The RPG Maker Resource Kit

RMRK RPG Maker Creation => VX Ace => VXA Scripts Database => Topic started by: TheoAllen on June 14, 2013, 10:20:34 AM

Title: Hide Weather by Tileset ID
Post by: TheoAllen on June 14, 2013, 10:20:34 AM
Hide Weather by Tileset ID
Version : 1.0
Type : System add-on(?)


Originally posted in :
http://theolized.blogspot.com/2013/06/theo-hide-weather-by-tileset-id.html

Introduction :
This script allow you to automatically hide the weather sprites when player entered map with specified tileset id. For example, tileset ID for Indoor by default is 3 (interior) and 4 (dungeon).

Features :

[spoiler=screenshot](https://dl.dropboxusercontent.com/u/41797508/Galeries/SS/Blog/hideweather1.jpg)
This is screenshot for exterior
(https://dl.dropboxusercontent.com/u/41797508/Galeries/SS/Blog/hideweather2.jpg)
The weather is gone when you entered an interior
[/spoiler]

How to use:
All you need is puts this script below material but above main. And edit the little configuration if neccessary.

Script:
Get it here ---> http://pastebin.com/q7zT4QTJ

Credit:
You may credit me. TheoAllen

Note:
- I hope this script is useful for everyone
- This just a simple snippet. You're free to edit by your own.
- If I've made some grammatical errors, it because my main language isn't english.
Title: Re: Hide Weather by Tileset ID
Post by: pacdiggity on June 14, 2013, 10:30:31 AM
I love how applicable this is. Simplicity (and, of course, configuration in many cases) is the best thing you can have in scripts.
Title: Re: Hide Weather by Tileset ID
Post by: TheoAllen on June 14, 2013, 10:41:52 AM
@Oceanguy : Thanks for liking my script. I'm glad if it's useful for everyone ~
Title: Re: Hide Weather by Tileset ID
Post by: Wiimeiser on June 14, 2013, 12:52:18 PM
Only useful with a random/automatic weather script, though, as otherwise you could just use events...
Title: Re: Hide Weather by Tileset ID
Post by: pacdiggity on June 14, 2013, 01:16:02 PM
Aye, but using events for that purpose is very tedious and can often lead to consistency mistakes if you aren't careful. This script generalises the process so you only have to do one thing for each interior map and that's it.
Title: Re: Hide Weather by Tileset ID
Post by: TheoAllen on June 14, 2013, 03:57:33 PM
This script is supposed to be a support for random weather system. And aimed for anyone who's lazy (such as myself) to do same thing in maps. Actually, this was my personal devtool. But, finally I dedicated to share :D
Title: Re: Hide Weather by Tileset ID
Post by: &&&&&&&&&&&&& on June 14, 2013, 08:09:27 PM
Thank you for posting this. Really, not only is this script neat, it should have been in RPG maker from the start. Awesome scripters like you coming along and adding features like this. Come on Enterascii Bran, what are you even doing?
Title: Re: Hide Weather by Tileset ID
Post by: modern algebra on June 14, 2013, 08:34:02 PM
Great idea TheoAllen! I'm jealous that I didn't think of it.

Thanks for sharing.
Title: Re: Hide Weather by Tileset ID
Post by: TheoAllen on June 15, 2013, 02:27:07 AM
Thanks guys. But I just heard from RMweb that this feature is already exist in another weather script. I dunno which one. But it doesn't matter ~