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Print Page - [VX] Composite Faces

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RMRK RPG Maker Creation => Requests => Script Request => Topic started by: Infinate X on August 16, 2012, 02:34:35 AM

Title: [VX] Composite Faces
Post by: Infinate X on August 16, 2012, 02:34:35 AM
Composite Faces


Hello there. I recently started production on a new RMVX game. While this isn't exactley headline news for somebody like me. (I abandon projects too often...) In my new game, it is possible to completely create your own unique character, through use of Modern Algebra's Composite Characters, as well as some eventing magic on my part.

What I would like is a script that works much like Modern Algebra's Composite Characters, but for an actor's face instead of their sprite. Now I know what you may be thinking, if I were to try showing an actor's composite face in an event, I wouldn't be able too, because RMVX does not display faces based on actor IDs. This is what makes this script it's own. Besides the obvious of course, being that it makes faces not sprites. I would also like a text tag that displays an actor's face when read, but does not show up in the text box.

As some of you may or may not already know. Modern Algebra's Composite Characters also allows an actor's worn armour to effect their sprite, through use of notebox tags. I would like a similar feature that allows worn armour to show up over top of the face of it's wearer. In case you're still not entirely sure, I mean that when a tag is written in the notebox of a specific piece of armour, an image will be added on top of it. Whether the image will sit in the system folder or the pictures folder, I do not care. As long as it functions correctly.





Additional Notes
Any image added by a helmet should be displayed above all other images. Just add priorities like in Composite Characters.
•I'm thinking that any image that isn't added by worn equipment should be added into a certain slot, with a maximum of four slots per image. Slot 1 being replaced by helmet graphics. Slot 2 being replace by clothes or body armour graphics, Slot 3 being replaced by accessories, and Slot 4 not being replaced by anything. This is just for my use. It may make sense to have this changable for any other users.
I would like it if there was a notebox tag that could be added to body armour, or if it's simpler, any piece of equipment, that make it show below accessories. Maybe something like "[Clothes]". Priorities. They can do this.
•As I've mentioned the script 3 times, Composite Characters can be found here: http://rmrk.net/index.php?topic=28124
Title: Re: [VX] Composite Faces
Post by: Little Psycho on August 16, 2012, 09:13:16 AM
If someone takes this request, can I please have this script too? Along with all the rest you have as I'm searching my ass off for exactly THIS  :lol:

Of course I would credit every single person who needs to be credited and you  ;D
Title: Re: [VX] Composite Faces
Post by: Infinate X on August 20, 2012, 02:35:52 AM
Bump
Title: Re: [VX] Composite Faces
Post by: Little Psycho on August 23, 2012, 12:35:44 PM
and another bump for you :)
Title: Re: [VX] Composite Faces
Post by: Mangomight on August 25, 2012, 07:57:17 AM
I'll look into this and post it in the completed script section when/if I get done.
Title: Re: [VX] Composite Faces
Post by: Infinate X on August 28, 2012, 10:26:08 PM
Thanks! I didn't see this when I checked yesterday for some reason. :/
Title: Re: [VX] Composite Faces
Post by: Infinate X on August 31, 2012, 05:18:52 PM
If you need peices for the script I can supply them.
Title: Re: [VX] Composite Faces
Post by: Infinate X on September 04, 2012, 07:59:58 PM
You can close this. I don't need this script anymore.
Title: Re: [VX] Composite Faces
Post by: pacdiggity on September 05, 2012, 12:01:05 AM
Locked with pleasure.

So much pleasure.

Mmmm.
Title: Re: [VX] Composite Faces
Post by: pacdiggity on September 09, 2012, 12:25:30 AM
Unlocked at OP's request.
Title: Re: [VX] Composite Faces
Post by: Infinate X on September 10, 2012, 12:02:12 AM
Thanks, Pac. I realised that I need this if I'm going to make a character creation scene out of events :/
Title: Re: [VX] Composite Faces
Post by: Infinate X on September 15, 2012, 12:51:34 AM
bump. This is really important to an awesome system I'm creating. If I could script, I'd do it myself, but I can only event, so I'm doing what I can, and need your help.
Title: Re: [VX] Composite Faces
Post by: Infinate X on September 19, 2012, 12:15:30 AM
:S Bump
Title: Re: [VX] Composite Faces
Post by: Little Psycho on October 02, 2012, 11:06:02 AM
Bump  once more...
Title: Re: [VX] Composite Faces
Post by: Mangomight on October 17, 2012, 01:52:22 PM
sorry for the late reply, have had alot of studies to do :-\  Started working on this yesterday and will hopefully get this done by tonight if I've got time ;)
Title: Re: [VX] Composite Faces
Post by: Bradoki2 on October 19, 2012, 10:50:48 PM
Whoa, that happen. So many bump here.
Title: Re: [VX] Composite Faces
Post by: Little Psycho on October 20, 2012, 07:17:39 AM
That's because I need something like this too!!

@mangomight: How's it going??
Title: Re: [VX] Composite Faces
Post by: Mangomight on October 20, 2012, 12:32:30 PM
I am pretty much done with the script I just have to find some graphics I could use for the demo  :)