Inventory Secure
Version : 1.2
Type : Item add-on(?)
Introduction :Inspired from Breath of Fire 4. This script allow you to secure current party inventory and clear them. It can be used for storytelling purposes. For example, first scene player will be role as Main Character. And the second scene player will be role as the antagonist.
Features :
- Secure Inventory
- Get Inventory
- Merge Inventory
ScreenshotNo need screenshot I think
Script:Get it from here => http://pastebin.com/UytgNkms
How to use:Put this script below material but above main. You will know the rest
Write these command in script call :
- secure_inv(n) >> secure current inventory. n is index where you put the secured inventory
- get_inv(n) >> get inventory from n index
- merge_inv(n) >> merge current inventory with n index
Credit:You may credit me. TheoAllen
Note:- I hope this script is useful for everyone
- If I've made some grammatical errors, it because my main language isn't english.
Thanks for this script and the other two you published! Really useful stuff =)
Thank you very much ~ ;D
Btw, I haven't tested yet. But I think it also compatible with VX ~
Doesn't seem to actually be creating the inventories...
Or maybe it's the conditional branch part that's messed up?
Is my script doesn't work?
Well, this is one of my very first script when I started to write RGSS3 script back then.
If it's really doesn't work, maybe I can just rewrite this script from scratch. Because, the workflow is really messed up
Actually, the problem seems to be breaking the database; the game treats items, and it seems only items, with an ID over 999 as though they don't even exist in the database.
Isn't that the limit on the database in the first place? You're going to need a database limit breaking script for that.
Quote from: Chaos_Zexion on August 09, 2013, 03:46:23 PM
Isn't that the limit on the database in the first place? You're going to need a database limit breaking script for that.
That's exactly what I did (http://rmrk.net/index.php/topic,45210.0.html)...
I've not tested yet with database breaker script. But when I look at this script (http://rmrk.net/index.php/topic,45210.0.html), it should be no problem I guess.
Both mine and game_guy's script has different roles.
Well, I've no idea what are u talking about. Maybe, it because of my bad english :-\
Maybe a demo would help?
You don't even insert my script in that demo... :-/
Quote from: TheoAllen on August 10, 2013, 06:51:41 AM
You don't even insert my script in that demo... :-/
...Sorry, I'll fix that right up.
The demo looks going well. I don't see any problem there
Then it's probably something else...
I'll have to try and figure this out...
EDIT: Fixed it, it was a bug with one of MA's scripts.
This script works perfect with all the scripts I got and it is really needed for my RPG, because I use often flashbacks, where you momentary had the equipment of the future and the same was the other way. ;)
But thanks to your script this problem is gone. :) (\s/)
QuoteEDIT: Fixed it, it was a bug with one of MA's scripts.
Okay, then.
QuoteThis script works perfect with all the scripts I got and it is really needed for my RPG, because I use often flashbacks, where you momentary had the equipment of the future and the same was the other way. ;)
But thanks to your script this problem is gone. :) (\s/)
Glad to help :D
inform to your friend if this script is useful
Omo! I've been looking for a script like this. Thanks!