RMRK RPG Maker Creation => VX => VX Scripts Database => Topic started by: D&P3 on August 23, 2012, 12:41:41 PM
Title: Map BGM Continues into Battle
Post by: D&P3 on August 23, 2012, 12:41:41 PM
Map BGM Continues into Battle Version:1.0 Author:DiamondandPlatinum3 Date:August 20, 2012
Planned Future Versions
None
Description
This script will allow you to play you map BGM into battle. It's useful for those times when you have battle bgm that needs to kick-in before a battle, or perhaps changing to the battle BGM all the time is probably annoying. Either way, this script does what it says it does.
Features
Can Play Map BGM into Battle without resetting it
Can be used to start a battle theme early, then by using autorun text & events, you can get the battle scene to kick in at the perfect time
Choice of whether or not to play the Victory ME after battle
Unfortunately I wasn't sure if I should include another switch to allow the choice of the Victory ME to play to be changeable, I'll do it if requested.
Screenshots
Cannot screenshot audio playing, I'm afraid :-[
Instructions
Paste this script below materials but above main in your script editor.
Edit the things in the editable region
Script
Get it from here (http://www.diamondandplatinum3.net/rpg-maker-scripts/rpg-maker-vx/map-bgm-continues-into-battle/)
Credit
DP3 / DiamondandPlatinum3
Support
Post in this thread or PM me.
Known Compatibility Issues
I am unaware of any scripts it doesn't work with; if you find any, post in this thread.
Demo
A demo is unnecessary for a script such as this.
Author's Notes
I was using ERZENGEL's BGM unchange (http://www.rpgmakervx.net/index.php?showtopic=1071&hl=) in my own game until I decided that I'd like to have as many scripts as I am using be made by me as possible. Not to mention that ERZENGEL didn't give the option of playing the Victory ME after winning, so I chose to release my own script of it.
Terms of Use
You may find my Terms of Use Here (http://www.diamondandplatinum3.net/rpg-maker-scripts/terms-of-use/).