Introduction
This is a script I wrote that allows you to call Common Events when a State is added or removed. It's very useful, if you want to control the state's functionality more so than default system allows via turn start/end counters.
Optional
Common Events may not work in battle for you, if they do not then please use this script and follow the screenshots below.
Hime - Scene Interpreter (http://himeworks.com/2013/03/scene-interpreter/)
Screenshots
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(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FG2Uls4W.png&hash=c909edbdb2ca2afdbb0ae6e0c2f1d3c031081e31)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F7cdWXXR.png&hash=234f673a51465884afd661e82020fb7edeb75f5b)
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Script
Dropbox (https://dl.dropboxusercontent.com/u/67149765/RPG%20Maker%20Scripts/State%20Common%20Events.txt)
Commercial
My script can be used in any project, all I require is credit. Hime's script is not allowed in commercial projects without permission. Special thanks to Fomar0153 and Hime for their notetag guide.
Nicely done :blizj:
Hmmmm...interesting.
So, does that mean this could essentially be used to make fallen actors "permanently" die? By, say, running a common event to remove them once the "death" state is applied? ;o
Quote from: yuyu! on January 07, 2015, 05:58:40 AM
Hmmmm...interesting.
So, does that mean this could essentially be used to make fallen actors "permanently" die? By, say, running a common event to remove them once the "death" state is applied? ;o
Yes. :) You may run into GameOver conflicts, but it should work. If you have any problems let me know.
The requirements may not be necessary, someone said that Hime's script is not required.