Hi, friends. :)
I've been working on a system for giving NPCs gifts, but seem to have run into a bit of a wall with MV's script calls. Does anyone know how to have items removed by variable? When using "select item" the item's id is stored in variable #12 and I would like to have a script call automatically remove the item by the id stored in that variable.
Here is what I tried (along with many variations of this):
$gameParty.loseItem($dataItems[$gameVariables[12]], 1);
I feel like I'm missing something simple. ;9 It didn't crash or anything...just didn't work. ;_;
On another note...I may just be calling MV scripts wrong or something? I tried to also have a script call within a conditional branch check variable values between numbers and that didn't seem to work either.
For example:
$gameVariables[12] >= 35 && $gameVariables[12] <= 40;
It's tough to get used to the script calls in a new engine. ;___;
$gameParty.gainItem($dataItems[$gameVariables[12]], -1);
I had no luck with that, either... ;9
This is solved now. :3 Apparently you have to add ".value" and use parenthesis. I guess it's a JS thing. :B In case someone else tries this (you can also use "loseItem"):
$gameParty.gainItem($dataItems[$gameVariables.value(6)], -1);
The same goes for the conditional variables I tried to use:
$gameVariables.value(var) == 1 && $gameVariables.value(var) == 3;
Many thanks to boe and an RPGMakerWeb user by the name of Tommy Gun. ^_^
A topic that is very special I can not stop myself to read it. It's nothing new for me and many people.
I'm glad the topic that is very special could not stop yourself to read it. But sorry to hear it's nothing new for you and many people.
(Spambot banned) ;o
Not going to lie I was then not at the right forum. Thank you for sharing this post for the world I'll post it in my blog.