Also, instead of starting another thread:
2. Is there some (non-manually-script-every-single-enemy) way of "tagging" certain enemies to make them the only viable targets for certain skills?
I know that you can make all enemies except the proper targets immune to any custom states inflicted by the skill, but I was hoping for an easier way to make an incorrect target completely immune to all aspects of the skill (including damage).
For example:
Let's say I've created a spell that's only supposed to hurt dragons. Is there an easy way for me to designate certain enemies (and actors) as "dragon" and have every other monster/actor be completely immune?
3. How do I create a skill/spell that can be used on any ally except the caster?
Out-of-combat only healing spell in this particular case (if that matters).
SOLVED:The top one prints my level (10), as you'd expect.
The bottom one (and several others I tested), however, always returns 0.
I have no scrips or events (common or otherwise) that would interfere with with either one.
I even tested it on a completely fresh project with nothing but the above events.
I'm probably missing something painfully obvious here, but I figured I'd ask anyway.
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi868.photobucket.com%2Falbums%2Fab241%2FTherilith%2Fwtf.jpg&hash=49664d07386e971784c0302d25786d352ab0f7ab)
SOLVED: 1. Is there an easy way to reset and update your characters skills after a class change?
Basically, I want a class change to remove all your old class skills and give you all the skills of your new class up to your current level.
You don't have to use preceding 0s when specifying an ID. You can just use \v[61] and $game_variables[61]. I don't know if that'll fix the problem though.
As for your other problems, this should fix it. Follow the instructions, and paste this above Main.
# To not forget a skill upon class change, put either the tags:
# \DON'T FORGET
# \DONT FORGET
# case insensetive.
class RPG::Skill
def dont_forget?
return @dont_forget if !@dont_forget.nil?
@dont_forget = self.note[/\\DON'?T FORGET/i]
end
end
class Game_Interpreter
def command_321
actor = $game_actors[@params[0]]
if actor != nil and $data_classes[@params[1]] != nil
for i in actor.class.learnings
s = $data_skills[i.skill_id]
actor.forget_skill(i.skill_id) unless s.dont_forget?
end
end
actor = $game_actors[@params[0]]
if actor != nil and $data_classes[@params[1]] != nil
actor.class_id = @params[1]
for i in actor.class.learnings
actor.learn_skill(i.skill_id) unless i.level > actor.level
end
end
return true
end
end
Quote from: Pacman on January 03, 2012, 03:52:16 PM
You don't have to use preceding 0s when specifying an ID. You can just use \v[61] and $game_variables[61]. I don't know if that'll fix the problem though.
I think it did. Odd...
The code worked great too. Thanks! :)