V's Prize Wheel v0.5 (Mini-Game)
Written by VindacaIntroductionAllows you to create a "Spin-The-Wheel" prize game.
Screenshots[spoiler]
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fscaled%2Fmedium%2F812%2Fmpkl.png&hash=033399cc62265b8feb3ee701bd5ec9cc9b3325a5) (http://imageshack.us/photo/my-images/812/mpkl.png/)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fscaled%2Fmedium%2F822%2F9hwy.png&hash=048431c43e00f156988c0f0136c9e32113bf04a7) (http://imageshack.us/photo/my-images/822/9hwy.png/)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fscaled%2Fmedium%2F199%2Fkma7.png&hash=cfb0c151b35a639655cfffc7368a0cb1269e9c70) (http://imageshack.us/photo/my-images/199/kma7.png/)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fscaled%2Fmedium%2F209%2Fbo99.png&hash=e0ff2f568e10257be63da5d81cfb6654d202b7a5) (http://imageshack.us/photo/my-images/209/bo99.png/)
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Updates / Bug FixesAny and all changes made can be found in the Description section located in the top portion of the script.
How to UseInstructions can be found in the top of the script.
ScriptHere is a link (http://pastebin.com/raw.php?i=K3ryTU1q) to the script.
ImagesThey are already included inside of the demo, but here is another option to get them.
Import all of the images from this (http://www.mediafire.com/?7v33dn7zqbit354) folder into the pictures directory of your game.
*** v0.3 demo, and higher, contains the Original and Future themes by me, and the Wooden theme by Cap'n K'nuckles.
DemoHere is a link (http://www.mediafire.com/download/7i3z43e0sq6xy40/V's_Prize_Wheel_Demo.zip) to the demo.
RequestsIf anyone has any requests for alterations please PM me the details and I will try to accommodate them for you.
Quote
SPIN!!! THE!!! WHEEL!!!
This looks great! :lol: When I get home I think I'll make a wooden wheel looking one, I'll post it!
Thank you Cap'n K'nuckles. Do you mind if I add your wheel in the image graphics folder and the demo if you do?
I'd be honored. ;D
Alright, then I'll add it in as soon as you post it. Thanks again.
Alrighty, here we are:
[Spoiler=Wheel] (https://rmrk.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FYc5NO8t.png&hash=4262dcdd4e13ae3d85f0f524038a28e78945877f) [/Spoiler]
[Spoiler=Background] (https://rmrk.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F5WHaDUQ.png&hash=333bdcd3f81d6fd8c14e224d17b6161a9437243a) [/Spoiler]
Let me know what you think :lol:
Great job Cap'n. The words are a little hard to read here though. You think you can go a little darker on them. Other then that it look fantastic. I will have to add an option to switch the foreground to a background though. (Not hard to do). I'm going to attempt a futuristic theme next.
I don't know if you plan on making any more, and this is more of a general statement, but, remember I set it up so that you can use different amounts of sections on the wheel. It can be it to 360 different sections each having it's own array of random items or what have you. So you can do 2 sections 3, 12, 50, it doesn't matter. Also you can make them all weapons or all armor or gold that doesn't matter either. Just remember when setting up the prizes in the script, you can only use each cost once. I'll be changing that in the next update too.
** Also in v0.4 I will be adding in a "empty" slot type, for no reward sections.
I'll fix it!, I'll have it to you tomorrow at around the same time!, Good luck with all of your other scripts, let me know if you need any help with anything!
That fine take your time Cap'n. I've updated and added the Wooden theme with an example of how to set it up.
*** v0.3 demo contains the Original and Future themes by me, and the Wooden theme by Cap'n K'nuckles.
You can call me Rekios, Cap'n K'nuckles is my 'Halloween Costume' of sorts. ;)
Here ya go!:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fqwr9SJt.png&hash=6fa648cdd022c2cf77f0d20a4466ab028d8f46ba)
Great Job, Rekio! 1000% better, I'm adding it in right now.
Thanks a lot.
***Graphics Updated
I'm getting an error on this line:
QuoteRPG::ME.new(Failure_ME[0],Failure_ME[1],Failure_ME[2]).play
I assume it will happen with the other one as well. This was in the demo.
Sorry about that I forgot to include the module. All better now. :D