I have a bit of code that could allow me to write a script to have an input selection. I have two questions do you think it is worth it and if I were to write it like my difficulty script do you think it would work?
Does any one have an opinion?
I don't know what you mean by a script that has an input selection. That is very vague.
I mean a script that will give a game input selection, where you go into the options and modify the controls.
So you mean modifying the input values so Input C equals something else besides ( "Z", "Space" and "Enter" )?
What I mean is a scene that allows the player to change the controls, like this.
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fminecraftblog.com%2Fwp-content%2Fuploads%2F2011%2F03%2Fminecraft-controls.png&hash=89691bd575035a283530e1c40df78d9d15b9ba5f)
Yes it is worth it. Some default controls on some games are terrible, so having the option to map your own is definitely worth it.
I don't see why it wouldn't work if it was written the same way as your difficulty script.
It would just be an option though, so not something that necessarily must be forced to set prior to engagement like your difficulty script is. :)
Do it 8)
Alright I guess I will then. :)
I started working on this today but before I go any further is there an initialize method that will only occur once? I swear I've seen it before but I can't remember what it is.
Game_System I believe
It initialises before even hitting the title screen, then loads up when you load a save game... Is that it? I'm not sure :(
No it was something like this
def first.initialize
It was a method that would be called once and then never be called again.