I'm releasing an update for my game where their is a clock however I want it to only appear when the Scene is Scene_Map. I tried using $scene = Scene_Map in a conditional branch but I got an error in main. Does any one know the proper way to check the scene?
$scene.is_a?(Scene_Map)
While it would be incorrect in this case, when you are trying to check equality normally in the future, it is ==, not just =.
Thanks MA. :)