Does anyone know where I can find a script that specifies which actors stay in stepping animation(for Ace)? I made an event system for it but the lag is getting kind of annoying.
http://rmrk.net/index.php/topic,45862.msg520689.html#msg520689
I'm not exactly sure on what you want, but if you want your followers not to do a stepping animation when you are.
Paste a new script with this
class Game_Follower < Game_Character
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
alias fllwr_no_stpping_anim update
def update
@move_speed = $game_player.real_move_speed
@transparent = $game_player.transparent
@walk_anime = $game_player.walk_anime
@step_anime = nil
@direction_fix = $game_player.direction_fix
@opacity = $game_player.opacity
@blend_type = $game_player.blend_type
super
end
end
Although I don't think that is what you're asking, so please clarify :-\
Sorry, what I meant is that specific characters would stay in stepping animation when you walk around the map with them. I don't use followers, just one character on the map at a time.
For example: All the humans stand still if they aren't walking but when the bat is the character I'm walking around with, if I stand still, it will flap(stay in stepping animation).
I will write that. Give me a few minutes.
Tyvm! :D
Stopped Actor Stepping Animation (http://rmrk.net/index.php/topic,45866.0.html)
Let me know if you have any problems with it.