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Print Page - [VXA]Edit to Modern Algebra's flash target script

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RMRK RPG Maker Creation => Requests => Script Request => Topic started by: Subaru on April 14, 2014, 03:24:59 AM

Title: [VXA]Edit to Modern Algebra's flash target script
Post by: Subaru on April 14, 2014, 03:24:59 AM
Hello all,

I was hoping to request an edit for the "Flash selected enemy" script by Modern Algebra (found here: http://rmrk.net/index.php?topic=46388.0). I'm willing to pay, though I do not know how much an edit like this might cost.

I'm currently using Modern Algebra's script along with yanfly's AOE script: http://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/target-manager/area-of-effect/   which shows a skill radius shaped like a circle or a rectangle.

My concern is that the flash target script only flashes the chosen target, and not the targets within the radius of the skill. I am aware that yanfly's battle engine script enables the flash function I need, but it conflicts with the victor animated battlers script that I use. Here's a picture of the battle scene for reference:

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1247.photobucket.com%2Falbums%2Fgg622%2FSubaru_Gibder%2FforMAscriptrequest.png&hash=de80ea0ba3f58fcbe7ab13c97a7d4484f9b6d6fd)

From this picture, only the knight-like enemy flashes and not the blue one behind it which is caught in the skill's radius. For this script edit I would like all enemies in the radius of a skill to start flashing, and not just the selected target.

Hope to hear from you guys soon :)

Thank you and good day.