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RMRK RPG Maker Creation => VX Ace => VXA Scripts Database => Topic started by: Grimimi on October 08, 2012, 10:53:24 PM

Title: In game Tone change !
Post by: Grimimi on October 08, 2012, 10:53:24 PM
The problem is that I am never satisfied at the first try so then I have to recompile the project several times...
With this script, you get (in test mode, only launched from the editor) a test window for the tones in real time.
The key to hide/show the window is F3 by default, you can change it in the Tint_Config module, simpy by editing the KEY value.

I hope this script will be useful!

Render :
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fwww.ouplo.com%2Fimg%2FE0FSPqEwqnUJj8JNWJIXCPy1S.png&hash=25ca1bb72975ef83bf17a225470e8aef99fa1509)


Link of the script:
https://github.com/Funkywork/Scripts-rm/blob/master/VXAce/InGameTONEChangeUK.rb
Title: Re: In game Tone change !
Post by: D&P3 on October 09, 2012, 12:23:21 AM
That's just NICE :D
I will have to use this when I choose to go back to game making.
Title: Re: In game Tone change !
Post by: modern algebra on October 09, 2012, 02:12:15 AM
That is wonderfully useful. Great job Grimimi!
Title: Re: In game Tone change !
Post by: IAMFORTE on October 09, 2012, 12:57:04 PM
Well done good sir!
Title: Re: In game Tone change !
Post by: Chaos17 on February 05, 2013, 02:05:16 PM
I just tested your script and it work really well, I am happy!
Just an idea, maybe an option to register the new tint screen ?
Title: Re: In game Tone change !
Post by: Dark_Metamorphosis on February 05, 2013, 03:30:36 PM
Are you able to change the brightness with this script aswell, or just the tone? I'm not sure if It's possible to add a really dark tone for the screen though (to use at nighttime, in dark caves etc). I heard somewhere that you could set the brightness with an event in the earlier versions of the maker, but I can't find anything like that in VXA. Anyway, I'm gonna try this out because it sure looks useful :)
Title: Re: In game Tone change !
Post by: Chaos17 on February 05, 2013, 05:00:46 PM
Only the tone and this script work like a preview in game.
Title: Re: In game Tone change !
Post by: Dark_Metamorphosis on February 05, 2013, 05:11:55 PM
Only the tone and this script work like a preview in game.

Oh, then I misunderstood the feauture! Still a really neat script I most say! I'm gonna try it out for sure, while looking for a script that will allow to change the brightness on the maps :)
Title: Re: In game Tone change !
Post by: Grimimi on February 20, 2013, 10:19:59 PM
Hi Everybody !
Thanks for your support !
I'm working on a big script, "The Event Extender V4" and I Have make another Tone Manager:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi.snag.gy%2FWbN7A.jpg&hash=7009a2bcb40e1c65f3d973f97a33975d58456ef0)
The Button "Make Command" save the Event Command in the clipboard (and it's easy to past it in an event).
I Can't make a Stand-Alone version because this script's used a lot of Event Extender Composant (UITextBox, Mouse, Keyboard, Trackbar).

The complete EE script https://github.com/Funkywork/Scripts-rm/blob/master/VXAce/Event%20Extender%20NG/EE.rb but it's always "under construction" :)
Title: Re: In game Tone change !
Post by: Chaos17 on February 21, 2013, 08:03:03 PM
J'aime bien cette nouvelle nouvelle commande.  :)