Well i've got a question.. I have the advanced day/night system with the clock, and all that jazz... what I am wondering if someone would be willing to make a 'script' to make random rain come in? What would be helpful if it was like the day/night, except with raining. When I use the events it works, until I enter a house. When I enter a house, I have to put a event to make it stop. And then when I go back outside, it doesnt re-start. I am wondering if there is a way like the day/night thing where I could put another * or something at the end of the map name to tell that it is a raining map? If someone could help me with this I would be VERY thankful!
You need a common event+variable.And the random raining wouldnt seem to help,as It would proabably start while you were inside a building,randomly.Not a great idea,but go for it if you REALLY need it,just used common events and variables.
Thats my 4 cents.
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Black
-EDIT-Also,it would have to know the names of your maps,so It could do it,and that seems a bit too hassleesh...hassleish.Really,just have it transition rain,and have it go off.Use the weather like normal.It just seems easier to do that then make a RGSS that would comply with the Night/Day scripts.
yes, i figures that out already. i did the events, and its all good now. i got it to work entering buildings, etc using variables, thanx anyways
Quote from: Jakexxxyes, i figures that out already. i did the events, and its all good now. i got it to work entering buildings, etc using variables, thanx anyways
NEW PROBLEM.
I decided to use events to make it rain, and couldnt get it so when I go inside of a building it wouild stop, and if i were to go ourside it would still be going. I tried using variables, but i dont know.
I don't know exactly how you have it set up, but what I would do is have the event have a conditional branch in the 'random rain event' that checked for a switch that I would call "Indoors?".
Whenever you have a transition that would take a character 'indoors', set the Indoors? to 'On'. Whenever you have a transition that would take a character 'outdoors', set it to 'Off'. As long as your conditional branch is set up right, this should solve your problem.
Good luck!
it may sound confusing, but use the rain event on the outside, and when entering a building, the door event put it on none, and when leaving the buildingjust put the evnt in the doorway out
Quote from: Jesse 015it may sound confusing, but use the rain event on the outside, and when entering a building, the door event put it on none, and when leaving the buildingjust put the evnt in the doorway out
well problem with that is that if it wasnt raining when I went inside, it wouldnt work when i went out. I think the switch idea was the best
a great idea!
maybe we can add it to day and night! that woulb be wonderful!
Quote from: SiR_VaIlHoRa great idea!
maybe we can add it to day and night! that woulb be wonderful!
haha if i could do it myself I would. I have level 0 scripting skills :D
I cant sit and read something to learn to script, i get hyper and move around haha.
i'm trying but that's not easy at all lol
i see. whatever you can do is fine.