber on January 08, 2006, 07:06:41 PM
Set up a conditional branch in your time event that says if timer is 0min 0 sec or less, display Game Over. The conditional branch event is on page one of the list of events, and the Game Over is on page three.

Good luck!
Title: Tricky Time
Post by: ahref on January 08, 2006, 08:21:02 PM
gameover thats a bit harsh

if you were dieing of an illness and needed to give the apples to the man before you dies that might make more sense :)
Title: Tricky Time
Post by: serpent on January 08, 2006, 08:30:08 PM
well in the game the apples are poison and the mission is to give it to an evil guy who is about to take the train.

so if you dont give him the apples he ordered (which are poison) then your mission is over.

Quote from: SaberSet up a conditional branch in your time event that says if timer is 0min 0 sec or less, display Game Over. The conditional branch event is on page one of the list of events, and the Game Over is on page three.

Good luck!

Hey thanx for that Saber.
Title: Tricky Time
Post by: ahref on January 09, 2006, 04:33:20 PM
ahhhh thanks