The RPG Maker Resource Kit

RMRK RPG Maker Creation => Requests => Script Request => Topic started by: Bradoki2 on October 19, 2012, 10:47:53 PM

Title: [RPGVXACE]Portrait script
Post by: Bradoki2 on October 19, 2012, 10:47:53 PM
I don't use nessiah's script.
Nessiah's script is hard to understand.
I want easy or advanced script.
Pls can you make portrait script?
Title: Re: [RPGVXACE]Portrait script
Post by: Bradoki2 on November 15, 2012, 08:25:24 AM
BUMP FOREVER AGAIN WITHOUT SOMEONE'S HELP.
Title: Re: [RPGVXACE]Portrait script
Post by: Nessiah on November 15, 2012, 11:23:14 AM
You need to look harder.
http://divisionheaven.wordpress.com/2012/10/08/restaff-september-release/

Look at it before you even comment.
Title: Re: [RPGVXACE]Portrait script
Post by: yuyu! on November 16, 2012, 04:33:41 AM
What the hall

Oh, I almost forget that was HyoBang :anski2:
Title: Re: [RPGVXACE]Portrait script
Post by: Bradoki2 on November 16, 2012, 08:08:18 AM
Nessiah, haha I found another portrait script(rpgmakervxace) with someone's help.
http://www.rpgrevolution.com/forums/index.php?showtopic=55563
Yuyubabe, Doesn't matter if you are think about me.
Think wisely!!!
Title: Re: [RPGVXACE]Portrait script
Post by: Nessiah on November 16, 2012, 10:32:05 AM
They're the same thing but w/e whatever :p
This is actually a scripted portrait by fomar while the one you're talking about with mine is evented. That's what I mean by look first before commenting <_<
Title: Re: [RPGVXACE]Portrait script
Post by: yuyu! on November 16, 2012, 11:57:43 PM
Quote from: Bradoki2 on November 16, 2012, 08:08:18 AM
Yuyubabe, Doesn't matter if you are think about me.
Think wisely!!!

I always are think about you :Vg;
Title: Re: [RPGVXACE]Portrait script
Post by: Bradoki2 on November 17, 2012, 09:21:50 PM
Nessiah, Go make your own game! Don't let someone stop you or your fan will be shrinking! If someone stop you then your fan will be shrinking.
Yuyu, OK! Do I need your help to make my game.
Title: Re: [RPGVXACE]Portrait script
Post by: D&P3 on November 17, 2012, 09:33:49 PM
I can't tell if he's having a go at Nessiah or trying to encourage them ::)
Title: Re: [RPGVXACE]Portrait script
Post by: yuyu! on November 19, 2012, 04:31:52 AM
I don't even know what he's asking of me. :irock2:
Title: Re: [RPGVXACE]Portrait script
Post by: Strak on November 19, 2012, 05:04:51 AM
Quote from: Bradoki2 on November 17, 2012, 09:21:50 PM
Yuyu, OK! Do I need your help to make my game.

He's asking if he needs your help to make his game.

The fact that he doesn't know if he needs help or not with his own game is frightening. Or possibly racist.
Title: Re: [RPGVXACE]Portrait script
Post by: yuyu! on November 19, 2012, 05:15:54 AM
Quote from: Strak on November 19, 2012, 05:04:51 AM
He's asking if he needs your help to make his game.

The fact that he doesn't know if he needs help or not with his own game is frightening. Or possibly racist.

o

That makes a bit more sense...I think? :drmc:
What a strange question! :V
Title: Re: [RPGVXACE]Portrait script
Post by: Strak on November 19, 2012, 06:19:03 AM
I'd be flattered, honestly. If someone asked me if they needed my help in their game... I'd probably just be glad that someone asked me a question. No matter what the question is, or the context of the question.


It's lonely here...
Title: Re: [RPGVXACE]Portrait script
Post by: yuyu! on November 19, 2012, 06:32:17 AM
I am kind of flattered, actually. :aco:

It's still a strange question, though. :V
Title: Re: [RPGVXACE]Portrait script
Post by: Strak on November 19, 2012, 06:56:49 AM
Indeed it is.
Title: Re: [RPGVXACE]Portrait script
Post by: Bradoki2 on November 19, 2012, 10:31:34 AM
Strange question, it is! If you say no to me. That's fine.
Title: Re: [RPGVXACE]Portrait script
Post by: yuyu! on November 19, 2012, 11:58:56 PM
Quote from: Bradoki2 on November 19, 2012, 10:31:34 AM
Strange question, it is! If you say no to me. That's fine.

Sorry, but I may be too busy to work on a game. ;9 I never know for sure, but lots of busyness with school/work. Finals & Black Friday comin' up. :irock2: