Change Fade Time
Version: 1.0a
Author: Pacman
Date: February 23rd, 2012
Version History
- <Version 1.0a> 2012.02.23 - Updated for increased efficiency
- <Version 1.0> 2012.01.31 - Original Release
Planned Future Versions
- Nothing yet. Suggest something!
Description
This script will alter the number of frames it takes to fade the screen in and out (with the default commands). This is done with a simple script call. You can also set an individual fadein or fadeout to have a different number of frames.
Features
- Those things I said in the description.
Screenshots
N/A. There isn't an observable graphical change.
Instructions
Paste above Main, follow instructions in script header.
Script
Get it at Pastebin (http://pastebin.com/e8n2FsMN).
Credit
Thanks
- Countdown, for the request
- TDS for pointing me in the right direction for this (unintentionally, naturally)
Support
Post here or PM me.
Known Compatibility Issues
I overwrote two methods in Game_Interpreter. This shouldn't effect any other scripts, unless they also rewrite those specific methods.
Demo
Eh. Nah.
Author's Notes
VISIT MY BLOG PLZ (http://pacmanvx.wordpress.com/).
No, seriously. Do it.
Restrictions
Credit required in all usage of the script. Free for use in non-commercial projects For commercial projects, contact me.
Updated for increased efficiency.
Very very nice, does fadein/fadeout(n) set it to that value or just use it at that value so there isn't a reset involved?
It just uses the value. It's there for specific calls where you want to keep the old value.
Since you said suggest something (lol), how about a fade in effect from the exterior to the interior. Like an enclosing circle or the top and bottom gradually getting darker until they meet at the centre.
Or have both of those fading methods, but the ability to stop the fade at a point (Like when the spotlight is on the character or to focus on something)
Quote from: Twilight27 on April 29, 2012, 08:59:20 PM
Since you said suggest something (lol), how about a fade in effect from the exterior to the interior. Like an enclosing circle or the top and bottom gradually getting darker until they meet at the centre.
Or have both of those fading methods, but the ability to stop the fade at a point (Like when the spotlight is on the character or to focus on something)
..or have the same effect as the battle fade where you can change out the picture so it fades differently based on that. It would be much simpler that way.