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RMRK RPG Maker Creation => VX Ace => VXA Scripts Database => Topic started by: Kalacious on August 13, 2013, 04:30:47 AM

Title: [VX ACE] Kalacious - Drops
Post by: Kalacious on August 13, 2013, 04:30:47 AM
DROPS

Version 1.0
Author Kalacious

What is it?

Allows you to create drops on the fly and statically through script calls (on the fly) or through the hash in the module (static). you can then distribute the drops either after battle, requires some scripts, or on your own - through events.

Looks, complex - How do I use it?

You need to read the header, there are three tutorials, well detailed and documented instructions and in depth explanations.

Please note: If you are using this for battles, you need Hime Works: Post battle event (http://himeworks.wordpress.com/2013/05/12/post-battle-events/) script and follow the instructions on how to set it up for troops. - the instructions to set up for troops are in Tutorial one and Two of the script header for Drops.

You also need MA's Paragraph format (http://rmrk.net/index.php/topic,44964.0.html) to make sure that the text gets formatted properly.

If you are using custom currencies, instead of "gold" you also need MY script - custom currencies (https://gist.github.com/AdamKyle/6046633)

Aside from that all the instructions are in the Header.

Screen Shots?

None - All we do is print out what you gained to a text window - want to see that?

FAQ

Got questions? Please make sure you read the header first then ask detailed questions, making sure to post what you have, what you have tried and the exact error if any.

Other Notes
Version 1.0 - Initial release

Script
Get it here! (https://gist.github.com/AdamKyle/6207383)
Title: Re: [VX ACE] Kalacious - Drops
Post by: modern algebra on October 01, 2013, 11:44:58 PM
This seems neat. Thanks for sharing!