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RMRK RPG Maker Creation => General Tutorials and Eventing => RPG Maker General => Tutorials Database => Topic started by: Echo on January 07, 2006, 12:10:45 AM

Title: New tutorials
Post by: Echo on January 07, 2006, 12:10:45 AM
After this month comes to an end I should have some free time on my hands once again, hopefully, and with some of that free time I might work on some new tutorials.  Some of my current ideas are as followed for tutorials:

Cut scenes--([In progress] How to make a scene play out and when to use it.)

Unique Abilities--(Creating unique abilities such as double casting, powerless casting, lifetransfer, powertransfer, health to power, double/tri/quad hitting, transforming/summoning, etc...)

Story Plotting--(Creating an interesting story and learning how to add unexpected twists as well as other hidden supprised.)

Misc Ideas--(Creating 'random' dungons, epic quests planning, additional questing [Tasks].)

NOTE: This is not a guarentee of any sort or kind, however, I will try to work on one or more of these systems.  I am unsure if all of these can be done, however, if they can I will try to learn and explain them in the clearest manner possible.

I decided to notify everyone so that I could get both responces as to which of these tutorials would be most desired, and what other tutorials would be wanted that is not mentioned above (no scripting/RGSS/Ruby tutorials as I don't know it well enough to teach it).

With any luck these will be as big of a contribution as my variable tutorial.  Hopefully we will find out soon enough.

Enjoy!
Title: New tutorials
Post by: blueXx on January 07, 2006, 01:18:59 AM
err... (there are so many explaining on how to do all of them around... meh...i suppose you can try to top the rest but that's really not needed)

here is a good challange for you though:
make a battle system that by random chance sends you into battle with a monster, the battle will be with diffrent monsters setted outside the game, basicly whateva rmxp/rm2k3 got, inside it can be whateva type you'd like it to be, abs , turn based, you name it.

the trick:
you have to make it 100% without the normal system and the normal random encounter system and without any script

and if you'll call me crazy i'll try doing it myself (i already got a plan) and if i fail it might have really been crazy :P

have fun.

(oh and you can make it a tut: how to make battle systems from events!)
Title: New tutorials
Post by: King Anesis on January 07, 2006, 04:12:27 AM
Yeah so that people will get off their lazy asses of script searching and code what can be coded. :^^: