Always Damage
04/29/12
SummaryInstead of the target taking 0 damage(and saying 'took no damage') when the attackers offense is lower than the enemies defense, it would do 1 damage.
Features Desired
- Everything does at least 1 damage regardless of attack/magic attack
Games its been in
- Shaiya: When something has too low of damage, it hurts the target for a random number between 1-9(I guess a random number could be a feature too)
Did you search?Yes
Where did you search?What did you search for?If there is already a script for this can someone redirect me?
Hi there. This thread has a couple of solutions for you: http://forums.rpgmakerweb.com/index.php?/topic/953-set-minimum-damage-to-1/
I was going to say that it sounded like a very easy thing to so, but most of the ideas I had for it were already mentioned in the link Kaidan gave to you. Definitely give it a glance and see what you can do here, it's a simple enough fix that you don't need a whole script for.
I'll try the (damage = [damage, 1].max) thing listed in the link page, thanks guys!
Edit: It works great. 8)