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RMRK RPG Maker Creation => Resources => Topic started by: &&&&&&&&&&&&& on April 26, 2013, 09:56:19 AM

Title: [RMVX Ace] Windowskins; what is what?
Post by: &&&&&&&&&&&&& on April 26, 2013, 09:56:19 AM
Hello, I be make the window of the skin, ya?

So I'm working on a window skin, and I can't figure out what's what.
Which color goes where and what not. I was hoping maybe there was some kind of chart, or template that told me "This color here, is for the health bar" or something along those lines. Does anybody know of such a thing?

Thank you.
Title: Re: [RMVX Ace] Windowskins; what is what?
Post by: &&&&&&&&&&&&& on April 29, 2013, 08:32:05 AM
Nothing, eh?
= Start to cry
[Baww] :Sad Face:.JPG [/Baww]
= Never stop
Title: Re: [RMVX Ace] Windowskins; what is what?
Post by: Wiimeiser on April 29, 2013, 09:14:20 AM
You should be able to look it up in the help file. If you have and you mean what part of section F, then IIRC:

20 and 21 are HP(Orange), 22 and 23 are MP(Blue), 28 and 29 are TP(Green) and 0 is the default. They're in 4 rows of 7 each, 0-7, 8-15 and so on.
Title: Re: [RMVX Ace] Windowskins; what is what?
Post by: LoganF on April 29, 2013, 09:24:36 AM
Which colour is used for what isn't defined in the windowskin, but rather the Window_Base script.

If you use the graphic from the help file as a guide, then 0 is the top left most colour and it moves left to right, top to bottom:

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FkCuVJmR.png&hash=b23ddf9a27a3661eaff87afd177793dd663e7753)


  def normal_color;      text_color(0);   end;    # Normal
  def system_color;      text_color(16);  end;    # System
  def crisis_color;      text_color(17);  end;    # Crisis
  def knockout_color;    text_color(18);  end;    # Knock out
  def gauge_back_color;  text_color(19);  end;    # Gauge background
  def hp_gauge_color1;   text_color(20);  end;    # HP gauge 1
  def hp_gauge_color2;   text_color(21);  end;    # HP gauge 2
  def mp_gauge_color1;   text_color(22);  end;    # MP gauge 1
  def mp_gauge_color2;   text_color(23);  end;    # MP gauge 2
  def mp_cost_color;     text_color(23);  end;    # TP cost
  def power_up_color;    text_color(24);  end;    # Equipment power up
  def power_down_color;  text_color(25);  end;    # Equipment power down
  def tp_gauge_color1;   text_color(28);  end;    # TP gauge 1
  def tp_gauge_color2;   text_color(29);  end;    # TP gauge 2
  def tp_cost_color;     text_color(29);  end;    # TP cost


By using that, you can see where the common colours are found by default.
Title: Re: [RMVX Ace] Windowskins; what is what?
Post by: &&&&&&&&&&&&& on April 29, 2013, 11:54:14 AM
Thank you.