F12 Reset Fix
IntroductionF12 reset can sometimes be a pain in the arse. This script fixes that by spawning a new Game.exe. It can also be used if you want to use the editor whilst play-testing it. You can also configure to show the console on test play.
Features- Saves an RM user from death by F12 reset.
ScreenshotsNot needed.
ScriptGet it here. (http://thequirkyproton.wordpress.com/2013/01/07/f12-reset-fix/)
LogVersion 2.1
- Fixed issue where game window is not in focus
when Console_on is set to false
- Now compatible with Tsuki's Test Edit script
Version 2.0
- Console option added
- Automatically focuses window after pressing F12
Version 1.1
- Respawning the exe was better
Version 1.0
- Initial Release
Credit and Thanks- Read the script header
UPDATE:
It appears that it doesn't work on some events, so I decided to execute a new Game.exe and removed the former.
EDIT: I just changed the thread's title since the script can be a general-purpose F12 reset fix.
UPDATED to version 2. Read the first post for changes.
Your new update corrected the bug tha tI had with your script (mentionned on rpgmaker web)
Thank you :)
UPDATE
Version 2.1
- Fixed issue where game window is not in focus
when Console_on is set to false
- Now compatible with Tsuki's Test Edit script
I Know it old now but thanks I been seeing problem when people uses F12 to reset in my town of illustive game it crashes due to a script causing the problem. But I think this will fix the problem for my next game.