(https://rmrk.net/proxy.php?request=http%3A%2F%2Fdesmond.imageshack.us%2FHimg827%2Fscaled.php%3Fserver%3D827%26amp%3Bfilename%3Donlinelogo.png%26amp%3Bres%3Dmedium&hash=934856e399c2b67a2369a10fd027d96ed54a2878)
[spoiler=Plot]In the small town of Altonshire lies a gate to mysterious dungeon filled with monsters, gold, and treasure. On the 100
th floor lies a monster that has been causing earthquakes around the world. Few have ever made the journey. One day you decide to defeat the beast and run off into the dungeon.[/spoiler]
[spoiler=New Screenshots]
(https://rmrk.net/index.php?action=dlattach;topic=45627.0;attach=27095;image)
(https://rmrk.net/index.php?action=dlattach;topic=45627.0;attach=27097;image)
(https://rmrk.net/index.php?action=dlattach;topic=45627.0;attach=27099;image)
(https://rmrk.net/index.php?action=dlattach;topic=45627.0;attach=27101;image)
(https://rmrk.net/index.php?action=dlattach;topic=45627.0;attach=27119;image)
(https://rmrk.net/index.php?action=dlattach;topic=45627.0;attach=27121;image)
(https://rmrk.net/index.php?action=dlattach;topic=45627.0;attach=27124;image)
(https://rmrk.net/index.php?action=dlattach;topic=45627.0;attach=27198;image)
(https://rmrk.net/index.php?action=dlattach;topic=45627.0;attach=27200;image)
(https://rmrk.net/index.php?action=dlattach;topic=45627.0;attach=27204;image)
[/spoiler]
[spoiler=Old Screenshots]
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fbeacongames.webstarts.com%2Fuploads%2FScreen1.png&hash=22b5a833b3c0b40fb9bec33836ce78a409601103)
Fighting a slime.
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fbeacongames.webstarts.com%2Fuploads%2Fscreen2.png&hash=a70649a407acb476468533e4709ca439f796fecd)
Second chance system
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fbeacongames.webstarts.com%2Fuploads%2Fscreen3.png&hash=4ec128c5073e9462a756f4b3831cd634f858957d)
Town market
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fbeacongames.webstarts.com%2Fuploads%2Fscreen4.png&hash=828d03bfa0bf73e5e224becf144b75e442fa697b)
Dungeon entrance
[/spoiler]
[spoiler=Videos]
[spoiler=Magic Particles][yt]http://www.youtube.com/watch?v=g2_7u4jy61g&list=PLE08D0B275CB72632&index=1&feature=plpp_video[/yt][/spoiler]
[/spoiler]
[spoiler=Features]
-"Second Chance" System
-100 levels of the dungeon
-Improve your weapons with runic enchantments
-Teleporting system
-Choose your gender and class each with different character graphic.
-Storage System
[/spoiler]
[spoiler=Demo]
http://www.mediafire.com/download.php?crpbuzyozeyldod (http://www.mediafire.com/download.php?crpbuzyozeyldod)
[/spoiler]
[spoiler=Credits]
Will be available in game.
[/spoiler]
[spoiler=Rating]
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fbeacongames.com%2Fuploads%2FCapture.png&hash=d0ddf34b30eeffa6a68118b1d93a8da4da3781ac)
[/spoiler]
Price15 dollars
Hmmm... working on another Commercial game, I see? That was you last time, right?
Well, good luck. I hope to see some decent screenshots.
And all I can say is, once again (I think), be careful about legal use and all that. :)
Don't worry about legal stuff I double check terms of use, ask for permission and take screenshots as proof. Any way here are some screenshots.
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fbeacongames.webstarts.com%2Fuploads%2FScreen1.png&hash=22b5a833b3c0b40fb9bec33836ce78a409601103)
Fighting a slime.
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fbeacongames.webstarts.com%2Fuploads%2Fscreen2.png&hash=a70649a407acb476468533e4709ca439f796fecd)
Second chance system
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fbeacongames.webstarts.com%2Fuploads%2Fscreen3.png&hash=4ec128c5073e9462a756f4b3831cd634f858957d)
Town market
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fbeacongames.webstarts.com%2Fuploads%2Fscreen4.png&hash=828d03bfa0bf73e5e224becf144b75e442fa697b)
Dungeon entrance
I'm glad to hear you take the safe route.
Hmmm... those screenshots are kind of neat. :) I think a bit more clutter would make them look a tad better. And the trees on the last one seem to blend a bit with the ground. But that's just what I think. Overall, pretty nice!
Did you get Lunarea's permission to use those tiles commercially?
Yes
Ok, just checking. ;)
The maps aren't too bad, but the HUD is a little bland. I'm guessing that's just an early development version though.
Ya I still have to work on the HUD. I just made that ugly gradient thing because the default HUD graphic has Eric's face. Any way if any one is wondering what the second chance thing is, it occurs when defeated by an enemy (it goes straight to game over if killed by a trap). You have must correctly hit the buttons or you die and it goes to game over. If you succeed then you are fully healed but you lose 300 experience and are temporarily stunned.
Well I thought that your first one was worth $5.00
I trust you can make this one worth it as well :)
Alright the menu is complete (which you can find in the VXA script section). What do you guys think about this HUD? Any way before the demo is done I need to add two versions of each weapon and armor and get to dungeon level 25. I will most likely make another demo with four versions and have it go to level 50.
This looks a tad different than the first one. Is it a direct sequel?
What do you mean by that?
Alright I decided to completely redo the HUD instead of simply modifying it. The purple is mana, the green is health, and the blue is experience.
