So recently I got back into RMXP for some random reasons, and I was looking for some scripts- it's been a year or two since I've even looked at the XP program and I was never really nifty with the scripts anyways...
Nevertheless, moving on.
Well, I stumbled upon this unique script that's suppose to animate a panorama on a map, but I'm not sure what all I need to change. Not only, but I can't watch the demo because it's not compatible with my version of XP.
Anyways, here is the link to the site and page I got the code on (The site is mainly in Portuguese):
http://atelier-rgss.com/RGSS/System/XP_SYS02.html (http://atelier-rgss.com/RGSS/System/XP_SYS02.html)
Here is the code (Without Translation):
[spoiler]#_______________________________________________________________________________
# ++++ MOG Animated Panorama XP V2.1 +++
#_______________________________________________________________________________
# By Moghunter
# http://www.atelier-rgss.com
#_______________________________________________________________________________
# Animação de panorama por frames.
# É necessário ter as imagens extras dos frames para que a animação ocorra.
# Exemplo.
#
# Nuvem.png (Frame 1)(Essa é a imagem do Database)
# Nuvem1.png (Frame 2)
# Nuvem2.png (Frame 3)
# Nuvem3.png (Frame 4)
# Nuvem4.png (Frame 5)
# Etc...
#_______________________________________________________________________________
module MOG
# Velocidade da animação
PANOREFRESH = 8
# É possível mudar a velocidade da animação usando este código através do
# comando chamar script.
#
# $game_system.pano_anime_speed = X
#
# X = Velocidade da animação.
#
end
#===============================================================================
# ? Game_System
#===============================================================================
class Game_System
attr_accessor :pano_anime_speed
#--------------------------------------------------------------------------
# ? Initialize
#--------------------------------------------------------------------------
alias mog14_initialize initialize
def initialize
mog14_initialize
@pano_anime_speed = MOG::PANOREFRESH
end
end
#===============================================================================
# ? Spriteset_Map
#===============================================================================
class Spriteset_Map
#--------------------------------------------------------------------------
# ? Initialize
#--------------------------------------------------------------------------
alias mog14_initialize initialize
def initialize
@panospeed = 0
@panoframes = 0
@panorama_animated = false
mog14_initialize
end
#--------------------------------------------------------------------------
# ? Update
#--------------------------------------------------------------------------
alias mog14_update update
def update
can_panorama_animation
mog14_update
update_panorama_animation
end
#--------------------------------------------------------------------------
# ? can_panorama_animation
#--------------------------------------------------------------------------
def can_panorama_animation
if @panorama_name != $game_map.panorama_name or
@panorama_hue != $game_map.panorama_hue
@panospeed = 0
@panoframes = 0
@panorama_animated = false
image = RPG::Cache.panorama($game_map.panorama_name + "1", $game_map.panorama_hue) rescue nil
if image != nil
@panorama_animated = true
image.dispose
end
end
end
#--------------------------------------------------------------------------
# ? update_panorama_animation
#--------------------------------------------------------------------------
def update_panorama_animation
return unless @panorama_animated
return if @panorama.bitmap == nil
@panospeed += 1
if @panospeed > $game_system.pano_anime_speed
@panospeed = 0
@panoframes += 1
@panorama.bitmap = RPG::Cache.panorama(@panorama_name + @panoframes.to_s, @panorama_hue) rescue nil
if @panorama.bitmap == nil
@panoframes = 0
@panorama.bitmap = RPG::Cache.panorama(@panorama_name, @panorama_hue)
end
$game_map.panorama_name = @panorama_name
$game_map.panorama_hue = @panorama_hue
end
end
end
$mog_rgss_animemated_panorama = true[/spoiler]
The code (Translated): [spoiler]# _______________________________________________________________________________
