Alright, well try putting this snippet below both:
class Window_BattleStatus
#--------------------------------------------------------------------------
# * Overwrite method: draw_actor_mp
#--------------------------------------------------------------------------
def draw_actor_mp(actor, x, y, width=124)
if actor.resources.nil?
actor.setup(actor.id)
end
width /= actor.resources.size
offset = width
if actor.resources.size != 1
offset += 2
width -= 1
end
for i in 0...actor.resources.size
draw_actor_ampx(actor.resources[i], x+offset*i, y, width)
end
end
end