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Also about the weapons, there are Axe, Spears, swords, daggers, katanas, maces, and staffs. All weapons (except the staff) have a basic version, 1-3 slot version, and rare weapon version. The staff has much lower attack and no slots but will allow you to use a skill when equipped. It also increases your mana. The rare version has 1 slot, all the skills of the other staffs, and other stuff.
Also about skills you learn each version of every skill every 11 levels so not only do you not learn your first skills till level 11, you can't learn the last skill. Unless you buy a spell book or use a staff. With a staff you have the skill as long as the staff is equipped. Spell books are permanent and extremely expensive.
Nice HUD! Maybe you could make the bars on it gradients though, that would make it seem less blocky.
Thanks, I'll take a look and see if I could modify the script to do that, since the SAS IV HUD just use colors.
EDIT: Alright here is the menu with the window skin I'm considering using.
I added a video displaying the magic particles, also I'm not using that window skin in my previous post.
[yt]http://www.youtube.com/watch?v=g2_7u4jy61g&list=PLE08D0B275CB72632&index=1&feature=plpp_video[/yt]
I changed the character size to Mack size. I also replaced the grass with his. I've finished all the skills (80 total). Finally you'll be able buy torches, candles, and lanterns to help light the way. Torches and Candles are removed from the inventory when their time runs out while the lantern requires fuel and is never removed.
I hope you don't plan on using fuzzy sprites in your final version, especially if you're charging money for the game.
I am, of course, referring to the dragon in your screenshot.
Also, while using shadow is nice, I think you're taking it too far.
I decided to go back to the default size, as for the dragon I hope to get another less blurry sprite. What do you think I should do for the shadows then?
EDIT: I'm going to just use the regular sized green version for the final boss. I've changed a lot of things and I hope to get some new screenshots up soon. The screenshot with the dragon is the older version of the original cut scene.
Just don't have so many pitch dark sections. Light doesn't work like that.
Alright I'll reduce the darkness. I also added a new feature that allows you to have a partner.
I am not very enthusiastic over your mapping, but good luck anyways
I've improved some of the maps now, I also changed my grass to Mack's.
I decided to parallax the town and all the buildings. I will however, not parallax the dungeon. I still have to do the buildings but here's the town. I'm also going to try and add a lot more features.
I added a lot more detail to the town which can be seen in the new screenshots.
That first screenshot looks awesome, man.
Thanks, I'll hopefully finish the interiors soon. I figured it would be good practice since my next game will be mapped using overlay mapping (The entire thing)!
The first and second floor of the players home.
I'm almost done with the scripting part of the game. Here's a screenshot of the quest journal I wrote for it.
Still working on the database. :mad:
I'm also writing some music for the game. Here is the music for the house. If you use it you must reference Gold and Glory 2 and credit me, non-commercial use only.
The blacksmith and Mystic store.
I'm finished with the town maps, now I need to finish the database and do some floors before the demo. Here's a screenshot of the temple. I'm going to go back and add light effects to all the other town maps.
I'll have a demo out soon. I'm working on the dungeon now. I decided to drop it to 100 floors, that way I can stay motivated on finishing this. That and it takes a while to make a floor. Don't worry though, there will still be over a day of game play.
A short demo is out.
http://www.mediafire.com/download.php?bj3lbi7mgjgag6t (http://www.mediafire.com/download.php?bj3lbi7mgjgag6t)
Seems to be getting more interesting.
Does this game actually have some sort of story behind it (unlike your first one)?
The plot doesn't sound too thrilling at the moment ;9
Kind of, it's basically like Fate (http://en.wikipedia.org/wiki/Fate_(video_game)). Go in a big dungeon and kill a powerful monster. :)
My next game will have a VERY detailed story. I've been planning it out for about two years.
I very much look forward to your next game then :)
I'm more of a story gamer, which is why I like RPGs best :D
Well I actually liked Fate. I'll try out the demo for sure.
Some Feedback from the Demo:
First off, the menu sounds are very nice to my ears. I chose to be a Warrior with a Mage companion. Your mapping is very good as well. The environment collision gets a bit annoying though, with the movement system you have in place, its difficult to move around and not get blocked off by areas that seems like you can move through. The enchanting system is really awesome by the way.
I found a problem with your task menu, it tells me that I need to get "some" of an item. And doesn't tell me how many I actually need. Like for the skulls.
It'd be pretty helpful if enemies dropped gold. Then I could go buy stuff.
The second level of the Cave you can enter gave me terrible lag. I don't know if my computer needs a restart or something, but I could barely move. I'll have to find the problem, but for now I've halted my progress with the demo. The mechanics you've put into the game makes it really fun, I just hope I can overcome that little speed bumb, and get some money.
Thanks for the feedback. I need to fix the second floors lag issues, if you kill and loot enough stuff it'll go away. I though I fixed the task book, but I guess I didn't. As for the money you can get a lot from the boxes in the mean time. Once you enter the actual dungeon on floor 10 the monsters are skeletons that drop gold and weapons. What did you think of the music?
The music and the sound effects were great. I played a female character, the attacking sound effects are nice ;D
Thanks, the voices I got from Khas. I tried to record the male voice but it turned out awful. I'm glad to hear my music my good. :)
Here are screenshots from the dungeon, ignore the skeleton trying to kill me.
I'll hopefully have a demo out soon with 10 more floors and plenty of bug fixes. I'm also creating a boss battle theme, nothing is final but tell me what you think.
New Demo! I fixed plenty of bugs, this will take you to floor 20. This is will be the length of the demo for the final version. http://www.mediafire.com/download.php?crpbuzyozeyldod (http://www.mediafire.com/download.php?crpbuzyozeyldod)
I finished the game, it should be out soon I just have to beta test it.