System 2 reimplementation
July 13, 2013
SummaryThe reimplementation of all or some of the funcationality of "System 2" from RM2k3.
Features Desired
- Use of "System 2" or "System 2 like" image to change HP/MP bar appearance.
Mockups(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn52%2Fdreamslayer7%2F35619_1198868504_zps83d6c7ea.png&hash=9e26fc505d18fd9404b96f9c07c1f98558916fbd)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn52%2Fdreamslayer7%2F21111_1144292007_zps5a3134c7.png&hash=1bdc23dcfa36f29b0adc642c6848540626256e78)
Games its been in
- Rpg maker 2000 and 2003 games.
Did you search?Yes.
Where did you search?What did you search for?
- Custom HP/MP bar.
- Rpg Maker VX Ace System 2.
- Rpg Maker VX Ace Hp/Mp bar image
Is there any possibility you could add back some of the features from "System 2" circa RM2k3?
This is one of the things I really miss from the old RMs.
Well, those are all battle graphics designed for a side view battle system. There is no damage popup in VXA, for instance, so no real need for number graphics. Hands could be implemented, as could gradients.
Could you remind me what the down-pointing hands were used for?
No, even back in the day I don't think I knew what they were for. :p
With the popup, I thought those were for the max/min hp and mp.
Here's a mock up I made.
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn52%2Fdreamslayer7%2Fmockup_zpse4c54835.png&hash=55db4e18529115686c9efd36c38ad22bb70142e6) (http://s109.photobucket.com/user/dreamslayer7/media/mockup_zpse4c54835.png.html)
So, is this dead?
So, this is dead?
You could use KMS Generic Gauge (http://www.rpgmakervxace.net/topic/928-kms-generic-gauge/#entry11475) and YanFly's MenuCursor (http://yanflychannel.wordpress.com/rmvxa/menu-scripts/menu-cursor/).
Thank you.
I wish there were something other than rep... ya know, something that meant something.