Notice: fwrite(): Write of 483 bytes failed with errno=28 No space left on device in /home/rmrk/domains/rmrk.net/public_html/Sources/Cache/APIs/FileBased.php on line 96

Notice: fwrite(): Write of 59 bytes failed with errno=28 No space left on device in /home/rmrk/domains/rmrk.net/public_html/Sources/Cache/APIs/FileBased.php on line 96

Notice: fwrite(): Write of 1714 bytes failed with errno=28 No space left on device in /home/rmrk/domains/rmrk.net/public_html/Sources/Cache/APIs/FileBased.php on line 96

Notice: fwrite(): Write of 44 bytes failed with errno=28 No space left on device in /home/rmrk/domains/rmrk.net/public_html/Sources/Cache/APIs/FileBased.php on line 96

Notice: fwrite(): Write of 8192 bytes failed with errno=28 No space left on device in /home/rmrk/domains/rmrk.net/public_html/Sources/Cache/APIs/FileBased.php on line 96
Print Page - Stepping Animation Script

The RPG Maker Resource Kit

RMRK RPG Maker Creation => RPG Maker General => General Scripting => Topic started by: Mushu on April 26, 2012, 03:40:43 PM

Title: Stepping Animation Script
Post by: Mushu on April 26, 2012, 03:40:43 PM
Does anyone know where I can find a script that specifies which actors stay in stepping animation(for Ace)? I made an event system for it but the lag is getting kind of annoying.
http://rmrk.net/index.php/topic,45862.msg520689.html#msg520689
Title: Re: Stepping Animation Script
Post by: D&P3 on April 26, 2012, 04:07:35 PM
I'm not exactly sure on what you want, but if you want your followers not to do a stepping animation when you are.

Paste a new script with this

class Game_Follower < Game_Character
  #--------------------------------------------------------------------------
  # * Frame Update
  #--------------------------------------------------------------------------
  alias fllwr_no_stpping_anim update
  def update
    @move_speed     = $game_player.real_move_speed
    @transparent    = $game_player.transparent
    @walk_anime     = $game_player.walk_anime
    @step_anime     = nil
    @direction_fix  = $game_player.direction_fix
    @opacity        = $game_player.opacity
    @blend_type     = $game_player.blend_type
    super
  end
end


Although I don't think that is what you're asking, so please clarify :-\
Title: Re: Stepping Animation Script
Post by: Mushu on April 26, 2012, 04:29:58 PM
Sorry, what I meant is that specific characters would stay in stepping animation when you walk around the map with them. I don't use followers, just one character on the map at a time.

For example: All the humans stand still if they aren't walking but when the bat is the character I'm walking around with, if I stand still, it will flap(stay in stepping animation).

Title: Re: Stepping Animation Script
Post by: modern algebra on April 26, 2012, 04:35:21 PM
I will write that. Give me a few minutes.
Title: Re: Stepping Animation Script
Post by: Mushu on April 26, 2012, 04:39:28 PM
Tyvm! :D
Title: Re: Stepping Animation Script
Post by: modern algebra on April 26, 2012, 05:10:17 PM
Stopped Actor Stepping Animation (http://rmrk.net/index.php/topic,45866.0.html)


Let me know if you have any problems with it.