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Other Game Creation => Program Troubleshooting => Topic started by: Elderm on January 06, 2006, 12:46:17 PM

Title: My own made amulet..
Post by: Elderm on January 06, 2006, 12:46:17 PM
I made a new item. a amulet.  I wanna make it like that, if i usu it in battel- all enemies will die and the pary mamber hwo usued the amulet, will be knocket out. how can i do it?
right now is the item page like that:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg221.imageshack.us%2Fimg221%2F7370%2Fsavemine6ar.gif&hash=103581605c0e16a793859ee699fab1c8e6e0f2ca) (http://imageshack.us)
(i've changed the language lil bit over there  :lol:  )
Title: My own made amulet..
Post by: blueXx on January 06, 2006, 12:59:37 PM
bah too easy..

see the line named common event?
link it to a common event (which you can set in common events tab)
and the common event will go:

change monster hp button (3rd tab of event command)
set it to 9999 and choose reduce hp, mark reduce hp can kill

so now we got rid of all the monsters.

now, set the "scope" to user of the item
get hp recovery to -100% (yes minus 100%= he is dead).

and .. that's it.

the user is dead, the monsters are dead and you lost the suiciding potion
Title: My own made amulet..
Post by: Elderm on January 06, 2006, 01:17:34 PM
Quote from: blueXxbah too easy..

see the line named common event?
link it to a common event (which you can set in common events tab)
and the common event will go:

change monster hp button (3rd tab of event command)
set it to 9999 and choose reduce hp, mark reduce hp can kill

so now we got rid of all the monsters.

now, set the "scope" to user of the item
get hp recovery to -100% (yes minus 100%= he is dead).

and .. that's it.


the user is dead, the monsters are dead and you lost the suiciding potion

ty very much, but is it possible to leave the amulet.
Title: My own made amulet..
Post by: blueXx on January 06, 2006, 01:28:24 PM
sure, see the line named "consumable:" ? (next to the price), just turn it to no and the amulet will stay

but i think it can sorta make the game too easy seeing as it will allow you to kill anything easy Oo

you can make it like.. 3 uses and it's gone.

do it like that:
in the common event add:
variable(uses)=+1
if uses>=3 then
-change items = (amulet)-1
-variable uses=0

(no else needed)
(if you do it make sure consumable is on no cause otherwise it won't do anything Oo)
Title: My own made amulet..
Post by: Elderm on January 06, 2006, 02:54:05 PM
Quote from: blueXxsure, see the line named "consumable:" ? (next to the price), just turn it to no and the amulet will stay

but i think it can sorta make the game too easy seeing as it will allow you to kill anything easy Oo

you can make it like.. 3 uses and it's gone.

do it like that:
in the common event add:
variable(uses)=+1
if uses>=3 then
-change items = (amulet)-1
-variable uses=0

(no else needed)
(if you do it make sure consumable is on no cause otherwise it won't do anything Oo)
damn! i don't get. what am i doing wrong??The amulet dont disappear after 3 times, it just ad more amulets:S?
Title: My own made amulet..
Post by: blueXx on January 06, 2006, 03:00:59 PM
-.-
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg376.imageshack.us%2Fimg376%2F1803%2Famulet4lz.png&hash=f1c90f115aad104287febf248a3ddf3abb4b2000)

that's all.
(link it to the amulet, none consumable item, user of the item lose 100% hp)
Title: My own made amulet..
Post by: Elderm on January 06, 2006, 03:07:20 PM
ok, i got it now, thx  :lol:
Title: My own made amulet..
Post by: Tsunokiette on January 06, 2006, 10:13:00 PM
BTW, you'll want to make the number higher than 9999, monsters' hp can go waaay higher than that.