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RMRK RPG Maker Creation => Requests => Script Request => Topic started by: Pat5 on September 19, 2012, 12:59:28 PM

Title: Is it possible to script extra stats/edit existing ones? [XP]
Post by: Pat5 on September 19, 2012, 12:59:28 PM
...Well, here's the thing. Normally I'd copy the fill-in script request application thingy, but there's something I need to know first.

Okay, I'm designing this one game. Weapons are divided between melee and ranged, and each character has two stats that affect the power/accuracy of each type. Strength and dexterity for melee, which are in RMXP as-is... and precision and stability for ranged weapons (precision being like strength, stability being like dexterity).

Now... I don't think it would be possible with basic RMXP to just re-name Int to Prs, but if I recall - I don't have RM at the moment - all weapons use Str for their damage, and only skills use Int. Would it be possible to script in the ability to change whether regular weapons use Str or Int/Prs for their damage?

And then, stability would be a whole new stat, only affecting accuracy when the character uses a ranged weapon. This would require scripting in a whole new stat, along with a slight change to weapons themselves.

I've heard that scripting in new stats is very hard if not impossible... I really hope that's not the case, though. If it is, I'll have a formal script request thing up before long.
Title: Re: Is it possible to script extra stats/edit existing ones? [XP]
Post by: modern algebra on September 21, 2012, 01:58:26 AM
No, that's certainly possible. It sounds like you mostly just want to change the damage formula.

That said, there aren't any regulars on this site who still script for XP. That isn't to say the request won't be fulfilled - there's always the off-chance that a non-regular will drop by, but you might have better luck elsewhere.
Title: Re: Is it possible to script extra stats/edit existing ones? [XP]
Post by: Pat5 on September 21, 2012, 10:21:12 PM
Hmm... I see... I suppose I'll have to do that, then... thank you, though. c: