Hello and this is my first post there! :D (And Edited xD)
Saves in Documents
January 06 2012
Summary
Script that allows you to save states in folder in Documents.
Features Desired
- Compatible with "Neo Save System VI".
- Saves are in Documents not in game folder.
Mockups
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg585.imageshack.us%2Fimg585%2F9930%2Fmyidea.png&hash=b56f9b5165b5d6cc04c5929dce0dcd8b34ffb30e)
Games its been in
- Games on consoles (Saves was on memory card or in hard disk memory)
Did you search?
Yes...
Where did you search?
What did you search for?
- Neo Save System
- Saves states Documents
Thanks for help, but I used this script before and I changed:
SAVE_PATH = '' # Path to store save file, e.g. 'Save/' or '' (for game folder).
&
Dir.mkdir(SAVE_PATH) if !FileTest.directory?(SAVE_PATH)
into:
SAVE_PATH = ' %USERDATA%/Documents/My Games/Zagubiony Saves/' # Path to store save file, e.g. 'Save/' or '' (for game folder).
&
Dir[SAVE_PATH] if !FileTest.directory?(SAVE_PATH)
When I'm pressing Enter to save game It pops up:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg683.imageshack.us%2Fimg683%2F9930%2Fmyidea.png&hash=eeaf3182cfbc17e12ef20664bd8bf61b6779e53d)
I think this script first creates screenshot and ruby doesn't care Windows shortcuts xD It must be something with this %USERDATA%. How I can fix this. Thanks a lot :D
Error again xD My game can't enable load scene in title screen. Maybe it's a problem with SAVE_PATH:
class Scene_Title < Scene_Base
def check_continue
file_name = Wora_NSS::SAVE_PATH + Wora_NSS::SAVE_FILE_NAME.gsub(/\{ID\}/i) { '*' }
@continue_enabled = (Dir.glob(file_name).size > 0)
end
end
Thanks a lot :P
PS I didn't change anything in this part of script