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Print Page - [ACE] Victor animated battle script

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RMRK RPG Maker Creation => RPG Maker General => General Scripting => Topic started by: Chaos17 on April 11, 2012, 06:31:14 PM

Title: [ACE] Victor animated battle script
Post by: Chaos17 on April 11, 2012, 06:31:14 PM
Hello,

I have some issues with Victor animated battle script :
- The dead "pose" doesn't loop or stay on the battlefield
- The items and magic poses aren't used, script use instead the defend or skill pose (depends of the sprite type).

Demo : http://www.mediafire.com/?3f2kwqrb4pt9fnb
Title: Re: [ACE] Victor animated battle script
Post by: Lethrface on April 11, 2012, 06:39:46 PM
Need to talk to him.  His license doesn't allow for modification if it is needed to fix the issues you are having.

http://victorscripts.wordpress.com/
Title: Re: [ACE] Side battle view
Post by: Chaos17 on April 11, 2012, 06:58:42 PM
Thanks for the reply.
Unfortunaly, he has gone on break/hiatsu... also he didn't reply to any bug report I made before his break.
Do you know any other battle script ?

I already tried Jet battle script but I am having this bug : the pop message isn't centered on the battler and it doesn't use the magic pose (but that optional at the moment).

> Yanfly Engine Ace - Ace Battle Engine (http://yanflychannel.wordpress.com/rmvxa/battle-scripts/ace-battle-engine/)
> Jet - Animated Battlers (http://www.rpgmakervxace.net/topic/500-animated-battlers/)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fuppix.net%2F4%2F1%2F9%2F10e090abc371e79cbfcd6599019dft.jpg&hash=3b9796688d630022a176f9b6a2c0e3b309674bb3) (http://uppix.net/4/1/9/10e090abc371e79cbfcd6599019df.html)
Is there a way to solve it ?
Please do not look the battler position, it will be changed soon.
All I care at the moment is to center the damage pop up on the battler.

I tried Jets'damage pop up system but it's not comptable with Yanfly battle system and I already mped Jet but no reply so far.
Title: Re: [ACE] Victor animated battle script
Post by: Lethrface on April 11, 2012, 07:11:35 PM
Again, that is something you would want to go to the creator of the script about.  In this case, it isn't about the license, though, but it is so that you can bring it to Jet's attention.

Victor probably saw your bugs as something you didn't follow the instructions for.  You should write a much more detailed list etc. and wait for him to get off of break.

The problem with some of these side-view scripts and Yanfly's battle engine is they each have their own re-writes of different methods in the battle system.  As of right now, not many side-view scripts have been released so your options are very limited.  Victor's is the most compatible with Yanfly's battle engine as of right now (as he scripted it with use of Yanfly battle engine in mind) so you should do yourself a favor and make sure you read the instructions very well and make sure you aren't missing anything because victor will not help you if you don't follow the instructions he spent forever writing and then if you still have an issue, make it known that "hey I read your instructions and could not find why this doesn't work" and then be very detailed.

Unfortunately, with this type of stuff, unless you are willing to code, it is best to have patience and persistence with the original authors of content.

EDIT: As for the numbers not showing up in the right spot, my assumption would be the numbers are showing up at the x and y coordinates of the point  in which the battler graphic is set and that the origin is at the top left (0,0) of the image, so if the author were to take the image width and divide it by two and add that to the x,y position of the number-pop, then you could probably put the numbers right above the characters
Title: Re: [ACE] Victor animated battle script
Post by: Chaos17 on April 11, 2012, 07:17:13 PM
The sad thing in this whole story that the bugs I have with VE script are from his default commands he written himself, example :
    # Pose displayed when recive damage
    <action: hurt, reset>
    pose: self, row hurt, all frames, wait 4;
    wait: 16
    </action>

EDIT : I checked Yanfly script, probably because I am a noob, I didn't see where I could change the coordinates of the pop up that are managed by Yanfly script.
Title: Re: [ACE] Victor animated battle script
Post by: Lethrface on April 11, 2012, 07:22:22 PM
Are you using his default commands word for word because you may have to modify them slightly.  I know you said tweaked but imnot sure what all you tweaked. 
Title: Re: [ACE] Victor animated battle script
Post by: Chaos17 on April 11, 2012, 07:25:19 PM
Well, I wrote this :
    'Lucia[anim]' => {frames: 4, rows: 14, mirror: false, mode: :sprite,
                    action: :default},

When I mean tweaked I just replaced a "typo" he made (I didn't include this in the demo) but even before that the script will not use the correct pose for the correct command. You will see what I mean if you download the demo.

Sorry for my bad english.
Title: Re: [ACE] Victor animated battle script
Post by: Lethrface on April 11, 2012, 07:27:38 PM
im sure i've got his sideview script saved on my computer so i'll take a look and see if there is something that I can spot that maybe you could be doing wrong because scripts these days have so many more parts to it for configuration that it isn't always as easy as they used to be for XP, for example. 

If it involves any script modifications, though, I'm gonna have to refer you to him most definitely.
Title: Re: [ACE] Victor animated battle script
Post by: Chaos17 on April 11, 2012, 07:29:52 PM
I misspoke or you misunderstood me.
I did not change the script.
I only corrected a spelling "mistake/typo" he made in his default commands.

EDIT : please close this topic.
Title: Re: [ACE] Victor animated battle script
Post by: pacdiggity on April 12, 2012, 02:41:40 AM
Gladly.