Hi Guys
My English is not so good hope you can read it anyway.
I want to create an event that comes a vehicle when I activate an item.
So that appears near me (out of sight), the airship and then flying an autopilot to me and then I can fly.
How do I implement this?
So far I have done the following:
I have created a remote control as an item and when I use a common event started. (Switch is not possible)
In common event Contets I put a switch to ON.
On the world map I put in a parallel process of a 2nd switch ON. (on normal maps this is set to OFF), the airship so you can not call in a forest ^. ^
So far everything works as far as I had imagined but I can not continue.
Next, I would do so I would leave the event (airship) arise out of my sight and then on the fastest way to me so I can fly fly away.
And if I am to getting off the airship flying from the map.
I hope someone can help me.
Thanks in advance
It's not easy to understand what you need ... and i hope it is not too late 10 days after .
Don't forget that in an event , you can make another event move .
It means you don't need switches , you can make everything in the common event of your item . It is far easier to have only one event controlling everything .
For zones where you can call or not the aircraft , i suggest to use areas (if you are in VXAce) .
Now for the part "getting off the aircraft" .
you need this little script before "main" :
class Game_Vehicle < Game_Character
alias dricc_get_off get_off
def get_off
dricc_get_off
$game_switches[2]=true
end
end
change the "2" by any switches . then make an event triggered by this switch . this event will make everything you need when getting off a vehicle .
if you are using also boats , then you will need to add : if @type == :airship