:o I may possibly be holding the Idiot Ball, but I haven't noticed a way to make enemies have a "type" (e.g. make a lizard "Snake"). Unless by setting the Element Efficiency, that affects their type, and not just their weakness/strengths.
I just wanna make an ice ghost XD So I set the affinity to "Ghost: A" and "Ice: D", but I want his standard attack to be a ghost-element hit. Unless I have to make a new skill for every kind of attack :'(
Thanks so much for your help!
P.S
Additional question...what, exactly, does DEX modify? Is it crit hit chance, or what? ???
Well I guess more then to make every single enemy attack with an element isn't possible for XP. Maybe there are a script for it on the internet, but I don't found any so far.
So I guess you have to do a skill for every enemy which is based on ATK and add an element to these attack. So far I didn't found an other option, I'm sorry. :'( (\s/)
I guess the DEX tells the player, how fast a character can attack, like for first strike and the ability of a character to avoid attacks. ;)
Thanks so much, I kind of figured. And thanks for the DEX question XD now my concerns for my clumsy character are extinguished!