So, I mucked around with my menu system a bit, and got it where I like it.
I don't know how I didn't notice this before, but the little status icons are now positioned where the health is displayed, making it look rubish.
I've looked around in the scripts a far bit, but can't seem to find where this is handled. ;___;
halp plz i dnt evan no wut i am doning! were evan is it
pix 4 refrins
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn52%2Fdreamslayer7%2Fhlpplz_zps6122680c.png&hash=5a7de3ea632ea9abb0c8be114ca4217a40cb185c) (http://s109.photobucket.com/user/dreamslayer7/media/hlpplz_zps6122680c.png.html)
ADDOT: Unrelated to the script part, do you think it would look best to have it after their name, or on their character sprite thing?
I think it's handled in this area.
#==============================================================================
# ** Window_MenuStatus
#------------------------------------------------------------------------------
# This window displays party member status on the menu screen.
#==============================================================================
class Window_MenuStatus < Window_Selectable
#--------------------------------------------------------------------------
# * Draw Simple Status
#--------------------------------------------------------------------------
def draw_actor_simple_status(actor, x, y)
draw_actor_name(actor, x, y)
draw_actor_level(actor, x, y + line_height * 1)
draw_actor_icons(actor, x, y + line_height * 2) # STATUS ICONS HERE
draw_actor_class(actor, x + 120, y)
draw_actor_hp(actor, x + 120, y + line_height * 1)
draw_actor_mp(actor, x + 120, y + line_height * 2)
end
end
Just edit it to fit the position you want.
Have a nice day.
I'm looking in Window_MenuStatus but can't seem to find it there...
Edit: Forgot, those things are handled in the menu_base. Got it now, thank you.