#1: OriginalWij's minimap and Yggdrasil 1.5
For the most part they work just fine, but when a state is inflicted that inhibits player movement (Sleep, Stun, Paralysis) and I enter and exit the main menu, all I get in the minimap is a blank space:
[spoiler]
Before:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi708.photobucket.com%2Falbums%2Fww87%2Fmunkis%2FError1-1.png&hash=0901cfbc2ae29a3361a0788bab1adc5c1ebd3e9c)
After:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi708.photobucket.com%2Falbums%2Fww87%2Fmunkis%2FError2-1.png&hash=52c61809e58bfc8064fe37beee2b8faea1f8276c)
[/spoiler]
#2: This one involves a custom script I'm working on that displays the actor states on the map. By itself it works fine, but when I add ziifee's animated states script to the project, the states don't get drawn at all.
[spoiler]
WIP Script:
class Window_State < Window_Base
def initialize
super(0,0,544,416)
self.z = 100
self.opacity = 255
end
def update
self.contents.clear
draw_actor_state($game_party.members[1], x-24, y, 544)
end
end
class Scene_Map < Scene_Base
alias munkis_state_start start
alias munkis_state_terminate terminate
alias munkis_state_update update
def start
munkis_state_start
@state_window = Window_State.new
end
def terminate
munkis_state_terminate
@state_window.dispose
end
def update
munkis_state_update
@state_window.update
end
end
[/spoiler]
:sdog:
bump