# + + + + MOG Animated Overview V2.1 XP + + +
# _______________________________________________________________________________
# By Moghunter
# http://www.atelier-rgss.com
# _______________________________________________________________________________
# Animation panorama frames .
# You need the extra images of the frames for the animation occurs .
# Example .
#
# Nuvem.png ( frame 1 ) ( This is the image of the Database )
# Nuvem1.png (Frame 2 )
# Nuvem2.png (Frame 3 )
# Nuvem3.png (Frame 4 )
# Nuvem4.png (Frame 5 )
# Etc. ..
# _______________________________________________________________________________
MOG module
# Speed ??of animation
PANOREFRESH = 8
# You can change the animation speed by using this code
# Call script command .
#
# $ = X game_system.pano_anime_speed
#
# X = speed of the animation.
#
end
# ================================================= ==============================
# ? Game_System
# ================================================= ==============================
class Game_System
attr_accessor : pano_anime_speed
# ------------------------------------------------- -------------------------
? # Initialize
# ------------------------------------------------- -------------------------
alias mog14_initialize initialize
def initialize
mog14_initialize
@ pano_anime_speed = MOG :: PANOREFRESH
end
end
# ================================================= ==============================
# ? Spriteset_Map
# ================================================= ==============================
class Spriteset_Map
# ------------------------------------------------- -------------------------
? # Initialize
# ------------------------------------------------- -------------------------
alias mog14_initialize initialize
def initialize
@ panospeed = 0
@ panoframes = 0
@ panorama_animated = false
mog14_initialize
end
# ------------------------------------------------- -------------------------
# ? Update
# ------------------------------------------------- -------------------------
alias update mog14_update
def update
can_panorama_animation
mog14_update
update_panorama_animation
end
# ------------------------------------------------- -------------------------
# ? can_panorama_animation
# ------------------------------------------------- -------------------------
def can_panorama_animation
if @ panorama_name ! = $ game_map.panorama_name or
panorama_hue @ ! = $ game_map.panorama_hue
@ panospeed = 0
@ panoframes = 0
@ panorama_animated = false
image = RPG :: Cache.panorama ( $ game_map.panorama_name + " 1 " , $ game_map.panorama_hue ) rescue nil
if image! = nil
@ panorama_animated = true
image.dispose
end
end
end
# ------------------------------------------------- -------------------------
# ? update_panorama_animation
# ------------------------------------------------- -------------------------
def update_panorama_animation
return unless @ panorama_animated
if@panorama.bitmap == nil return
panospeed @ + = 1
if @ panospeed > $ game_system.pano_anime_speed
@ panospeed = 0
panoframes @ + = 1
@ panorama.bitmap = RPG :: Cache.panorama ( @ + @ panorama_name panoframes.to_s , @ panorama_hue ) rescue nil
if@panorama.bitmap == nil
@ panoframes = 0
@ panorama.bitmap = RPG :: Cache.panorama ( panorama_name @ , @ panorama_hue )
end
$ game_map.panorama_name = @ panorama_name
$ game_map.panorama_hue = @ panorama_hue
end
end
end
$ mog_rgss_animemated_panorama = true
[/spoiler]
And this is what I have done so far that I understand, which is mainly nothing but changing the pictures:
[spoiler] # _______________________________________________________________________________
# + + + + MOG Animated Overview V2.1 XP + + +
# _______________________________________________________________________________
# By Moghunter
# http://www.atelier-rgss.com
# _______________________________________________________________________________
# Animation panorama frames .
# You need the extra images of the frames for the animation occurs .
# Example .
#
# DepthsDarkLava1.png (Frame 1 ) ( This is the image of the Database )
# DepthsDarkLava2.png (Frame 2 )
# DepthsDarkLava3.png (Frame 3 )
# DepthsDarkLava4.png (Frame 4 )
# DepthsDarkLava5.png (Frame 5 )
# DepthsDarkLava6.png (Frame 6 )
# DepthsDarkLava7.png (Frame 7 )
# DepthsDarkLava8.png (Frame 8 )
# DepthsDarkLava9.png (Frame 9 )
# DepthsDarkLava10.png (Frame 10 )
#______________________________________________________________________________
MOG module
# Speed ??of animation
PANOREFRESH = 8
# You can change the animation speed by using this code
# Call script command .
#
# $ = X game_system.pano_anime_speed
#
# X = speed of the animation.
#
end
# ================================================= ==============================
# ? Game_System
# ================================================= ==============================
class Game_System
attr_accessor : pano_anime_speed
# ------------------------------------------------- -------------------------
? # Initialize
# ------------------------------------------------- -------------------------
alias mog14_initialize initialize
def initialize
mog14_initialize
@ pano_anime_speed = MOG :: PANOREFRESH
end
end
# ================================================= ==============================
# ? Spriteset_Map
# ================================================= ==============================
class Spriteset_Map
# ------------------------------------------------- -------------------------
? # Initialize
# ------------------------------------------------- -------------------------
alias mog14_initialize initialize
def initialize
@ panospeed = 0
@ panoframes = 0
@ panorama_animated = false
mog14_initialize
end
# ------------------------------------------------- -------------------------
# ? Update
# ------------------------------------------------- -------------------------
alias update mog14_update
def update
can_panorama_animation
mog14_update
update_panorama_animation
end
# ------------------------------------------------- -------------------------
# ? can_panorama_animation
# ------------------------------------------------- -------------------------
def can_panorama_animation
if @ panorama_name ! = $ game_map.panorama_name or
panorama_hue @ ! = $ game_map.panorama_hue
@ panospeed = 0
@ panoframes = 0
@ panorama_animated = false
image = RPG :: Cache.panorama ( $ game_map.panorama_name + " 1 " , $ game_map.panorama_hue ) rescue nil
if image! = nil
@ panorama_animated = true
image.dispose
end
end
end
# ------------------------------------------------- -------------------------
# ? update_panorama_animation
# ------------------------------------------------- -------------------------
def update_panorama_animation
return unless @ panorama_animated
if@panorama.bitmap == nil return
panospeed @ + = 1
if @ panospeed > $ game_system.pano_anime_speed
@ panospeed = 0
panoframes @ + = 1
@ panorama.bitmap = RPG :: Cache.panorama ( @ + @ panorama_name panoframes.to_s , @ panorama_hue ) rescue nil
if@panorama.bitmap == nil
@ panoframes = 0
@ panorama.bitmap = RPG :: Cache.panorama ( panorama_name @ , @ panorama_hue )
end
$ game_map.panorama_name = @ panorama_name
$ game_map.panorama_hue = @ panorama_hue
end
end
end
$ mog_rgss_animemated_panorama = true [/spoiler]
If someone could just tell me where to put it and what else I need to do, maybe even give me some advice on future stuff, that would be amazing and greatly appreciated :D
Put all the pictures in the Panorama folder. Make sure they all have the same name with a number after them (aside from the first frame which doesn't have a number).
For example:
Forest
Forest1
Forest2
etc...
Then just set the first panorama to the map.
Ah, thanks! One more thing, where do I place the script? Do I place it in the main, make a separate script section? Or do I put the script in an event?
Thanks for future help :D