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Print Page - [XP] BattleStart!

The RPG Maker Resource Kit

RMRK RPG Maker Creation => RPG Maker General => General Scripting => Topic started by: darkserge000 on March 04, 2012, 10:05:53 AM

Title: [XP] BattleStart!
Post by: darkserge000 on March 04, 2012, 10:05:53 AM
#=========================================================#==============================================================
#module HMM
#Note: Create a [u]BattleStart! image[/u] and save it to your Graphics/Pictures
#==============================================================
#Ativate the animated image
  READY = true
#Temp
  RDFADE = 40 

  R_TRANSITION = "Eau"
end
    $hmmscript = {} if $hmmscript == nil
    $hmmscript["Battle_Start!"] = true
#===============================================================================
# Scene_Battle
#===============================================================================
class Scene_Battle
alias  hmm17_main main
def main
    Graphics.transition(30, "Graphics/Transitions/" + HMM::R_TRANSITION)
      Graphics.freeze
        if HMM::READY == true
          @ready = Sprite.new
          @ready.bitmap = RPG::Cache.picture("BattleStart!")
          @ready.visible = false
          @ready.y = -200
          @ready.zoom_y = 3
          @ready.z = 999
          @fade = HMM::RDFADE
          @ready_on = true
        end
       
hmm17_main 
  if HMM::READY == true
    if @ready != nil   
      @ready.dispose
      end
    end
end

alias hmm17_update update
def update
  if HMM::READY == true
    if @ready_on == true   
      for i in 0..80
        if @ready != nil and @ready.zoom_y > 1
          @ready.y += 10
          @ready.zoom_y -= 0.1
          @ready.visible = true
         
        elsif @ready != nil and @ready.zoom_y <= 1 and @ready.opacity > 250
          @ready.y = 0
          @ready.zoom_y = 1
          @fade -= 1
          end
            Graphics.update
end
            @ready_on = false
          end
         
if @fade <= 0 and @ready != nil
  @fade = 0
end

  if @fade <= 0 and @ready != nil
    @ready.opacity -= 7
    @ready.zoom_y += 0.2
    @ready.y -= 50   
  end
 
if @ready != nil and @ready.opacity <= 0
  @ready.dispose
  @ready = nil
  end
end

hmm17_update
  end
end
Title: Re: [XP] BattleStart!
Post by: pacdiggity on March 04, 2012, 11:12:34 AM
1. Who wrote this?
2. If it wasn't you, then did you get permission to post it?
3. What does it do?
4. How does it work?

I can figure out 3 & 4 for myself, by looking at the script. But most people aren't scripters, therefore wouldn't be able to do that.
Title: Re: [XP] BattleStart!
Post by: AbsoluteIce on March 04, 2012, 12:30:54 PM
You can't post completed scripts here.
Not to be a minimod or anything, but.. Read the rules first?

http://rmrk.net/index.php/topic,19760.0.html

Instead, post it here for RMXP :
http://rmrk.net/index.php/board,111.0.html

To Pacman :
Mmkay, brah.
Title: Re: [XP] BattleStart!
Post by: pacdiggity on March 04, 2012, 12:41:48 PM
I was going to move it, Ice, once I confirmed that he was allowed to post it and gave us some information.