Hey guys I m fairly new to this site. In fact I just started today. Anyways I m looking for a script that can make my battle command menu transparent or better yet I rather not have the windows and boxes I rather have it just display text for my battle commands. Please reply whether or not this is capable. Thank you for your time and consideration.
It's like the rules aren't even there.
Quote from: Pacman on January 21, 2012, 12:46:36 PM
6. Use tags
In the name of your script request, you must identify which maker you are using. This can be done with any of the following tags:
[XP]
[VX]
[VXA]
This is not difficult. Please do it, it saves confusion.
In other words, what maker are you using?
And in any case, it is very possible, and quite simple.
Hey thanks for replying, I m currently using VXA
As with your other request, it would be helpful to know what battle system you are using since it may have different windows than the default battle system, and knowing which windows to make transparent is useful to craft the most appropriate solution. Also, you need to be more specific with which windows. Typically, if you refer to a command window in a script, a scripter would understand that to mean instances of Window_Command or instances of any subclasses of Window_Command. In the DBS, the window where you choose to fight or escape and the window where you choose to attack, defend, guard, etc.. are the only "command" windows in the technical sense. But if you actually meant to include other windows in the scene, like the item selection, skill selection, status (the one that shows HP etc. of actors), etc., then you need to be more specific. I would recommend that you:
(a) tell us what battle system you are using; and
(b) specifically list every window that you want to be transparent and every window that you don't. Use pictures pointing out the windows if necessary.
The following snippet is an unoptimized way of making every Command Window (in the technical sense) in the scene transparent.
class Window_Command
alias ma_aznkid_inizcmnd_3hk9 initialize
def initialize(*args, &block)
ma_aznkid_inizcmnd_3hk9(*args, &block)
self.opacity = 0 if SceneManager.scene_is?(Scene_Battle)
end
end
To make a script that is more optimized (alters only the windows actually used in Scene_Battle) or which responds to your actual request (if you didn't mean command windows in the technical sense), I would need the information requested above.
Hi I m currently using Simple Sideview Battle system by Jet and I also used Z-System by Zetu. I m trying get the window where it shows the party Hp and Mana to be transparent. Well pretty much all the windows during battle to be transparent so that the boxes and window don't block the background. If you can do this I would very much appreciate it. I also got a couple of questions that you probably could answer.
If you want all windows to be transparent, then the following code would probably work:
class Window_Base
alias ma_aznkid_iniz_3hk9 initialize
def initialize(*args, &block)
ma_aznkid_iniz_3hk9(*args, &block)
self.opacity = 0 if SceneManager.scene_is?(Scene_Battle)
end
end
Just paste it into its own slot in the Script Editor, above Main but below Materials.
You can change the 0 in the third last line to anything between 0 and 255 to get varying degrees of opacity if you're not happy with fully transparent.
^Thank you dude :) you're the first person that ever helped me in this forum much props to you man!
Ohh and just a simple question when I go to use my skill the skill are displayed on top and it overlap the enemies hp bar .. is there away to put down and display where the battle commands are?
Here's the image of the problem
Yes, it would be possible. Have you checked out Yanfly's Ace Battle Engine (http://yanflychannel.wordpress.com/rmvxa/battle-scripts/ace-battle-engine/)? It already does that for items and skill selection, and it has an add on to show Enemy HP bars. Is it just the AMPX script that is stopping you? Because if you like everything else about Yanfly's battle system, then it might be easier to adapt the AMPX to Yanfly's battle system than it is to port all the features from Yanfly's battle system into the DBS.
Yes I checked out Yanfly's Ace Battle Engine and I love it. but it just not compatible with my Alternate Resource MP X script it wont show rage and etc's it just shows Tp and mana. Yanfly scripts would actually works the very best for me only if it was compatible with my Alternate Resource MP X