Okay.
To anyone who is willing to be kind to me, I'm trying to figure out a Character Creation Method that allows the gamer to either;
1) Be able to actually customise the character to however he/she seems fit (hair, face, etc) AT the beginning of the game, as opposed to it happening as per it happening on events and what not.
or
2) Be able to change the characters' name to whatever they want.
I know someone might have requested this, and that it might be done already (and if it is, I have not found it as of yet) but I will very much appreciate if some help can be offered. And yes, I will credit whoever is able to assist me in this.
There is a Change Actor Name event command. It is on the first page of the event commands, second column, second last row.
As to it happening at the beginning of the game, there is no reason that can't be done through events. Just make it so that the initial map is a blank one, and make it so that no characters are in the party. Then do the Change Name command in a parallel process, add the actor to the party, and transfer to the real starting map.
I'm not aware of any custom character creation scripts for RMVX.
The previous poster has, however, written some scripts that alter character appearance based on equipment...
oh Modern Algebra, i do know about the event page 'change actor name' but I was wondering if instead of a method where-by, the character's name can be an input by the gamer
(you know, "Enter the name you choose to be called: _____ " sort of thing)
That's exactly what the Event does, I've used it before, it really just takes a few moments to set it up the way you want it.
Oh, sorry, you're right. I meant to direct you to the Name Input Processing command on page 3 of the event commands, first column, third row. That will let the player choose the name.
Thank you guys :-)
Hey modern, sorry for disturbing but I've hit a small snag in the character naming process. I have found the event that allows the character to be named by the player, I have been trying to find a way to be able to call (for lack of a better word) the character's name in an in-game text.
Not sure if that made sense so let me try and simplify.
Say I named my character "Shadowyugi" and that is what the character is going to go by.
Should I choose to use the character's name in a text, the usual method would be to input this into the text box
"Hello, ________" or in this case "Hello, Shadowyugi"
Which is all well and dandy seeing as I know the name. However, in a case where i'm trying to generally program it for everybody that will probably test it out, I want to be able show the character's name in the text box...
[Please i hope that made sense]
Use:
\n[1]
in a message box.
gonna attempt it now. thanks matey (^_^)